generated from freudenreichan/info2Praktikum-Wortsalat
aktuelle version, spiel funktioniert, noch keine unit tests
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BIN
Start_Mac/.DS_Store
vendored
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Start_Mac/.DS_Store
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@ -10,14 +10,92 @@
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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* restliche Felder mit zufälligen Buchstaben füllen */
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//edited
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typedef enum { HORIZONTAL, VERTICAL } Direction;
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//edited: bestimmt zufällige richtung
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static Direction randomDirection(void)
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{
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return (rand() % 2 == 0) ? HORIZONTAL : VERTICAL;
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}
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//edited
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// Creates the word salad by placing words randomly and filling empty spaces
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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{
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srand(time(NULL)); // seed bei jedem funktionsaufruf neu setzen
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// spielfeld initialisieren (leer)
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for (int y = 0; y < searchFieldLen; y++) {
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for (int x = 0; x < searchFieldLen; x++) {
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salad[y][x] = EMPTY_CHAR;
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}
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}
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//wörter platzieren, 1 schleife = 1 wort
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for(int w = 0; w < wordCount; w++){
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const char *word = words[w]; // *word ist immer ein wort von "words" (zeigt auf eine zeile)
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int len = strlen(word);
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if(len > searchFieldLen) // wenn wort zu lang, nimm nächstes wort
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continue;
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int placed = 0;
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// versuche mehrere random positionen, 1 schleife = 1 position
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for(int tries = 0; tries < MAX_RAND_TRIES_PER_WORD && !placed; tries++){
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Direction dir = randomDirection();
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int startX = 0;
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int startY = 0;
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if(dir == HORIZONTAL){
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startX = rand() % (searchFieldLen - len + 1); //zeile ist 10 (0-9) breit, wort 5 lang -> höchstens in 5-9 -> 10 - 5 + 1 = 6 (startet random iwo von 0 bis 5)✅
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startY = rand() % searchFieldLen; //egal
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}else{
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startX = rand() % searchFieldLen;
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startY = rand() % (searchFieldLen - len + 1);
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}
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//passt wort rein? (komplett leer/hat einen überschneidenen buchstaben) --> geht ganze wort platz durch (vert oder horiz), 1 schleife = 1 buchstabe im wort
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int fits = 1;
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for (int i = 0; i < len; i++) {
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int x = startX + (dir == HORIZONTAL ? i : 0);
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int y = startY + (dir == VERTICAL ? i : 0);
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if (salad[y][x] != EMPTY_CHAR && salad[y][x] != word[i]) { // wenn die reihe mit einem buchstaben befüllt der sich nd mit wort überschneidet -> fitted nd
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fits = 0;
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break;
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}
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}
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if(!fits){
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continue; // versucht nächste position
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}
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//place word wenn posi passt
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for(int i = 0; i < len; i++){
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int x = startX + (dir == HORIZONTAL ? i : 0);
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int y = startY + (dir == VERTICAL ? i : 0);
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salad[y][x] = word[i];
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}
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placed = 1;
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}
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}
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//leere felder mit random buchstaben füllen
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for(int y = 0; y < searchFieldLen; y++){
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for(int x = 0; x < searchFieldLen; x++){
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if(salad[y][x] == EMPTY_CHAR)
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salad[y][x] = (rand() % 26) + 'A';
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}
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}
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return 1;
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}
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}
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// Prints the word salad to console
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// Prints the word salad to console
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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{
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{
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for(int y = 0; y < searchFieldLen; y++){
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for(int x = 0; x < searchFieldLen; x++){
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printf("%c", salad[y][x]);
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}
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printf("\n");
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}
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}
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}
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Start_Mac/game.o
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Start_Mac/game.o
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Start_Mac/graphicalGame.o
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Start_Mac/graphicalGame.o
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@ -1,5 +1,5 @@
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#include "input.h"
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#include "input.h"
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#include <string.h>
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#include <string.h>
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#include <ctype.h>
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#include <ctype.h>
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#define MAX_WORD_LEN 100
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#define MAX_WORD_LEN 100
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@ -10,20 +10,19 @@
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int anzahlWoerter = 0;
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int anzahlWoerter = 0;
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char zeile[500];
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char zeile[500];
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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//edited
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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{
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{
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while(anzahlWoerter <= maxWordCount && fgets(zeile, sizeof(zeile), file)){
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while(anzahlWoerter <= maxWordCount && fgets(zeile, sizeof(zeile), file)){
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char *wort[] = strtok(zeile, ",; \n");
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char *wort = strtok(zeile, ",; \n");
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while(wort != NULL && anzahlWoerter <= maxWordCount){
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while(wort != NULL && anzahlWoerter <= maxWordCount){
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strncpy(words[anzahlWoerter], wort, anzahlWoerter -1);
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strncpy(words[anzahlWoerter], wort, MAX_WORD_LEN -1);
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words[anzahlWoerter][MAX_WORD_LEN - 1]= '\0';
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words[anzahlWoerter][MAX_WORD_LEN - 1]= '\0';
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anzahlWoerter++;
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anzahlWoerter++;
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*wort = strtok(NULL, ",; \n");
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wort = strtok(NULL, ",; \n");
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}
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}
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}
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}
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return anzahlWoerter;
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return anzahlWoerter;
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}
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}
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Start_Mac/input.o
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Start_Mac/input.o
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@ -40,7 +40,13 @@ int main(int argc, char *argv[])
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// Check if all words were successfully placed
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// Check if all words were successfully placed
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// Start the game if successful
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// Start the game if successful
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// error message if some words couldn't be placed
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// error message if some words couldn't be placed
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int windowWidth = 880;
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if(placedWords == 1){
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startGame(wordSalad, SALAD_SIZE, words, wordCount, windowWidth);
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}else{
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printf("Fehler: Nicht alle Wörter konnten platziert werden.\n");
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}
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}
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}
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else
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else
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{
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{
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Start_Mac/main.o
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Start_Mac/main.o
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@ -13,6 +13,12 @@ unityfolder = ./unity
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wordsalad_initial:
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wordsalad_initial:
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# eigene Version
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# --------------------------
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wordsalad_myversion: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
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$(CC) $(CFLAGS) -o wordsalad_myversion main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# --------------------------
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# Normales Spiel bauen
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# Normales Spiel bauen
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# --------------------------
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# --------------------------
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BIN
Start_Mac/wordsalad_initial
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Start_Mac/wordsalad_initial
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Start_Mac/wordsalad_myversion
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Start_Mac/wordsalad_myversion
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