167 lines
5.9 KiB
C++
167 lines
5.9 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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#include <JuceHeader.h>
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namespace
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{
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String getBroadcastIPAddress()
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{
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return IPAddress::getLocalAddress().toString().upToLastOccurrenceOf (".", false, false) + ".255";
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}
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static const int masterPortNumber = 9001; // the UDP port the master sends on / the clients receive.
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static const int clientPortNumber = 9002; // the UDP port the clients send on / the master receives.
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static const String canvasStateOSCAddress = "/juce/nfd/canvasState";
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static const String newClientOSCAddress = "/juce/nfd/newClient";
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static const String userInputOSCAddress = "/juce/nfd/userInput";
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}
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#include "SharedCanvas.h"
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#include "ClientComponent.h"
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#include "Demos.h"
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#include "MasterComponent.h"
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//==============================================================================
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class NetworkGraphicsDemoApplication final : public JUCEApplication
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{
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public:
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NetworkGraphicsDemoApplication() : properties (getPropertyFileOptions())
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{}
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const String getApplicationName() override { return ProjectInfo::projectName; }
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const String getApplicationVersion() override { return ProjectInfo::versionString; }
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bool moreThanOneInstanceAllowed() override { return true; }
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void anotherInstanceStarted (const String&) override {}
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//==============================================================================
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void initialise (const String& commandLine) override
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{
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#if ! JUCE_IOS && ! JUCE_ANDROID
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// Run as the master if we have a command-line flag "master" or if the exe itself
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// has been renamed to include the word "master"..
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bool isMaster = commandLine.containsIgnoreCase ("master")
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|| File::getSpecialLocation (File::currentApplicationFile)
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.getFileName().containsIgnoreCase ("master");
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if (isMaster)
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mainWindows.add (new MainWindow (properties));
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#endif
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mainWindows.add (new MainWindow (properties, 0));
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Desktop::getInstance().setScreenSaverEnabled (false);
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}
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void shutdown() override
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{
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mainWindows.clear();
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properties.saveIfNeeded();
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}
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void systemRequestedQuit() override
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{
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quit();
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}
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//==============================================================================
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struct MainWindow final : public DocumentWindow
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{
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explicit MainWindow (PropertiesFile& props)
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: DocumentWindow ("JUCE Networked Graphics Demo - Master", Colours::white, DocumentWindow::allButtons)
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{
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setUsingNativeTitleBar (true);
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setContentOwned (new MasterContentComponent (props), true);
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setBounds (100, 50, getWidth(), getHeight());
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setResizable (true, false);
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setVisible (true);
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glContext.attachTo (*this);
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}
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MainWindow (PropertiesFile& props, int windowIndex)
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: DocumentWindow ("JUCE Networked Graphics Demo", Colours::black, DocumentWindow::allButtons)
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{
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setUsingNativeTitleBar (true);
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setContentOwned (new ClientCanvasComponent (props, windowIndex), true);
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setBounds (500, 100, getWidth(), getHeight());
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setResizable (true, false);
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setVisible (true);
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#if ! JUCE_IOS
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glContext.attachTo (*this);
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#endif
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#if JUCE_IOS || JUCE_ANDROID
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setFullScreen (true);
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#endif
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}
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~MainWindow() override
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{
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glContext.detach();
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}
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void closeButtonPressed() override
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{
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JUCEApplication::getInstance()->systemRequestedQuit();
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}
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OpenGLContext glContext;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow)
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};
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static PropertiesFile::Options getPropertyFileOptions()
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{
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PropertiesFile::Options o;
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o.applicationName = "JUCE Network Graphics Demo";
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o.filenameSuffix = ".settings";
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o.folderName = "JUCE Network Graphics Demo";
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o.osxLibrarySubFolder = "Application Support/JUCE Network Graphics Demo";
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o.millisecondsBeforeSaving = 2000;
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return o;
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}
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PropertiesFile properties;
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OwnedArray<MainWindow> mainWindows;
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};
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//==============================================================================
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// This macro generates the main() routine that launches the app.
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START_JUCE_APPLICATION (NetworkGraphicsDemoApplication)
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