Verbesserung game.c
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@ -59,12 +59,13 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
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unsigned int erfolgreichGesetzt = 0;
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unsigned int erfolgreichGesetzt = 0;
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//Wörter zufällig platzieren
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//Wörter zufällig platzieren
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for(unisgned int w = 0; w < wordCount; w++) {
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//for(unsigned int w = 0, w < wordCount, w++) {
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int platziert = 0;
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for (unsigned int w = 0; w < wordCount; w++)
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for (unsigned int w = 0, w < wordCount, w++)
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{
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{
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for (int versuch = 0; versuch < MAX_RAND_TRIES_PER_WORD && !platziert; versuch++) {
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int platziert = 0;
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for (int versuch = 0; versuch < MAX_RAND_TRIES_PER_WORD && !platziert; versuch++) {
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int richtung = rand() % 2; // 0 = horizontal, 1 = vertikal
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int richtung = rand() % 2; // 0 = horizontal, 1 = vertikal
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int zeile = rand() % searchFieldLen;
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int zeile = rand() % searchFieldLen;
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int spalte = rand() % searchFieldLen;
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int spalte = rand() % searchFieldLen;
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@ -83,10 +84,11 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
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if (salad[i][j] == EMPTY_CHAR)
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if (salad[i][j] == EMPTY_CHAR)
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salad[i][j] = 'A' + rand() % 26;
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salad[i][j] = 'A' + rand() % 26;
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}
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}
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}
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// }
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return erfolgreichGesetzt;
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return erfolgreichGesetzt;
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}
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}
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}
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}
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