#include #include "stack.h" typedef struct Stack_node { void *data; struct Stack_node *next; } StackNode; // Pushes data onto the stack. // Returns the new top of the stack. StackNode *push(StackNode *stack, void *data) { StackNode *node = malloc(sizeof(StackNode)); if (!node) return stack; // allocation failed → leave unchanged node->data = data; node->next = stack; return node; // new top element } // Deletes the top element and returns the new stack top. // Caller must free the *data* itself. StackNode *pop(StackNode *stack) { if (!stack) return NULL; StackNode *next = stack->next; free(stack); // free only the node, NOT the data return next; } // Returns the data at the top of the stack. void *top(StackNode *stack) { if (!stack) return NULL; return stack->data; } // Clears entire stack (but does NOT free the data). void clearStack(StackNode *stack) { while (stack) { StackNode *next = stack->next; free(stack); stack = next; } }