118 lines
5.0 KiB
C++
118 lines
5.0 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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#ifdef JUCE_BOX2D_H_INCLUDED
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/* When you add this cpp file to your project, you mustn't include it in a file where you've
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already included any other headers - just put it inside a file on its own, possibly with your config
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flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
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header files that the compiler may be using.
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*/
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#error "Incorrect use of JUCE cpp file"
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#endif
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#include "juce_box2d.h"
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JUCE_BEGIN_IGNORE_WARNINGS_MSVC (6011)
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JUCE_BEGIN_IGNORE_WARNINGS_GCC_LIKE ("-Wcast-align",
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"-Wconversion",
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"-Wfloat-conversion",
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"-Wfloat-equal",
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"-Wmaybe-uninitialized",
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"-Wsign-conversion",
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"-Wswitch-default",
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"-Wswitch-enum",
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"-Wunused-but-set-variable",
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"-Wzero-as-null-pointer-constant",
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"-Wsuggest-override")
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#include <cstdarg>
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using int8 = juce::int8;
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using int16 = juce::int16;
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using int32 = juce::int32;
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using uint8 = juce::uint8;
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using uint16 = juce::uint16;
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using uint32 = juce::uint32;
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#include "box2d/Collision/b2BroadPhase.cpp"
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#include "box2d/Collision/b2CollideCircle.cpp"
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#include "box2d/Collision/b2CollideEdge.cpp"
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#include "box2d/Collision/b2CollidePolygon.cpp"
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#include "box2d/Collision/b2Collision.cpp"
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#include "box2d/Collision/b2Distance.cpp"
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#include "box2d/Collision/b2DynamicTree.cpp"
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#include "box2d/Collision/b2TimeOfImpact.cpp"
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#include "box2d/Collision/Shapes/b2ChainShape.cpp"
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#include "box2d/Collision/Shapes/b2CircleShape.cpp"
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#include "box2d/Collision/Shapes/b2EdgeShape.cpp"
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#include "box2d/Collision/Shapes/b2PolygonShape.cpp"
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#include "box2d/Common/b2BlockAllocator.cpp"
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#include "box2d/Common/b2Draw.cpp"
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#include "box2d/Common/b2Math.cpp"
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#include "box2d/Common/b2Settings.cpp"
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#include "box2d/Common/b2StackAllocator.cpp"
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#include "box2d/Common/b2Timer.cpp"
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#include "box2d/Dynamics/b2Body.cpp"
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#include "box2d/Dynamics/b2ContactManager.cpp"
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#include "box2d/Dynamics/b2Fixture.cpp"
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#include "box2d/Dynamics/b2Island.cpp"
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#include "box2d/Dynamics/b2World.cpp"
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#include "box2d/Dynamics/b2WorldCallbacks.cpp"
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#include "box2d/Dynamics/Contacts/b2ChainAndCircleContact.cpp"
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#include "box2d/Dynamics/Contacts/b2ChainAndPolygonContact.cpp"
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#include "box2d/Dynamics/Contacts/b2CircleContact.cpp"
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#include "box2d/Dynamics/Contacts/b2Contact.cpp"
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#include "box2d/Dynamics/Contacts/b2ContactSolver.cpp"
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#include "box2d/Dynamics/Contacts/b2EdgeAndCircleContact.cpp"
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#include "box2d/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp"
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#include "box2d/Dynamics/Contacts/b2PolygonAndCircleContact.cpp"
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#include "box2d/Dynamics/Contacts/b2PolygonContact.cpp"
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#include "box2d/Dynamics/Joints/b2DistanceJoint.cpp"
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#include "box2d/Dynamics/Joints/b2FrictionJoint.cpp"
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#include "box2d/Dynamics/Joints/b2GearJoint.cpp"
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#include "box2d/Dynamics/Joints/b2Joint.cpp"
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#include "box2d/Dynamics/Joints/b2MouseJoint.cpp"
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#include "box2d/Dynamics/Joints/b2PrismaticJoint.cpp"
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#include "box2d/Dynamics/Joints/b2PulleyJoint.cpp"
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#include "box2d/Dynamics/Joints/b2RevoluteJoint.cpp"
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#include "box2d/Dynamics/Joints/b2RopeJoint.cpp"
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#include "box2d/Dynamics/Joints/b2WeldJoint.cpp"
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#include "box2d/Dynamics/Joints/b2WheelJoint.cpp"
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#include "box2d/Rope/b2Rope.cpp"
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#include "utils/juce_Box2DRenderer.cpp"
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JUCE_END_IGNORE_WARNINGS_GCC_LIKE
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JUCE_END_IGNORE_WARNINGS_MSVC
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