generated from freudenreichan/info2Praktikum-DobleSpiel
stack.c und h geschrieben, unittests geschrieben und bestanden.
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10
makefile
10
makefile
@ -35,8 +35,14 @@ $(program_obj_filesobj_files): %.o: %.c
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# --------------------------
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# Unit Tests
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# --------------------------
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unitTests:
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echo "needs to be implemented"
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unitTests: stacktest
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test_stack: stacktest.o stack.o
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$(CC) $(FLAGS) $^ -o stacktest
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test_stack.o: stacktest.c
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$(CC) -c $(FLAGS) $< -o $@
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# --------------------------
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# Clean
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27
stack.c
27
stack.c
@ -10,24 +10,43 @@
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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StackNode *newNode = (StackNode *)malloc(sizeof(StackNode));
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if (newNode == NULL) {
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return NULL;
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}
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newNode ->data = data;
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newNode ->next = stack;
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return newNode;
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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if(stack == NULL) {
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return NULL;
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}
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StackNode *next = stack->next;
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free(stack);
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return next;
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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{
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if(stack == NULL) {
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return NULL;
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}
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return stack->data;
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}
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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{
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StackNode *temp;
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while(stack != NULL) {
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temp = stack;
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stack = stack->next;
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free(temp);
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}
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}
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5
stack.h
5
stack.h
@ -8,7 +8,12 @@ The latest element is taken from the stack. */
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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typedef struct{
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void *data;
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struct StackNode *next;
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}StackNode;
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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58
stacktest.c
Normal file
58
stacktest.c
Normal file
@ -0,0 +1,58 @@
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#include <stdio.h>
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#include "stack.h"
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#include <stdlib.h>
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//Funktion, um nachzuprüfen, ob Test bestanden wurde
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void check(char *msg, int expected, int actual){
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printf("%s: ", msg);
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printf("Erwartet: %d, Tatsächlich: %d\n", expected, actual);
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if(expected == actual){
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printf("Test bestanden\n");
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}else{
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printf("Test nicht bestanden\n");
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}
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}
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//Schnappt sich oberstes Element
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int getTop(StackNode *stack){
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void *data = top(stack);
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return(int)data;
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}
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//Tests der einzelnen Stackfunktionen
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int main(){
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StackNode *stack = NULL;
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//Test push
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stack = push(stack, (void*)10);
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check("Nach Push 10", 10, getTop(stack));
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stack = push(stack, (void*)20);
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check("Nach Push 20", 20, getTop(stack));
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//pop testen
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stack = pop(stack);
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check("Nach Pop", 10, getTop(stack));
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//clearStack testen
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clearStack(stack);
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stack = NULL;
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check("Nach ClearStack", 0, getTop(stack));
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return 0;
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}
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