129 lines
4.6 KiB
C++
129 lines
4.6 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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/*******************************************************************************
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The block below describes the properties of this module, and is read by
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the Projucer to automatically generate project code that uses it.
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For details about the syntax and how to create or use a module, see the
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JUCE Module Format.md file.
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BEGIN_JUCE_MODULE_DECLARATION
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ID: juce_opengl
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vendor: juce
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version: 8.0.7
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name: JUCE OpenGL classes
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description: Classes for rendering OpenGL in a JUCE window.
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website: http://www.juce.com/juce
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license: AGPLv3/Commercial
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minimumCppStandard: 17
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dependencies: juce_gui_extra
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OSXFrameworks: OpenGL
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iOSFrameworks: OpenGLES
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linuxPackages: gl
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END_JUCE_MODULE_DECLARATION
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*******************************************************************************/
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#pragma once
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#define JUCE_OPENGL_H_INCLUDED
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#include <juce_core/system/juce_TargetPlatform.h>
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#undef JUCE_OPENGL
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#define JUCE_OPENGL 1
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#if JUCE_IOS || JUCE_ANDROID
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#define JUCE_OPENGL_ES 1
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#include "opengl/juce_gles2.h"
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#else
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#include "opengl/juce_gl.h"
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#endif
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#include <juce_gui_extra/juce_gui_extra.h>
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//==============================================================================
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#if JUCE_OPENGL_ES || DOXYGEN
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/** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
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Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
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these macros define the various precision keywords only on GLES.
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*/
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#define JUCE_MEDIUMP "mediump"
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/** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
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Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
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these macros define the various precision keywords only on GLES.
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*/
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#define JUCE_HIGHP "highp"
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/** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
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Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
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these macros define the various precision keywords only on GLES.
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*/
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#define JUCE_LOWP "lowp"
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#else
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#define JUCE_MEDIUMP
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#define JUCE_HIGHP
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#define JUCE_LOWP
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#endif
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//==============================================================================
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namespace juce
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{
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class OpenGLTexture;
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class OpenGLFrameBuffer;
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class OpenGLShaderProgram;
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}
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#include "geometry/juce_Vector3D.h"
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#include "geometry/juce_Matrix3D.h"
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#include "geometry/juce_Quaternion.h"
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#include "geometry/juce_Draggable3DOrientation.h"
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#include "opengl/juce_OpenGLHelpers.h"
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#include "opengl/juce_OpenGLPixelFormat.h"
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#include "native/juce_OpenGLExtensions.h"
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#include "opengl/juce_OpenGLRenderer.h"
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#include "opengl/juce_OpenGLContext.h"
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#include "opengl/juce_OpenGLFrameBuffer.h"
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#include "opengl/juce_OpenGLGraphicsContext.h"
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#include "opengl/juce_OpenGLImage.h"
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#include "opengl/juce_OpenGLShaderProgram.h"
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#include "opengl/juce_OpenGLTexture.h"
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#include "utils/juce_OpenGLAppComponent.h"
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