generated from freudenreichan/info2Praktikum-DobleSpiel
Implementierung Stack
This commit is contained in:
parent
888b7f1c29
commit
5989d871ec
@ -1 +1,2 @@
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Alex;14964
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player1;3999
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player1;3999
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36
makefile
36
makefile
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CC = gcc
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CC = gcc
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FLAGS = -g -Wall -lm
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CFLAGS = -g -Wall -lm
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ifeq ($(OS),Windows_NT)
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ifeq ($(OS),Windows_NT)
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include makefile_windows.variables
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include makefile_windows.variables
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@ -24,26 +24,40 @@ doble_initial:
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# --------------------------
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# --------------------------
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# Selbst implementiertes Programm bauen
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# Selbst implementiertes Programm bauen
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# --------------------------
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# --------------------------
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program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
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program_obj_files = main.o stack.o bintree.o numbers.o timer.o highscore.o
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doble : main.o $(program_obj_files)
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doble : $(program_obj_files)
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$(CC) $(FLAGS) $^ -o doble
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$(CC) $(CFLAGS) $^ -o doble
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$(program_obj_filesobj_files): %.o: %.c
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$(CC) -c $(FLAGS) $^ -o $@
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# --------------------------
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# --------------------------
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# Unit Tests
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# Unit Tests
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# --------------------------
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# --------------------------
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unitTests:
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TEST_STACK_EXEC = runtest_stack.exe
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echo "needs to be implemented"
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unitTests: $(TEST_STACK_EXEC)
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@echo "--- Starte Stack Unit Tests ---"
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@echo "Versuche auszuführen: $(TEST_STACK_EXEC)"
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$(TEST_STACK_EXEC)
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@echo "--- Stack Unit Tests abgeschlossen ---"
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$(TEST_STACK_EXEC): test_stack.o stack.o
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$(CC) $(CFLAGS) -I$(unityfolder) test_stack.o stack.o $(unityfolder)/unity.c -o $@ $(BINARIES)/libdoble_complete.a
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test_stack.o: test_stack.c
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$(CC) -c $(CFLAGS) -I$(unityfolder) $< -o $@
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%.o: %.c
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$(CC) -c $(CFLAGS) $< -o $@
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# --------------------------
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# --------------------------
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# Clean
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# Clean
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# --------------------------
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# --------------------------
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clean:
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clean:
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ifeq ($(OS),Windows_NT)
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ifeq ($(OS),Windows_NT)
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del /f *.o doble
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del /f *.o *.exe doble $(TEST_STACK_EXEC)
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else
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else
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rm -f *.o doble
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rm -f *.o *.exe doble $(TEST_STACK_EXEC)
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endif
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endif
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.PHONY: doble_initial doble unitTests $(TEST_STACK_EXEC) clean
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41
stack.c
41
stack.c
@ -10,24 +10,59 @@
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// Pushes data as pointer onto the stack.
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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StackNode *push(StackNode *stack, void *data)
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{
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{
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StackNode *newNode = (StackNode *)malloc(sizeof(StackNode));
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if(!newNode) {
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return NULL;
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}
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newNode->data = data;
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newNode->next = stack;
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return newNode;
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}
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// Deletes the top element of the stack (latest added element) and releases its memory.
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// freed by caller.)
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// (Pointer to data has to be freed by caller.)
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StackNode *pop(StackNode *stack)
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StackNode *pop(StackNode *stack)
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{
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{
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if(!stack) {
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return NULL;
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}
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StackNode *topNode = stack;
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stack = stack->next;
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free(topNode);
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return stack;
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}
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}
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// Returns the data of the top element.
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// Returns the data of the top element.
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void *top(StackNode *stack)
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void *top(StackNode *stack)
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{
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{
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if(!stack){
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return NULL;
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}
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return stack->data;
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}
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}
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// Clears stack and releases all memory.
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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StackNode *clearStack(StackNode *stack)
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{
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{
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StackNode *current = stack;
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StackNode *next_node;
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while(current){
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next_node = current->next;
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free(current);
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current = next_node;
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}
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return NULL;
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}
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}
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7
stack.h
7
stack.h
@ -8,6 +8,10 @@ The latest element is taken from the stack. */
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#include <stdlib.h>
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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//TODO: passenden Datentyp als struct anlegen
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typedef struct StackNode {
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void *data;
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struct StackNode *next;
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}StackNode;
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// Pushes data as pointer onto the stack.
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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StackNode *push(StackNode *stack, void *data);
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void *top(StackNode *stack);
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void *top(StackNode *stack);
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// Clears stack and releases all memory.
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack);
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StackNode *clearStack(StackNode *stack);
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#endif
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#endif
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67
test_stack.c
Normal file
67
test_stack.c
Normal file
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#include <stdlib.h>
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#include "unity/unity.h"
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#include "stack.h"
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void setUp(void) {}
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void tearDown(void) {}
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static StackNode *stack = NULL; // Für gemeinsame Benutzung in Tests
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void test_push_and_top_should_return_last_integer(void) {
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int *v1 = malloc(sizeof(int));
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int *v2 = malloc(sizeof(int));
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int *v3 = malloc(sizeof(int));
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*v1 = 12; *v2 = 34; *v3 = 56;
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// Push Werte auf Stack
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stack = push(stack, v1);
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TEST_ASSERT_NOT_NULL(stack);
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TEST_ASSERT_EQUAL_INT(12, *(int *)top(stack));
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stack = push(stack, v2);
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TEST_ASSERT_EQUAL_INT(34, *(int *)top(stack));
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stack = push(stack, v3);
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TEST_ASSERT_EQUAL_INT(56, *(int *)top(stack));
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// Ressourcen werden in anderem Test wieder entfernt!
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}
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void test_pop_should_remove_and_free_integers(void) {
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// Gibt die gleichen Werte wie im vorherigen Push-Test frei
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int *val;
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val = top(stack);
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TEST_ASSERT_EQUAL_INT(56, *val);
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free(val);
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stack = pop(stack);
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val = top(stack);
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TEST_ASSERT_EQUAL_INT(34, *val);
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free(val);
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stack = pop(stack);
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val = top(stack);
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TEST_ASSERT_EQUAL_INT(12, *val);
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free(val);
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stack = pop(stack);
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TEST_ASSERT_NULL(stack);
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}
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void test_stack_empty_behavior(void) {
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// Nach allen pops/clear-Operationen sollte Stack NULL sein
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TEST_ASSERT_NULL(top(stack));
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StackNode *tmp = pop(stack);
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TEST_ASSERT_NULL(tmp);
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stack = clearStack(stack); // Sollte NULL bleiben
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TEST_ASSERT_NULL(stack);
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}
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int main(void) {
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UNITY_BEGIN();
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RUN_TEST(test_push_and_top_should_return_last_integer);
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RUN_TEST(test_pop_should_remove_and_free_integers);
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RUN_TEST(test_stack_empty_behavior);
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return UNITY_END();
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}
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