250 lines
8.0 KiB
C++
250 lines
8.0 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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#ifdef JUCE_GRAPHICS_H_INCLUDED
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/* When you add this cpp file to your project, you mustn't include it in a file where you've
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already included any other headers - just put it inside a file on its own, possibly with your config
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flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
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header files that the compiler may be using.
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*/
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#error "Incorrect use of JUCE cpp file"
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#endif
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#define JUCE_CORE_INCLUDE_OBJC_HELPERS 1
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#define JUCE_CORE_INCLUDE_COM_SMART_PTR 1
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#define JUCE_CORE_INCLUDE_JNI_HELPERS 1
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#define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1
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#define JUCE_GRAPHICS_INCLUDE_COREGRAPHICS_HELPERS 1
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#include "juce_graphics.h"
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//==============================================================================
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#if JUCE_MAC
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#import <QuartzCore/QuartzCore.h>
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#include <CoreImage/CoreImage.h>
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#include <CoreText/CTFont.h>
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#elif JUCE_WINDOWS
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// get rid of some warnings in Window's own headers
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JUCE_BEGIN_IGNORE_WARNINGS_MSVC (4458)
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/* If you hit a compile error trying to include these files, you may need to update
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your version of the Windows SDK to the latest one. The DirectWrite and Direct2D
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headers are in the version 8 SDKs.
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Need Direct2D 1.3 for sprite batching
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*/
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#include <d2d1_3.h>
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#include <d3d11_2.h>
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#include <dcomp.h>
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#include <dwrite_3.h>
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#include <dxgi1_3.h>
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#include <processthreadsapi.h>
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#if JUCE_ETW_TRACELOGGING
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#include <evntrace.h>
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#include <TraceLoggingProvider.h>
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TRACELOGGING_DEFINE_PROVIDER (JUCETraceLogProvider,
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"JUCETraceLogProvider",
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// {6A612E78-284D-4DDB-877A-5F521EB33132}
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(0x6a612e78, 0x284d, 0x4ddb, 0x87, 0x7a, 0x5f, 0x52, 0x1e, 0xb3, 0x31, 0x32));
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#endif
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JUCE_END_IGNORE_WARNINGS_MSVC
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#if ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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#pragma comment(lib, "Dwrite.lib")
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#pragma comment(lib, "D2d1.lib")
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#pragma comment(lib, "DXGI.lib")
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#pragma comment(lib, "D3D11.lib")
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#pragma comment(lib, "DComp.lib")
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#pragma comment(lib, "dxguid.lib")
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#endif
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#include "native/juce_Direct2DPixelDataPage_windows.h"
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#elif JUCE_IOS
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#import <QuartzCore/QuartzCore.h>
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#import <CoreText/CoreText.h>
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#elif JUCE_LINUX || JUCE_BSD
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#ifndef JUCE_USE_FREETYPE
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#define JUCE_USE_FREETYPE 1
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#endif
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#ifndef JUCE_USE_FONTCONFIG
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#define JUCE_USE_FONTCONFIG 1
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#endif
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#elif JUCE_ANDROID
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#include <android/font_matcher.h>
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#endif
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#if JUCE_USE_FREETYPE
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_ADVANCES_H
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#include FT_TRUETYPE_TABLES_H
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#include FT_GLYPH_H
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#ifdef FT_COLOR_H
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#include FT_COLOR_H
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#endif
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#endif
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#if JUCE_USE_FONTCONFIG
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#include <fontconfig/fontconfig.h>
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#endif
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#undef SIZEOF
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#if (JUCE_MAC || JUCE_IOS) && USE_COREGRAPHICS_RENDERING && JUCE_USE_COREIMAGE_LOADER
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#define JUCE_USING_COREIMAGE_LOADER 1
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#else
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#define JUCE_USING_COREIMAGE_LOADER 0
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#endif
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#if JUCE_USE_FREETYPE
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#include <juce_graphics/fonts/harfbuzz/hb-ft.h>
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#endif
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#if JUCE_WINDOWS
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#include <juce_graphics/fonts/harfbuzz/hb-directwrite.h>
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#elif JUCE_MAC || JUCE_IOS
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#include <juce_graphics/fonts/harfbuzz/hb-coretext.h>
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#endif
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#include <juce_graphics/fonts/harfbuzz/hb-ot.h>
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extern "C"
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{
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#include <juce_graphics/unicode/sheenbidi/Headers/SheenBidi.h>
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} // extern "C"
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#if JUCE_UNIT_TESTS
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#include "fonts/juce_TypefaceTestData.cpp"
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#endif
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//==============================================================================
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#include "juce_core/zip/juce_zlib.h"
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#include "fonts/juce_FunctionPointerDestructor.h"
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#include "native/juce_EventTracing.h"
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#include "unicode/juce_UnicodeGenerated.cpp"
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#include "unicode/juce_UnicodeUtils.cpp"
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#include "unicode/juce_UnicodeLine.cpp"
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#include "unicode/juce_UnicodeScript.cpp"
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#include "unicode/juce_UnicodeBidi.cpp"
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#include "unicode/juce_Unicode.cpp"
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#include "colour/juce_Colour.cpp"
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#include "colour/juce_ColourGradient.cpp"
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#include "colour/juce_Colours.cpp"
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#include "colour/juce_FillType.cpp"
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#include "geometry/juce_AffineTransform.cpp"
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#include "geometry/juce_EdgeTable.cpp"
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#include "geometry/juce_Path.cpp"
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#include "geometry/juce_PathIterator.cpp"
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#include "geometry/juce_PathStrokeType.cpp"
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#include "placement/juce_RectanglePlacement.cpp"
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#include "contexts/juce_GraphicsContext.cpp"
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#include "contexts/juce_LowLevelGraphicsSoftwareRenderer.cpp"
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#include "images/juce_Image.cpp"
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#include "images/juce_ImageCache.cpp"
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#include "images/juce_ImageConvolutionKernel.cpp"
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#include "images/juce_ImageFileFormat.cpp"
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#include "image_formats/juce_GIFLoader.cpp"
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#include "image_formats/juce_JPEGLoader.cpp"
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#include "image_formats/juce_PNGLoader.cpp"
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#include "fonts/juce_AttributedString.cpp"
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#include "fonts/juce_Typeface.cpp"
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#include "fonts/juce_FontOptions.cpp"
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#include "fonts/juce_Font.cpp"
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#include "detail/juce_Ranges.cpp"
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#include "detail/juce_SimpleShapedText.cpp"
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#include "detail/juce_JustifiedText.cpp"
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#include "detail/juce_ShapedText.cpp"
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#include "fonts/juce_GlyphArrangement.cpp"
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#include "fonts/juce_TextLayout.cpp"
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#include "effects/juce_DropShadowEffect.cpp"
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#include "effects/juce_GlowEffect.cpp"
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#if JUCE_UNIT_TESTS
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#include "geometry/juce_Parallelogram_test.cpp"
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#include "geometry/juce_Rectangle_test.cpp"
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#endif
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#if JUCE_USE_FREETYPE
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#include "fonts/juce_TypefaceFileCache.h"
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#include "native/juce_Fonts_freetype.cpp"
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#endif
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//==============================================================================
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#if JUCE_MAC || JUCE_IOS
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#include "native/juce_Fonts_mac.mm"
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#include "native/juce_CoreGraphicsContext_mac.mm"
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#include "native/juce_IconHelpers_mac.cpp"
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#elif JUCE_WINDOWS
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#include "native/juce_Direct2DMetrics_windows.h"
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#include "native/juce_Direct2DGraphicsContext_windows.h"
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#include "native/juce_Direct2DHwndContext_windows.h"
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#include "native/juce_DirectX_windows.h"
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#include "native/juce_Direct2DImage_windows.h"
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#include "native/juce_Direct2DImageContext_windows.h"
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#include "native/juce_DirectWriteTypeface_windows.cpp"
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#include "native/juce_IconHelpers_windows.cpp"
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#include "native/juce_Direct2DHelpers_windows.cpp"
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#include "native/juce_Direct2DResources_windows.cpp"
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#include "native/juce_Direct2DGraphicsContext_windows.cpp"
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#include "native/juce_Direct2DHwndContext_windows.cpp"
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#include "native/juce_Direct2DImageContext_windows.cpp"
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#include "native/juce_Direct2DImage_windows.cpp"
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#include "native/juce_Direct2DMetrics_windows.cpp"
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#elif JUCE_LINUX || JUCE_BSD
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#include "native/juce_Fonts_linux.cpp"
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#include "native/juce_IconHelpers_linux.cpp"
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#elif JUCE_ANDROID
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#include "fonts/juce_TypefaceFileCache.h"
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#include "native/juce_GraphicsContext_android.cpp"
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#include "native/juce_Fonts_android.cpp"
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#include "native/juce_IconHelpers_android.cpp"
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#endif
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