stack.c
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a002901e2f
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12
makefile
12
makefile
@ -29,14 +29,20 @@ program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
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doble : main.o $(program_obj_files)
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$(CC) $(FLAGS) $^ -o doble
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$(program_obj_filesobj_files): %.o: %.c
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$(program_obj_files): %.o: %.c
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$(CC) -c $(FLAGS) $^ -o $@
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# --------------------------
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# Unit Tests
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# --------------------------
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unitTests:
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echo "needs to be implemented"
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TEST_BIN = runTests
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unitTests: stack.o test_stack.o
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$(CC) $(FLAGS) -I$(unityfolder) -o $(TEST_BIN) stack.o test_stack.o $(unityfolder)/unity.c
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test_stack.o: test_stack.c
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$(CC) $(FLAGS) -I$(unityfolder) -c test_stack.c -o test_stack.o
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# --------------------------
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# Clean
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87
stack.c
87
stack.c
@ -1,33 +1,82 @@
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#include <stdlib.h>
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#include "stack.h"
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#include <stdio.h>
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#include <stdlib.h>
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//TODO: grundlegende Stackfunktionen implementieren:
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/* * `push`: legt ein Element oben auf den Stack,
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* `pop`: entfernt das oberste Element,
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* `top`: liefert das oberste Element zurück,
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* `clearStack`: gibt den gesamten Speicher frei. */
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/*typedef struct {
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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void *data;
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struct StackNode *next;
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} StackNode;*/
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// TODO: grundlegende Stackfunktionen implementieren:
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/* `push`: legt ein Element oben auf den Stack,
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* `pop`: entfernt das oberste Element,
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* `top`: liefert das oberste Element zurück,
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* `clearStack`: gibt den gesamten Speicher frei. */
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// [A] -> [B] -> [C] -> NULL
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// head -> stack.next
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StackNode *createNode(void *data) {
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StackNode *node =
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malloc(sizeof(StackNode)); // Speicher reservieren, Speicherplatz für das
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// struct StackNode
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if (node == NULL)
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return NULL; // Speicher konnte nicht reserviert werden
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node->data = data; // Zeiger auf data neuer node
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node->next = NULL; // nächster Zeiger ist NULL, Ende der Liste
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return node; // pointer auf den neuen Knoten zurückgeben
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data) {
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StackNode *newNode = createNode(data); // Speicher für neuen Knoten
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// reservieren
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if (newNode == NULL) { // wenn Speicher nicht reserviert werden konnte, wird
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// stack unverändert zurückgegeben
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return stack;
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}
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newNode->next = stack; // pointer verschieben
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return newNode; // Zeiger auf neuen Speicherbereich zurückgeben
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}
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// Deletes the top element of the stack (latest added element) and releases its
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// memory. (Pointer to data has to be freed by caller.)
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StackNode *pop(StackNode *stack) {
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if (stack == NULL)
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return NULL;
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StackNode *nextNode = stack->next;
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free(stack);
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stack = NULL;
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return nextNode;
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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{
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}
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void *top(StackNode *stack) { return stack != NULL ? stack->data : NULL; }
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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{
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StackNode *clearStack(StackNode *stack) {
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while (stack != NULL) {
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StackNode *next = stack->next;
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free(stack);
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stack = next;
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}
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return NULL;
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}
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23
stack.h
23
stack.h
@ -1,25 +1,34 @@
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#ifndef STACK_H
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#define STACK_H
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/* A stack is a special type of queue which uses the LIFO (last in, first out) principle.
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This means that with each new element all other elements are pushed deeper into the stack.
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The latest element is taken from the stack. */
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/* A stack is a special type of queue which uses the LIFO (last in, first out)
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principle. This means that with each new element all other elements are pushed
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deeper into the stack. The latest element is taken from the stack. */
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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// TODO: passenden Datentyp als struct anlegen
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typedef struct StackNode {
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void *data;
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struct StackNode *next;
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} StackNode;
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StackNode *createNode(void *data);
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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// Deletes the top element of the stack (latest added element) and releases its
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// memory. (Pointer to data has to be freed by caller.)
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StackNode *pop(StackNode *stack);
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// Returns the data of the top element.
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void *top(StackNode *stack);
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack);
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StackNode *clearStack(StackNode *stack);
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#endif
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