Prog3/CMakeLists.txt

52 lines
1.4 KiB
CMake

cmake_minimum_required(VERSION 3.28)
project(Prog3B)
set(EXECUTABLE_NAME Prog3B)
set(OS_NAME windows)
# Generate compile_commands.json
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_CXX_STANDARD 20)
# Set the default build type if not specified
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
endif()
##Tom: /src/ dazu gefügt
set(SRC_FILES
${CMAKE_CURRENT_LIST_DIR}/src/main.cpp
${CMAKE_CURRENT_LIST_DIR}/src/gamecube.cpp
)
##Tom: prev: ${CMAKE_CURRENT_LIST_DIR}/linux -> now /include
set(INCLUDE_DIRS
${CMAKE_CURRENT_LIST_DIR}/include
)
add_executable(${EXECUTABLE_NAME} ${SRC_FILES})
##Tom: changed; old: target_include_directories(${EXECUTABLE_NAME} PRIVATE ${INCLUDE_DIRS})
## also added: line for raylib
target_include_directories(${EXECUTABLE_NAME} PRIVATE
${INCLUDE_DIRS}
${CMAKE_CURRENT_LIST_DIR}/includes
${CMAKE_CURRENT_SOURCE_DIR}/raylib
)
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/${OS_NAME}/libgamematrix.a
${CMAKE_CURRENT_LIST_DIR}/${OS_NAME}/libraylib.a
)
if (WIN32)
target_link_libraries(Prog3B PRIVATE winmm)
endif()
# Checks if OSX and links appropriate frameworks (Only required on MacOS)
if (APPLE)
target_link_libraries(Prog3B "-framework IOKit")
target_link_libraries(Prog3B "-framework Cocoa")
target_link_libraries(Prog3B "-framework OpenGL")
endif()