2025-10-22 09:20:23 +02:00

118 lines
5.0 KiB
C++

/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
#ifdef JUCE_BOX2D_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
header files that the compiler may be using.
*/
#error "Incorrect use of JUCE cpp file"
#endif
#include "juce_box2d.h"
JUCE_BEGIN_IGNORE_WARNINGS_MSVC (6011)
JUCE_BEGIN_IGNORE_WARNINGS_GCC_LIKE ("-Wcast-align",
"-Wconversion",
"-Wfloat-conversion",
"-Wfloat-equal",
"-Wmaybe-uninitialized",
"-Wsign-conversion",
"-Wswitch-default",
"-Wswitch-enum",
"-Wunused-but-set-variable",
"-Wzero-as-null-pointer-constant",
"-Wsuggest-override")
#include <cstdarg>
using int8 = juce::int8;
using int16 = juce::int16;
using int32 = juce::int32;
using uint8 = juce::uint8;
using uint16 = juce::uint16;
using uint32 = juce::uint32;
#include "box2d/Collision/b2BroadPhase.cpp"
#include "box2d/Collision/b2CollideCircle.cpp"
#include "box2d/Collision/b2CollideEdge.cpp"
#include "box2d/Collision/b2CollidePolygon.cpp"
#include "box2d/Collision/b2Collision.cpp"
#include "box2d/Collision/b2Distance.cpp"
#include "box2d/Collision/b2DynamicTree.cpp"
#include "box2d/Collision/b2TimeOfImpact.cpp"
#include "box2d/Collision/Shapes/b2ChainShape.cpp"
#include "box2d/Collision/Shapes/b2CircleShape.cpp"
#include "box2d/Collision/Shapes/b2EdgeShape.cpp"
#include "box2d/Collision/Shapes/b2PolygonShape.cpp"
#include "box2d/Common/b2BlockAllocator.cpp"
#include "box2d/Common/b2Draw.cpp"
#include "box2d/Common/b2Math.cpp"
#include "box2d/Common/b2Settings.cpp"
#include "box2d/Common/b2StackAllocator.cpp"
#include "box2d/Common/b2Timer.cpp"
#include "box2d/Dynamics/b2Body.cpp"
#include "box2d/Dynamics/b2ContactManager.cpp"
#include "box2d/Dynamics/b2Fixture.cpp"
#include "box2d/Dynamics/b2Island.cpp"
#include "box2d/Dynamics/b2World.cpp"
#include "box2d/Dynamics/b2WorldCallbacks.cpp"
#include "box2d/Dynamics/Contacts/b2ChainAndCircleContact.cpp"
#include "box2d/Dynamics/Contacts/b2ChainAndPolygonContact.cpp"
#include "box2d/Dynamics/Contacts/b2CircleContact.cpp"
#include "box2d/Dynamics/Contacts/b2Contact.cpp"
#include "box2d/Dynamics/Contacts/b2ContactSolver.cpp"
#include "box2d/Dynamics/Contacts/b2EdgeAndCircleContact.cpp"
#include "box2d/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp"
#include "box2d/Dynamics/Contacts/b2PolygonAndCircleContact.cpp"
#include "box2d/Dynamics/Contacts/b2PolygonContact.cpp"
#include "box2d/Dynamics/Joints/b2DistanceJoint.cpp"
#include "box2d/Dynamics/Joints/b2FrictionJoint.cpp"
#include "box2d/Dynamics/Joints/b2GearJoint.cpp"
#include "box2d/Dynamics/Joints/b2Joint.cpp"
#include "box2d/Dynamics/Joints/b2MouseJoint.cpp"
#include "box2d/Dynamics/Joints/b2PrismaticJoint.cpp"
#include "box2d/Dynamics/Joints/b2PulleyJoint.cpp"
#include "box2d/Dynamics/Joints/b2RevoluteJoint.cpp"
#include "box2d/Dynamics/Joints/b2RopeJoint.cpp"
#include "box2d/Dynamics/Joints/b2WeldJoint.cpp"
#include "box2d/Dynamics/Joints/b2WheelJoint.cpp"
#include "box2d/Rope/b2Rope.cpp"
#include "utils/juce_Box2DRenderer.cpp"
JUCE_END_IGNORE_WARNINGS_GCC_LIKE
JUCE_END_IGNORE_WARNINGS_MSVC