cube game modified
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e0e2740b6c
commit
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1 file changed
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-3
@@ -37,7 +37,7 @@ class CubeGame(Game):
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self.angle_y = 0.0
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self.angle_y = 0.0
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def handle_event(self, event: pygame.event.Event) -> bool:
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def handle_event(self, event: pygame.event.Event) -> bool:
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"""Verarbeitet Events (z. B. Schließen des Fensters, ESC oder Mausbewegung)."""
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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return False
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return False
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if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
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if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
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@@ -48,8 +48,8 @@ class CubeGame(Game):
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# Prüfen, ob die linke Maustaste (Index 0) gedrückt gehalten wird
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# Prüfen, ob die linke Maustaste (Index 0) gedrückt gehalten wird
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if pygame.mouse.get_pressed()[0]:
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if pygame.mouse.get_pressed()[0]:
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dx, dy = event.rel # Relativer Maus-Versatz seit dem letzten Event
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dx, dy = event.rel # Relativer Maus-Versatz seit dem letzten Event
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self.angle_y += dx * 0.01
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self.angle_y += dx * 0.05
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self.angle_x += dy * 0.01
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self.angle_x += dy * 0.05
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return True
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return True
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