main_crystalizereq/CrystalizerEQ/PluginProcessor.h
2025-11-27 14:33:46 +01:00

144 lines
4.3 KiB
C++

/*
==============================================================================
This file contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#pragma once
#include <juce_audio_processors/juce_audio_processors.h>
#include <juce_audio_utils/juce_audio_utils.h>
#include <juce_dsp/juce_dsp.h>
//==============================================================================
/**
*/
class AudioFIFO {
public:
AudioFIFO();
~AudioFIFO();
juce::Array<float> sampleStack;
void loadSamplesToFIFO(const juce::AudioBuffer<float> &samples);
juce::Array<float> sendSamplesToEditor();
juce::SpinLock lock;
private:
};
class CrystalizerEQAudioProcessor : public juce::AudioProcessor, public juce::AudioProcessorValueTreeState::Listener {
public:
//==============================================================================
CrystalizerEQAudioProcessor();
~CrystalizerEQAudioProcessor() override;
void parameterChanged(const juce::String &id, float newValue) override;
//==============================================================================
void prepareToPlay(double sampleRate, int samplesPerBlock) override;
void releaseResources() override;
#ifndef JucePlugin_PreferredChannelConfigurations
bool isBusesLayoutSupported(const BusesLayout &layouts) const override;
#endif
void processBlock(juce::AudioBuffer<float> &, juce::MidiBuffer &) override;
//==============================================================================
juce::AudioProcessorEditor *createEditor() override;
bool hasEditor() const override;
//==============================================================================
const juce::String getName() const override;
bool acceptsMidi() const override;
bool producesMidi() const override;
bool isMidiEffect() const override;
double getTailLengthSeconds() const override;
//==============================================================================
int getNumPrograms() override;
int getCurrentProgram() override;
void setCurrentProgram(int index) override;
const juce::String getProgramName(int index) override;
void changeProgramName(int index, const juce::String &newName) override;
//==============================================================================
void getStateInformation(juce::MemoryBlock &destData) override;
void setStateInformation(const void *data, int sizeInBytes) override;
// --------- Parameter (APVTS) ----------
static juce::AudioProcessorValueTreeState::ParameterLayout createParameterLayout();
juce::AudioProcessorValueTreeState apvts{*this, nullptr, "PARAMS", createParameterLayout()};
void setPresetName(const juce::String &s);
juce::String getPresetName() const noexcept { return presetName; }
juce::StringArray getPresetNamesArray() const;
juce::String savePresetToFile() const;
void loadPreset(const juce::String &preset);
void deletePreset(const juce::String &preset) const;
void resetAllParameters();
bool lowCutActive = false;
bool highCutActive = false;
AudioFIFO audioFIFO;
private:
using Gain = juce::dsp::Gain<float>;
using Filter = juce::dsp::IIR::Filter<float>;
using Chain = juce::dsp::ProcessorChain<Gain, Filter, Filter, Filter, Filter, Filter, Filter, Filter, Filter, Filter
, Filter, Filter, Filter, Filter, Gain>; // 0: LowCut (HP), 1: Peak, 2: HighCut (LP)
juce::Random noiseRandL, noiseRandR;
Chain leftChain, rightChain;
void updateFilters();
juce::AudioBuffer<float> processMultiBand(juce::AudioBuffer<float> &lowBuf, juce::AudioBuffer<float> &highBuf);
using Coeff = juce::dsp::IIR::Coefficients<float>;
juce::dsp::IIR::Filter<float> mbHighPeakL;
juce::dsp::IIR::Filter<float> mbHighPeakR;
juce::dsp::LinkwitzRileyFilter<float> mbLowpassL, mbLowpassR;
juce::dsp::LinkwitzRileyFilter<float> mbHighpassL, mbHighpassR;
juce::dsp::WaveShaper<float> saturatorL, saturatorR;
juce::String presetName{"Init"};
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(CrystalizerEQAudioProcessor)
};