cmake_minimum_required(VERSION 3.15) project(CrystalizerEQ VERSION 0.1.0) # JUCE einbinden (lokaler Pfad zu JUCE, z. B. als Submodul oder manuell kopiert) add_subdirectory(juce) # <-- Pfad zu deinem JUCE-Ordner relativ zum Projekt # Plugin-Projekt konfigurieren juce_add_plugin(CrystalizerEQ COMPANY_NAME "AXIOM" IS_SYNTH FALSE NEEDS_MIDI_INPUT FALSE NEEDS_MIDI_OUTPUT FALSE IS_MIDI_EFFECT FALSE EDITOR_WANTS_KEYBOARD_FOCUS FALSE COPY_PLUGIN_AFTER_BUILD TRUE PLUGIN_MANUFACTURER_CODE Juce PLUGIN_CODE CrEQ FORMATS VST3 Standalone PRODUCT_NAME "CrystalizerEQ" ) # Quellcode einbinden target_sources(CrystalizerEQ PRIVATE PluginProcessor.cpp PluginEditor.cpp AXIOMDesignSystem.h JuceLibraryCode/BinaryData.cpp ) # C++20 aktivieren target_compile_features(CrystalizerEQ PRIVATE cxx_std_20) # Benötigte JUCE-Module verlinken target_link_libraries(CrystalizerEQ PRIVATE juce::juce_audio_utils juce::juce_audio_plugin_client juce::juce_dsp )