cmake_minimum_required(VERSION 3.28) project(Prog3B) set(EXECUTABLE_NAME Prog3B) set(OS_NAME windows) # Generate compile_commands.json set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_CXX_STANDARD 20) # Set the default build type if not specified if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE) endif() ##Tom: /src/ dazu gefügt set(SRC_FILES ${CMAKE_CURRENT_LIST_DIR}/src/main.cpp ${CMAKE_CURRENT_LIST_DIR}/src/gamecube.cpp src/gamematrix.cpp docs/tests.cpp ) ##Tom: prev: ${CMAKE_CURRENT_LIST_DIR}/linux -> now /include set(INCLUDE_DIRS ${CMAKE_CURRENT_LIST_DIR}/include ) add_executable(${EXECUTABLE_NAME} ${SRC_FILES}) ##Tom: changed; old: target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS}) ## also added: line for raylib target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS} ${CMAKE_CURRENT_LIST_DIR}/includes ${CMAKE_CURRENT_SOURCE_DIR}/raylib ) target_link_libraries(${EXECUTABLE_NAME} PRIVATE ${CMAKE_CURRENT_LIST_DIR}/${OS_NAME}/libgamematrix.a ${CMAKE_CURRENT_LIST_DIR}/${OS_NAME}/libraylib.a ) if (WIN32) target_link_libraries(Prog3B PRIVATE winmm) endif() # Checks if OSX and links appropriate frameworks (Only required on MacOS) if (APPLE) target_link_libraries(Prog3B "-framework IOKit") target_link_libraries(Prog3B "-framework Cocoa") target_link_libraries(Prog3B "-framework OpenGL") endif()