54 lines
1.4 KiB
CMake
54 lines
1.4 KiB
CMake
cmake_minimum_required(VERSION 3.28)
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project(Prog3B)
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set(EXECUTABLE_NAME Prog3B)
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set(OS_NAME windows)
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# Generate compile_commands.json
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_CXX_STANDARD 20)
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# Set the default build type if not specified
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
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endif()
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##Tom: /src/ dazu gefügt
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set(SRC_FILES
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${CMAKE_CURRENT_LIST_DIR}/src/main.cpp
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${CMAKE_CURRENT_LIST_DIR}/src/gamecube.cpp
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src/gamematrix.cpp
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docs/tests.cpp
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)
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##Tom: prev: ${CMAKE_CURRENT_LIST_DIR}/linux -> now /include
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set(INCLUDE_DIRS
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${CMAKE_CURRENT_LIST_DIR}/include
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)
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add_executable(${EXECUTABLE_NAME} ${SRC_FILES})
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##Tom: changed; old: target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS})
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## also added: line for raylib
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target_include_directories(${EXECUTABLE_NAME} PRIVATE
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${INCLUDE_DIRS}
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${CMAKE_CURRENT_LIST_DIR}/includes
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${CMAKE_CURRENT_SOURCE_DIR}/raylib
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)
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target_link_libraries(${EXECUTABLE_NAME} PRIVATE
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# ${CMAKE_CURRENT_LIST_DIR}/${OS_NAME}/libgamematrix.a
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${CMAKE_CURRENT_LIST_DIR}/${OS_NAME}/libraylib.a
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)
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if (WIN32)
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target_link_libraries(Prog3B PRIVATE winmm)
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endif()
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# Checks if OSX and links appropriate frameworks (Only required on MacOS)
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if (APPLE)
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target_link_libraries(Prog3B "-framework IOKit")
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target_link_libraries(Prog3B "-framework Cocoa")
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target_link_libraries(Prog3B "-framework OpenGL")
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endif()
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