Initialisierung von imageInput.c und Troubleshooting bei den Unity Tests
159 lines
3.0 KiB
C
159 lines
3.0 KiB
C
#include <stdlib.h>
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#include <string.h>
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#include "matrix.h"
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// TODO Matrix-Funktionen implementieren
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#define EMPTY_CHAR 0
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Matrix createMatrix(unsigned int rows, unsigned int cols)
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{
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Matrix matrix;
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matrix.rows = rows;
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matrix.cols = cols;
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matrix.buffer = EMPTY_CHAR;
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if(rows == 0 || cols == 0)
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{
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Matrix emptyMatix = {
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.rows = 0,
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.cols = 0,
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.buffer = NULL};
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return emptyMatix;
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}
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if(rows > 0 && cols > 0)
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{
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matrix.buffer = (MatrixType*) calloc(rows * cols, sizeof(MatrixType));
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}
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return matrix;
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}
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void clearMatrix(Matrix *matrix)
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{
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if(matrix && matrix->buffer)
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{
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free(matrix->buffer);
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matrix->buffer = EMPTY_CHAR;
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matrix->rows = 0;
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matrix->cols = 0;
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}
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}
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void setMatrixAt(MatrixType value, Matrix *matrix, unsigned int rowIdx, unsigned int colIdx)
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{
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if(matrix && matrix->buffer && rowIdx < matrix->rows && colIdx < matrix->cols)
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{
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matrix->buffer[rowIdx * matrix->cols + colIdx] = value;
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}
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}
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MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
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{
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if(matrix.buffer && rowIdx < matrix.rows && colIdx < matrix.cols)
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{
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return matrix.buffer[rowIdx * matrix.cols + colIdx];
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}
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return UNDEFINED_MATRIX_VALUE;
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}
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Matrix add(const Matrix matrix1, const Matrix matrix2)
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{
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unsigned int resRows = 0;
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unsigned int resCols = 0;
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//Ergebniszeilenbestimmung
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if(matrix1.rows == matrix2.rows)
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{
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resRows = matrix1.rows;
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}else if(matrix1.rows == 1)
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{
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resRows = matrix2.rows;
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}else if(matrix2.rows == 1)
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{
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resRows = matrix1.rows;
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}else
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{
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return createMatrix(0, 0);
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}
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//Ergebnisspaltenbestimmung
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if(matrix1.cols == matrix2.cols)
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{
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resCols = matrix1.cols;
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}else if(matrix1.cols == 1)
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{
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resCols = matrix2.cols;
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}else if(matrix2.cols == 1)
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{
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resCols = matrix1.cols;
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}else
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{
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return createMatrix(0,0);
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}
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//Ergebnismatrix
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Matrix result = createMatrix(resRows, resCols);
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if(result.buffer == NULL && (resRows > 0 && resCols > 0))
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{
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return createMatrix(0, 0);
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}
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for(unsigned int i = 0; i < resRows; ++i)
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{
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for(unsigned int j = 0; j < resCols; ++j)
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{
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unsigned int i1 = (matrix1.rows == 1) ? 0 : i;
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unsigned int j1 = (matrix1.cols == 1) ? 0 : j;
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unsigned int i2 = (matrix2.rows == 1) ? 0 : i;
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unsigned int j2 = (matrix2.cols == 1) ? 0 : j;
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MatrixType val = getMatrixAt(matrix1, i1, j1) + getMatrixAt(matrix2, i2, j2);
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setMatrixAt(val, &result, i, j);
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}
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}
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return result;
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}
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Matrix multiply(const Matrix matrix1, const Matrix matrix2)
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{
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if(matrix1.cols != matrix2.rows)
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{
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return createMatrix(0, 0);
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}
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Matrix result = createMatrix(matrix1.rows, matrix2.cols);
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for(unsigned int i = 0; i < result.rows; ++i)
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{
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for(unsigned int j = 0; j < result.cols; ++j)
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{
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MatrixType sum = 0;
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for(unsigned int k = 0; k < matrix1.cols; ++k)
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{
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sum += getMatrixAt(matrix1, i, k) * getMatrixAt(matrix2, k, j);
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}
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setMatrixAt(sum, &result, i, j);
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}
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}
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return result;
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}
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