generated from freudenreichan/info2Praktikum-DobleSpiel
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5989d871ec |
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@@ -12,43 +12,7 @@
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// if isDuplicate is NULL, otherwise ignores duplicates and sets isDuplicate to 1 (or to 0 if a new entry is added).
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// if isDuplicate is NULL, otherwise ignores duplicates and sets isDuplicate to 1 (or to 0 if a new entry is added).
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TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFctType compareFct, int *isDuplicate)
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TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFctType compareFct, int *isDuplicate)
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{
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{
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// 1. Leerer Baum -> neuen Knoten anlegen
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if (root == NULL)
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{
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TreeNode *node = malloc(sizeof(TreeNode)); //Speicherreservierung
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if (!node) return NULL; //Abbruch, wenn kein Speicher verfügbar
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node->data = malloc(dataSize); //Speicher für Daten reservieren
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if(!node->data) //Bei Fehler -> freigeben des Knotens und abbrechen
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{
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free(node);
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return NULL;
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}
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memcpy(node->data, data, dataSize); //Daten kopieren (nicht Zeiger)
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node->left = node->right = NULL; //Neuer Knoten hat keine Kinder
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if (isDuplicate) *isDuplicate = 0; //Rückmeldung (kein Duplikat)
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return node;
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}
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//2. Vergleich, um Einfügerichtung zu bestimmen
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int cmp = compareFct(data, root->data);
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if (cmp < 0) //kleiner nach links weitergeben (rekursiv)
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{
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root->left = addToTree(root->left, data, dataSize, compareFct, isDuplicate);
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}
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else if (cmp > 0) //größer nach rechts weitergeben
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{
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root->right = addToTree(root->right, data, dataSize, compareFct, isDuplicate);
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}
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else //Duplikat -> wird nicht eingefügt (keine Änderung am Baum)
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{
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if (isDuplicate) *isDuplicate = 1;
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}
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return root;
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}
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}
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// Iterates over the tree given by root. Follows the usage of strtok. If tree is NULL, the next entry of the last tree given is returned in ordering direction.
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// Iterates over the tree given by root. Follows the usage of strtok. If tree is NULL, the next entry of the last tree given is returned in ordering direction.
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@@ -56,57 +20,17 @@ TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFc
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// push the top node and push all its left nodes.
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// push the top node and push all its left nodes.
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void *nextTreeData(TreeNode *root)
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void *nextTreeData(TreeNode *root)
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{
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{
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static StackNode *iterStack = NULL; //behält den Wert zwischen Funktionsaufrufen
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if (root != NULL) //Wird ein neuer Baum übergeben?
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{
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clearStack(iterStack); // alten Stack löschen
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iterStack = NULL;
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TreeNode *cur = root; //Root + alle linken Knoten auf Stack pushen
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while (cur != NULL)
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{
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iterStack = push(iterStack, cur);
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cur = cur->left;
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}
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}
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if (iterStack == NULL) //Kein Baum mehr -> besuchen aller Knoten beendet
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return NULL;
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//Top-Knoten (als nächtes Reihe)
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TreeNode *node = (TreeNode *)top(iterStack); //Top-Knoten als nächste Reihe
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iterStack = pop(iterStack); //entfernen des Kontens
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//Rechtsknoten
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TreeNode *right = node->right; //nach Besuch bei rechten Knoten in rechten Teilbaum
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while (right != NULL)
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{
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iterStack = push(iterStack, right);
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right = right->left; //von dort ganz nach links und alles pushen
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}
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return node->data;
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}
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}
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// Releases all memory resources (including data copies).
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// Releases all memory resources (including data copies).
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void clearTree(TreeNode *root)
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void clearTree(TreeNode *root)
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{
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{
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if (root == NULL) //Abbruchbedienung
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return;
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clearTree(root->left); //links und rechts löschen
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clearTree(root->right);
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free(root->data); //Daten freigeben
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free(root);
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}
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}
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// Returns the number of entries in the tree given by root.
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// Returns the number of entries in the tree given by root.
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unsigned int treeSize(const TreeNode *root)
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unsigned int treeSize(const TreeNode *root)
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{
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{
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if (root == NULL) //leerer Baum
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return 0;
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return 1 + treeSize(root->left) + treeSize(root->right); //Größe = 1 + Größe links + Größe rechts
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}
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}
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Binary file not shown.
+1
-2
@@ -1,3 +1,2 @@
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player_name;7977
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Alex;14964
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player_name;7952
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player1;3999
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player1;3999
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@@ -1,5 +1,5 @@
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CC = gcc
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CC = gcc
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FLAGS = -g -Wall -lm
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CFLAGS = -g -Wall -lm
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ifeq ($(OS),Windows_NT)
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ifeq ($(OS),Windows_NT)
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include makefile_windows.variables
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include makefile_windows.variables
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@@ -24,26 +24,40 @@ doble_initial:
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# --------------------------
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# --------------------------
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# Selbst implementiertes Programm bauen
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# Selbst implementiertes Programm bauen
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# --------------------------
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# --------------------------
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program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
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program_obj_files = main.o stack.o bintree.o numbers.o timer.o highscore.o
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doble : main.o $(program_obj_files)
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doble : $(program_obj_files)
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$(CC) $(FLAGS) $^ -o doble
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$(CC) $(CFLAGS) $^ -o doble
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$(program_obj_filesobj_files): %.o: %.c
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$(CC) -c $(FLAGS) $^ -o $@
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# --------------------------
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# --------------------------
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# Unit Tests
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# Unit Tests
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# --------------------------
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# --------------------------
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unitTests:
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TEST_STACK_EXEC = runtest_stack.exe
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echo "needs to be implemented"
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unitTests: $(TEST_STACK_EXEC)
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@echo "--- Starte Stack Unit Tests ---"
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@echo "Versuche auszuführen: $(TEST_STACK_EXEC)"
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$(TEST_STACK_EXEC)
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@echo "--- Stack Unit Tests abgeschlossen ---"
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$(TEST_STACK_EXEC): test_stack.o stack.o
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$(CC) $(CFLAGS) -I$(unityfolder) test_stack.o stack.o $(unityfolder)/unity.c -o $@ $(BINARIES)/libdoble_complete.a
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test_stack.o: test_stack.c
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$(CC) -c $(CFLAGS) -I$(unityfolder) $< -o $@
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%.o: %.c
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$(CC) -c $(CFLAGS) $< -o $@
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# --------------------------
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# --------------------------
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# Clean
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# Clean
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# --------------------------
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# --------------------------
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clean:
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clean:
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ifeq ($(OS),Windows_NT)
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ifeq ($(OS),Windows_NT)
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del /f *.o doble
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del /f *.o *.exe doble $(TEST_STACK_EXEC)
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else
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else
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rm -f *.o doble
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rm -f *.o *.exe doble $(TEST_STACK_EXEC)
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endif
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endif
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.PHONY: doble_initial doble unitTests $(TEST_STACK_EXEC) clean
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@@ -10,24 +10,59 @@
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// Pushes data as pointer onto the stack.
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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StackNode *push(StackNode *stack, void *data)
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{
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{
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StackNode *newNode = (StackNode *)malloc(sizeof(StackNode));
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if(!newNode) {
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return NULL;
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}
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newNode->data = data;
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newNode->next = stack;
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return newNode;
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}
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// Deletes the top element of the stack (latest added element) and releases its memory.
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// freed by caller.)
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// (Pointer to data has to be freed by caller.)
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StackNode *pop(StackNode *stack)
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StackNode *pop(StackNode *stack)
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{
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{
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if(!stack) {
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return NULL;
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}
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StackNode *topNode = stack;
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stack = stack->next;
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free(topNode);
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return stack;
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}
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}
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// Returns the data of the top element.
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// Returns the data of the top element.
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void *top(StackNode *stack)
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void *top(StackNode *stack)
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{
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{
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if(!stack){
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return NULL;
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}
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return stack->data;
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}
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}
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// Clears stack and releases all memory.
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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StackNode *clearStack(StackNode *stack)
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{
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{
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StackNode *current = stack;
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StackNode *next_node;
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while(current){
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next_node = current->next;
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free(current);
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current = next_node;
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}
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return NULL;
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}
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}
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@@ -8,6 +8,10 @@ The latest element is taken from the stack. */
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#include <stdlib.h>
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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//TODO: passenden Datentyp als struct anlegen
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typedef struct StackNode {
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void *data;
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struct StackNode *next;
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}StackNode;
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// Pushes data as pointer onto the stack.
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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StackNode *push(StackNode *stack, void *data);
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@@ -20,6 +24,7 @@ StackNode *pop(StackNode *stack);
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void *top(StackNode *stack);
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void *top(StackNode *stack);
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// Clears stack and releases all memory.
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack);
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StackNode *clearStack(StackNode *stack);
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#endif
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#endif
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@@ -0,0 +1,67 @@
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#include <stdlib.h>
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#include "unity/unity.h"
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#include "stack.h"
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void setUp(void) {}
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void tearDown(void) {}
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static StackNode *stack = NULL; // Für gemeinsame Benutzung in Tests
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void test_push_and_top_should_return_last_integer(void) {
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int *v1 = malloc(sizeof(int));
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int *v2 = malloc(sizeof(int));
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int *v3 = malloc(sizeof(int));
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*v1 = 12; *v2 = 34; *v3 = 56;
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// Push Werte auf Stack
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stack = push(stack, v1);
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TEST_ASSERT_NOT_NULL(stack);
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TEST_ASSERT_EQUAL_INT(12, *(int *)top(stack));
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stack = push(stack, v2);
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TEST_ASSERT_EQUAL_INT(34, *(int *)top(stack));
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stack = push(stack, v3);
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TEST_ASSERT_EQUAL_INT(56, *(int *)top(stack));
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// Ressourcen werden in anderem Test wieder entfernt!
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}
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void test_pop_should_remove_and_free_integers(void) {
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// Gibt die gleichen Werte wie im vorherigen Push-Test frei
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int *val;
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val = top(stack);
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TEST_ASSERT_EQUAL_INT(56, *val);
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free(val);
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stack = pop(stack);
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val = top(stack);
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TEST_ASSERT_EQUAL_INT(34, *val);
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free(val);
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stack = pop(stack);
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val = top(stack);
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TEST_ASSERT_EQUAL_INT(12, *val);
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free(val);
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stack = pop(stack);
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TEST_ASSERT_NULL(stack);
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}
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void test_stack_empty_behavior(void) {
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// Nach allen pops/clear-Operationen sollte Stack NULL sein
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TEST_ASSERT_NULL(top(stack));
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StackNode *tmp = pop(stack);
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TEST_ASSERT_NULL(tmp);
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stack = clearStack(stack); // Sollte NULL bleiben
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TEST_ASSERT_NULL(stack);
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}
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int main(void) {
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UNITY_BEGIN();
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RUN_TEST(test_push_and_top_should_return_last_integer);
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RUN_TEST(test_pop_should_remove_and_free_integers);
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RUN_TEST(test_stack_empty_behavior);
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return UNITY_END();
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}
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Reference in new issue
Block a user