DobleSpiel/stack.c

68 lines
1.3 KiB
C

#include <stdlib.h>
#include "stack.h"
//TODO: grundlegende Stackfunktionen implementieren:
/* * `push`: legt ein Element oben auf den Stack,
* `pop`: entfernt das oberste Element,
* `top`: liefert das oberste Element zurück,
* `clearStack`: gibt den gesamten Speicher frei. */
// Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data)
{
StackNode *newNode = (StackNode *)malloc(sizeof(StackNode));
if(!newNode) {
return NULL;
}
newNode->data = data;
newNode->next = stack;
return newNode;
}
// Deletes the top element of the stack (latest added element) and releases its memory.
// (Pointer to data has to be freed by caller.)
StackNode *pop(StackNode *stack)
{
if(!stack) {
return NULL;
}
StackNode *topNode = stack;
stack = stack->next;
free(topNode);
return stack;
}
// Returns the data of the top element.
void *top(StackNode *stack)
{
if(!stack){
return NULL;
}
return stack->data;
}
// Clears stack and releases all memory.
StackNode *clearStack(StackNode *stack)
{
StackNode *current = stack;
StackNode *next_node;
while(current){
next_node = current->next;
free(current);
current = next_node;
}
return NULL;
}