#include #include #include "matrix.h" // TODO Matrix-Funktionen implementieren Matrix createMatrix(unsigned int rows, unsigned int cols) { Matrix matrix; matrix.rows = rows; matrix.cols = cols; if(rows == 0 || cols == 0){ matrix.werte = NULL; return matrix; } matrix.werte = malloc(rows * cols * sizeof(MatrixType)); return matrix; } void clearMatrix(Matrix *matrix) { //speicher freimachen: free(matrix->werte); } void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { matrix.werte[rowIdx * matrix.cols + colIdx] = value; } MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { return matrix.werte[rowIdx * matrix.cols + colIdx]; } Matrix add(const Matrix matrix1, const Matrix matrix2) { if(matrix1.rows != matrix2.rows || matrix1.cols != matrix2.cols){ //nicht sicher } Matrix ergebnisMatrix = createMatrix(matrix1.rows, matrix1.cols); for(int reihe = 0; reihe < matrix1.rows; reihe++){ for(int spalte = 0; spalte < matrix1.cols; spalte++){ MatrixType wertM1 = getMatrixAt(matrix1, reihe, spalte); MatrixType wertM2 = getMatrixAt(matrix2, reihe, spalte); setMatrixAt(wertM1 + wertM2, ergebnisMatrix, reihe, spalte); } } return ergebnisMatrix; } Matrix multiply(const Matrix matrix1, const Matrix matrix2) { Matrix ergebnisMatrix = createMatrix(matrix1.rows, matrix2.cols); for(int i = 0; i < matrix1.rows; i++){ for(int j = 0; j < matrix2.cols; j++){ MatrixType summe = 0; for(int l = 0; l < matrix1.cols; l++){ summe += getMatrixAt( matrix1, i, l) * getMatrixAt(matrix2, l, j); } setMatrixAt(summe, ergebnisMatrix, i, j); } } return ergebnisMatrix; }