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No files matched your search
+1
-60
@@ -1,62 +1,3 @@
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# ---> C
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# Prerequisites
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*.d
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# Object files
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doble_initial.exe
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*.o
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*.ko
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*.obj
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*.elf
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# Linker output
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*.ilk
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*.map
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*.exp
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# Precompiled Headers
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*.gch
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*.pch
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# Libraries
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*.lib
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*.la
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*.lo
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# Shared objects (inc. Windows DLLs)
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*.dll
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*.so
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*.so.*
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*.dylib
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# Executables
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*.exe
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*.out
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*.app
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*.i*86
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*.x86_64
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*.hex
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Startcode/doble_initial
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Startcode/doble
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Startcode/unitTests
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# Debug files
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*.dSYM/
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*.su
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*.idb
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*.pdb
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# Kernel Module Compile Results
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*.mod*
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*.cmd
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.tmp_versions/
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modules.order
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Module.symvers
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Mkfile.old
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dkms.conf
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# IDE folders
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.vscode/
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.idea/
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# macOS
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.DS_Store
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Vendored
+18
@@ -0,0 +1,18 @@
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{
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"configurations": [
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{
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"name": "windows-gcc-x64",
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"includePath": [
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"${workspaceFolder}/**"
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],
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"compilerPath": "C:/ProgramData/mingw64/mingw64/bin/gcc.exe",
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"cStandard": "${default}",
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"cppStandard": "${default}",
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"intelliSenseMode": "windows-gcc-x64",
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"compilerArgs": [
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""
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]
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}
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],
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"version": 4
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}
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Vendored
+24
@@ -0,0 +1,24 @@
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "C/C++ Runner: Debug Session",
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"type": "cppdbg",
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"request": "launch",
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"args": [],
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"stopAtEntry": false,
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"externalConsole": true,
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"cwd": "c:/Users/Max-R/I2Pr/info2Praktikum-DobleSpiel",
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"program": "c:/Users/Max-R/I2Pr/info2Praktikum-DobleSpiel/build/Debug/outDebug",
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"MIMode": "gdb",
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"miDebuggerPath": "gdb",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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}
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]
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}
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]
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}
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Vendored
+59
@@ -0,0 +1,59 @@
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{
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"C_Cpp_Runner.cCompilerPath": "gcc",
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"C_Cpp_Runner.cppCompilerPath": "g++",
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"C_Cpp_Runner.debuggerPath": "gdb",
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"C_Cpp_Runner.cStandard": "",
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"C_Cpp_Runner.cppStandard": "",
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"C_Cpp_Runner.msvcBatchPath": "C:/Program Files/Microsoft Visual Studio/VR_NR/Community/VC/Auxiliary/Build/vcvarsall.bat",
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"C_Cpp_Runner.useMsvc": false,
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"C_Cpp_Runner.warnings": [
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"-Wall",
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"-Wextra",
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"-Wpedantic",
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"-Wshadow",
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"-Wformat=2",
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"-Wcast-align",
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"-Wconversion",
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"-Wsign-conversion",
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"-Wnull-dereference"
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],
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"C_Cpp_Runner.msvcWarnings": [
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"/W4",
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"/permissive-",
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"/w14242",
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"/w14287",
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"/w14296",
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"/w14311",
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||||
"/w14826",
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"/w44062",
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||||
"/w44242",
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"/w14905",
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"/w14906",
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"/w14263",
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"/w44265",
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"/w14928"
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],
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"C_Cpp_Runner.enableWarnings": true,
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"C_Cpp_Runner.warningsAsError": false,
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"C_Cpp_Runner.compilerArgs": [],
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"C_Cpp_Runner.linkerArgs": [],
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"C_Cpp_Runner.includePaths": [],
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"C_Cpp_Runner.includeSearch": [
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"*",
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"**/*"
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],
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"C_Cpp_Runner.excludeSearch": [
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"**/build",
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"**/build/**",
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"**/.*",
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"**/.*/**",
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"**/.vscode",
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"**/.vscode/**"
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],
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"C_Cpp_Runner.useAddressSanitizer": false,
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"C_Cpp_Runner.useUndefinedSanitizer": false,
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"C_Cpp_Runner.useLeakSanitizer": false,
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"C_Cpp_Runner.showCompilationTime": false,
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"C_Cpp_Runner.useLinkTimeOptimization": false,
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"C_Cpp_Runner.msvcSecureNoWarnings": false
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}
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@@ -1,33 +0,0 @@
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#include <stdlib.h>
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#include "stack.h"
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//TODO: grundlegende Stackfunktionen implementieren:
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/* * `push`: legt ein Element oben auf den Stack,
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* `pop`: entfernt das oberste Element,
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* `top`: liefert das oberste Element zurück,
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* `clearStack`: gibt den gesamten Speicher frei. */
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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{
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}
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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{
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}
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@@ -1,25 +0,0 @@
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#ifndef STACK_H
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#define STACK_H
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/* A stack is a special type of queue which uses the LIFO (last in, first out) principle.
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This means that with each new element all other elements are pushed deeper into the stack.
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The latest element is taken from the stack. */
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack);
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// Returns the data of the top element.
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void *top(StackNode *stack);
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack);
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#endif
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@@ -1 +1,2 @@
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krisp;4986
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player1;3999
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@@ -36,14 +36,20 @@ $(program_obj_files): %.o: %.c
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# Unit Tests
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# --------------------------
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unitTests:
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echo "needs to be implemented"
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TEST_BIN = runTests
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unitTests: stack.o test_stack.o
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$(CC) $(FLAGS) -I$(unityfolder) -o $(TEST_BIN) stack.o test_stack.o $(unityfolder)/unity.c
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test_stack.o: test_stack.c
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$(CC) $(FLAGS) -I$(unityfolder) -c test_stack.c -o test_stack.o
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# --------------------------
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# Clean
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# --------------------------
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clean:
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ifeq ($(OS),Windows_NT)
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del /f *.o doble
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else
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rm -f *.o doble
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else
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del /f *.o doble
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endif
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@@ -0,0 +1,83 @@
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#include "stack.h"
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#include <stdio.h>
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#include <stdlib.h>
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/*typedef struct {
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void *data;
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struct StackNode *next;
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} StackNode;*/
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|
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// TODO: grundlegende Stackfunktionen implementieren:
|
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/* * `push`: legt ein Element oben auf den Stack,
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* `pop`: entfernt das oberste Element,
|
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* `top`: liefert das oberste Element zurück,
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* `clearStack`: gibt den gesamten Speicher frei. */
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StackNode *createNode(void *data)
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{
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StackNode *node =
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malloc(sizeof(StackNode)); // Speicher reservieren, Speicherplatz für das
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// struct StackNode
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if (node == NULL)
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return NULL; // Speicher konnte nicht reserviert werden
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node->data = data; // Zeiger auf data neuer node
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node->next = NULL; // nächster Zeiger ist NULL, Ende der Liste
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return node; // pointer auf den neuen Knoten zurückgeben
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}
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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StackNode *newNode = createNode(data); // Speicher für neuen Knoten
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// reservieren
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if (newNode == NULL)
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{ // wenn Speicher nicht reserviert werden konnte, wird
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// stack unverändert zurückgegeben
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return stack;
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}
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newNode->next = stack; // pointer verschieben
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return newNode; // Zeiger auf neuen Speicherbereich zurückgeben
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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if (stack == NULL)
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return NULL;
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StackNode *nextNode = stack->next;
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free(stack);
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stack = NULL;
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return nextNode;
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}
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// Returns the data of the top element.
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void *top(StackNode *stack) { return stack != NULL ? stack->data : NULL; }
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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{
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while (stack != NULL)
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{
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StackNode *next = stack->next;
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free(stack);
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stack = next;
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stack->data = NULL;
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stack->next = NULL;
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stack->prev = NULL;
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}
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}
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@@ -0,0 +1,45 @@
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#ifndef STACK_H
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#define STACK_H
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|
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/* A stack is a special type of queue which uses the LIFO (last in, first out)
|
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principle. This means that with each new element all other elements are pushed
|
||||
deeper into the stack. The latest element is taken from the stack. */
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
// TODO: passenden Datentyp als struct anlegen
|
||||
|
||||
typedef struct StackNode {
|
||||
|
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void *data;
|
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struct StackNode *next;
|
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struct StackNode *prev;
|
||||
|
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} StackNode;
|
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|
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StackNode *createNode(void *data);
|
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|
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typedef struct StackNode {
|
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|
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void *data;
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struct StackNode *next;
|
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struct StackNode *prev;
|
||||
|
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} StackNode;
|
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|
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StackNode *createNode(void *data);
|
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|
||||
// Pushes data as pointer onto the stack.
|
||||
StackNode *push(StackNode *stack, void *data);
|
||||
|
||||
// Deletes the top element of the stack (latest added element) and releases its
|
||||
// memory. (Pointer to data has to be freed by caller.)
|
||||
StackNode *pop(StackNode *stack);
|
||||
|
||||
// Returns the data of the top element.
|
||||
void *top(StackNode *stack);
|
||||
|
||||
// Clears stack and releases all memory.
|
||||
void clearStack(StackNode *stack);
|
||||
|
||||
#endif
|
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@@ -0,0 +1,59 @@
|
||||
#include "unity.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "stack.h"
|
||||
|
||||
void test_createNode(void) {
|
||||
|
||||
int testInt = 26;
|
||||
|
||||
StackNode *testNode = createNode(&testInt);
|
||||
|
||||
TEST_ASSERT_NOT_NULL(testNode);
|
||||
|
||||
TEST_ASSERT_EQUAL_PTR(&testInt, testNode->data);
|
||||
|
||||
TEST_ASSERT_NULL(testNode->next);
|
||||
|
||||
free(testNode);
|
||||
}
|
||||
|
||||
void test_pushDataToStack(void) {}
|
||||
|
||||
void test_deleteTopElement(void) {}
|
||||
|
||||
void test_returnData(void) {}
|
||||
|
||||
void test_clearStack(void) {
|
||||
|
||||
int testInts[] = {1, 2, 3, 4, 5};
|
||||
StackNode *testStack = NULL;
|
||||
|
||||
for (int i = 0; i < 5; i++) {
|
||||
|
||||
testStack = push(testStack, &testInts[i]);
|
||||
}
|
||||
|
||||
clearStack(testStack);
|
||||
TEST_ASSERT_NULL(testStack);
|
||||
}
|
||||
|
||||
void setUp(void) {}
|
||||
void tearDown(void) {}
|
||||
|
||||
int main(void) {
|
||||
|
||||
UNITY_BEGIN();
|
||||
|
||||
printf("------------------------stack test------------------------\n");
|
||||
RUN_TEST(test_createNode);
|
||||
RUN_TEST(test_pushDataToStack);
|
||||
RUN_TEST(test_deleteTopElement);
|
||||
RUN_TEST(test_returnData);
|
||||
RUN_TEST(test_clearStack);
|
||||
RUN_TEST(test_clearStack);
|
||||
|
||||
return UNITY_END();
|
||||
}
|
||||
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Reference in new issue
Block a user