2025-10-22 09:20:23 +02:00

127 lines
5.2 KiB
C++

/*
==============================================================================
This file is part of the JUCE framework examples.
Copyright (c) Raw Material Software Limited
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
to use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
==============================================================================
*/
/*******************************************************************************
The block below describes the properties of this PIP. A PIP is a short snippet
of code that can be read by the Projucer and used to generate a JUCE project.
BEGIN_JUCE_PIP_METADATA
name: GainPlugin
version: 1.0.0
vendor: JUCE
website: http://juce.com
description: Gain audio plugin.
dependencies: juce_audio_basics, juce_audio_devices, juce_audio_formats,
juce_audio_plugin_client, juce_audio_processors,
juce_audio_utils, juce_core, juce_data_structures,
juce_events, juce_graphics, juce_gui_basics, juce_gui_extra
exporters: xcode_mac, vs2022
moduleFlags: JUCE_STRICT_REFCOUNTEDPOINTER=1
type: AudioProcessor
mainClass: GainProcessor
useLocalCopy: 1
END_JUCE_PIP_METADATA
*******************************************************************************/
#pragma once
//==============================================================================
class GainProcessor final : public AudioProcessor
{
public:
//==============================================================================
GainProcessor()
: AudioProcessor (BusesProperties().withInput ("Input", AudioChannelSet::stereo())
.withOutput ("Output", AudioChannelSet::stereo()))
{
addParameter (gain = new AudioParameterFloat ({ "gain", 1 }, "Gain", 0.0f, 1.0f, 0.5f));
}
//==============================================================================
void prepareToPlay (double, int) override {}
void releaseResources() override {}
void processBlock (AudioBuffer<float>& buffer, MidiBuffer&) override
{
buffer.applyGain (*gain);
}
void processBlock (AudioBuffer<double>& buffer, MidiBuffer&) override
{
buffer.applyGain ((float) *gain);
}
//==============================================================================
AudioProcessorEditor* createEditor() override { return new GenericAudioProcessorEditor (*this); }
bool hasEditor() const override { return true; }
//==============================================================================
const String getName() const override { return "Gain PlugIn"; }
bool acceptsMidi() const override { return false; }
bool producesMidi() const override { return false; }
double getTailLengthSeconds() const override { return 0; }
//==============================================================================
int getNumPrograms() override { return 1; }
int getCurrentProgram() override { return 0; }
void setCurrentProgram (int) override {}
const String getProgramName (int) override { return "None"; }
void changeProgramName (int, const String&) override {}
//==============================================================================
void getStateInformation (MemoryBlock& destData) override
{
MemoryOutputStream (destData, true).writeFloat (*gain);
}
void setStateInformation (const void* data, int sizeInBytes) override
{
gain->setValueNotifyingHost (MemoryInputStream (data, static_cast<size_t> (sizeInBytes), false).readFloat());
}
//==============================================================================
bool isBusesLayoutSupported (const BusesLayout& layouts) const override
{
const auto& mainInLayout = layouts.getChannelSet (true, 0);
const auto& mainOutLayout = layouts.getChannelSet (false, 0);
return (mainInLayout == mainOutLayout && (! mainInLayout.isDisabled()));
}
private:
//==============================================================================
AudioParameterFloat* gain;
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (GainProcessor)
};