/* ============================================================================== This file is part of the JUCE framework examples. Copyright (c) Raw Material Software Limited The code included in this file is provided under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license. Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ============================================================================== */ /******************************************************************************* The block below describes the properties of this PIP. A PIP is a short snippet of code that can be read by the Projucer and used to generate a JUCE project. BEGIN_JUCE_PIP_METADATA name: BouncingBallWavetableDemo version: 1.0.0 vendor: JUCE website: http://juce.com description: Wavetable synthesis with a bouncing ball. dependencies: juce_audio_basics, juce_audio_devices, juce_audio_formats, juce_audio_processors, juce_audio_utils, juce_core, juce_data_structures, juce_events, juce_graphics, juce_gui_basics, juce_gui_extra exporters: xcode_mac, vs2022, linux_make moduleFlags: JUCE_STRICT_REFCOUNTEDPOINTER=1 type: Component mainClass: BouncingBallWavetableDemo useLocalCopy: 1 END_JUCE_PIP_METADATA *******************************************************************************/ #pragma once //============================================================================== class BouncingBallWavetableDemo final : public AudioAppComponent, private Timer { public: //============================================================================== BouncingBallWavetableDemo() #ifdef JUCE_DEMO_RUNNER : AudioAppComponent (getSharedAudioDeviceManager (0, 2)) #endif { setSize (600, 600); for (auto i = 0; i < numElementsInArray (waveValues); ++i) zeromem (waveValues[i], sizeof (waveValues[i])); // specify the number of input and output channels that we want to open setAudioChannels (2, 2); startTimerHz (60); } ~BouncingBallWavetableDemo() override { shutdownAudio(); } //============================================================================== void prepareToPlay (int samplesPerBlockExpected, double newSampleRate) override { sampleRate = newSampleRate; expectedSamplesPerBlock = samplesPerBlockExpected; } /* This method generates the actual audio samples. In this example the buffer is filled with a sine wave whose frequency and amplitude are controlled by the mouse position. */ void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override { bufferToFill.clearActiveBufferRegion(); for (auto chan = 0; chan < bufferToFill.buffer->getNumChannels(); ++chan) { auto ind = waveTableIndex; auto* channelData = bufferToFill.buffer->getWritePointer (chan, bufferToFill.startSample); for (auto i = 0; i < bufferToFill.numSamples; ++i) { if (isPositiveAndBelow (chan, numElementsInArray (waveValues))) { channelData[i] = waveValues[chan][ind % wavetableSize]; ++ind; } } } waveTableIndex = (int) (waveTableIndex + bufferToFill.numSamples) % wavetableSize; } void releaseResources() override { // This gets automatically called when audio device parameters change // or device is restarted. stopTimer(); } //============================================================================== void paint (Graphics& g) override { // (Our component is opaque, so we must completely fill the background with a solid colour) g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId)); auto nextPos = pos + delta; if (nextPos.x < 10 || nextPos.x + 10 > (float) getWidth()) { delta.x = -delta.x; nextPos.x = pos.x + delta.x; } if (nextPos.y < 50 || nextPos.y + 10 > (float) getHeight()) { delta.y = -delta.y; nextPos.y = pos.y + delta.y; } if (! dragging) { writeInterpolatedValue (pos, nextPos); pos = nextPos; } else { pos = lastMousePosition; } // draw a circle g.setColour (getLookAndFeel().findColour (Slider::thumbColourId)); g.fillEllipse (pos.x, pos.y, 20, 20); drawWaveform (g, 20.0f, 0); drawWaveform (g, 40.0f, 1); } void drawWaveform (Graphics& g, float y, int channel) const { auto pathWidth = 2000; Path wavePath; wavePath.startNewSubPath (0.0f, y); for (auto i = 1; i < pathWidth; ++i) wavePath.lineTo ((float) i, (1.0f + waveValues[channel][i * numElementsInArray (waveValues[0]) / pathWidth]) * 10.0f); g.strokePath (wavePath, PathStrokeType (1.0f), wavePath.getTransformToScaleToFit (Rectangle (0.0f, y, (float) getWidth(), 20.0f), false)); } // Mouse handling.. void mouseDown (const MouseEvent& e) override { lastMousePosition = e.position; mouseDrag (e); dragging = true; } void mouseDrag (const MouseEvent& e) override { dragging = true; if (e.position != lastMousePosition) { // calculate movement vector delta = e.position - lastMousePosition; waveValues[0][bufferIndex % wavetableSize] = xToAmplitude (e.position.x); waveValues[1][bufferIndex % wavetableSize] = yToAmplitude (e.position.y); ++bufferIndex; lastMousePosition = e.position; } } void mouseUp (const MouseEvent&) override { dragging = false; } void writeInterpolatedValue (Point lastPosition, Point currentPosition) { Point start, finish; if (lastPosition.getX() > currentPosition.getX()) { finish = lastPosition; start = currentPosition; } else { start = lastPosition; finish = currentPosition; } for (auto i = 0; i < steps; ++i) { auto p = start + ((finish - start) * i) / (int) steps; auto index = (bufferIndex + i) % wavetableSize; waveValues[1][index] = yToAmplitude (p.y); waveValues[0][index] = xToAmplitude (p.x); } bufferIndex = (bufferIndex + steps) % wavetableSize; } float indexToX (int indexValue) const noexcept { return (float) indexValue; } float amplitudeToY (float amp) const noexcept { return (float) getHeight() - (amp + 1.0f) * (float) getHeight() / 2.0f; } float xToAmplitude (float x) const noexcept { return jlimit (-1.0f, 1.0f, 2.0f * ((float) getWidth() - x) / (float) getWidth() - 1.0f); } float yToAmplitude (float y) const noexcept { return jlimit (-1.0f, 1.0f, 2.0f * ((float) getHeight() - y) / (float) getHeight() - 1.0f); } void timerCallback() override { repaint(); } private: //============================================================================== enum { wavetableSize = 36000, steps = 10 }; Point pos = { 299.0f, 299.0f }; Point delta = { 0.0f, 0.0f }; int waveTableIndex = 0; int bufferIndex = 0; double sampleRate = 0.0; int expectedSamplesPerBlock = 0; Point lastMousePosition; float waveValues[2][wavetableSize]; bool dragging = false; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BouncingBallWavetableDemo) };