13 Commits
Author SHA1 Message Date
herdingto103621 40932dfabc Tests entfernt 2026-10-29 14:58:05 +01:00
herdingto103621 b0951bcb45 Funktioniert 2026-10-29 14:56:44 +01:00
herdingto103621 6c72054f42 Verbesserung Makefile 2026-10-29 14:33:46 +01:00
herdingto103621 e121605cbf Main.c game starten 2026-10-29 14:20:45 +01:00
bernardjo104126 39bec1ede5 Spiel starten main 2026-10-29 14:14:39 +01:00
herdingto103621 6eb6f6acc3 game.c platzierte Wörter zählen 2026-10-29 14:04:39 +01:00
herdingto103621 4f09d24c90 game.c fertig ohne test 2026-10-28 13:52:10 +01:00
herdingto103621 ea276d358e game.c angefangen
Startpunkte für worte raussuchen
2026-10-26 15:28:53 +01:00
bernardjo104126 afdd93f035 input Versuch 2 2026-10-26 15:15:59 +01:00
bernardjo104126 42a1ab8168 Input Versuch1 2026-10-26 15:07:17 +01:00
herdingto103621 71071cbbc8 Zweiter Versuch Makefile 2026-10-22 15:30:44 +02:00
bernardjo104126 3c240b1bb2 test 2026-10-22 15:28:50 +02:00
herdingto103621 4a1488da75 Erster Versuch Makefile anzupassen 2026-10-22 15:24:41 +02:00
4 changed files with 157 additions and 4 deletions

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+113 -1
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@@ -3,7 +3,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#define MAX_RAND_TRIES_PER_WORD 10 #define MAX_RAND_TRIES_PER_WORD 100
#define EMPTY_CHAR 0 #define EMPTY_CHAR 0
//TODO: Spiellogik implementieren: //TODO: Spiellogik implementieren:
@@ -11,7 +11,119 @@
* restliche Felder mit zufälligen Buchstaben füllen */ * restliche Felder mit zufälligen Buchstaben füllen */
// Creates the word salad by placing words randomly and filling empty spaces // Creates the word salad by placing words randomly and filling empty spaces
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount) int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
{ {
srand(time(NULL));
int startpoint_x, startpoint_y, direction, possible, tries, wordsplaced = 0;
for(int i = 0; i < searchFieldLen; i++){
for(int j = 0; j < searchFieldLen; j++){
salad[i][j] = EMPTY_CHAR;
}
}
for(int i = 0; i < wordCount; i++){
if(strlen(words[i]) <= searchFieldLen){
possible = 0;
tries = 0;
while(possible == 0 && tries < MAX_RAND_TRIES_PER_WORD){
direction = rand() % 4;
possible = 1;
switch(direction){
case 0: //X-Positiv
startpoint_x = rand() % (searchFieldLen - strlen(words[i]) + 1);
startpoint_y = rand() % searchFieldLen;
for(int j = 0; j < strlen(words[i]); j++){
if(salad[startpoint_x + j][startpoint_y] != EMPTY_CHAR){
possible = 0;
break;
}
}
if(possible == 0){
tries += 1;
break;
}
for(int j = 0; j < strlen(words[i]); j++){
salad[startpoint_x + j][startpoint_y] = words[i][j];
}
wordsplaced += 1;
break;
case 1: //X-Negativ
startpoint_x = strlen(words[i]) - 1 + rand() % (searchFieldLen - strlen(words[i]) + 1);
startpoint_y = rand() % searchFieldLen;
for(int j = 0; j < strlen(words[i]); j++){
if(salad[startpoint_x - j][startpoint_y] != EMPTY_CHAR){
possible = 0;
break;
}
}
if(possible == 0){
tries += 1;
break;
}
for(int j = 0; j < strlen(words[i]); j++){
salad[startpoint_x - j][startpoint_y] = words[i][j];
}
wordsplaced += 1;
break;
case 2: //Y-Positiv
startpoint_x = rand() % searchFieldLen;
startpoint_y = rand() % (searchFieldLen - strlen(words[i]) + 1);
for(int j = 0; j < strlen(words[i]); j++){
if(salad[startpoint_x][startpoint_y + j] != EMPTY_CHAR){
possible = 0;
break;
}
}
if(possible == 0){
tries += 1;
break;
}
for(int j = 0; j < strlen(words[i]); j++){
salad[startpoint_x ][startpoint_y + j] = words[i][j];
}
wordsplaced += 1;
break;
case 3: //Y-Negativ
startpoint_x = rand() % searchFieldLen;
startpoint_y = strlen(words[i]) - 1 + rand() % (searchFieldLen - strlen(words[i]) + 1);
for(int j = 0; j < strlen(words[i]); j++){
if(salad[startpoint_x][startpoint_y - j] != EMPTY_CHAR){
possible = 0;
break;
}
}
if(possible == 0){
tries += 1;
break;
}
for(int j = 0; j < strlen(words[i]); j++){
salad[startpoint_x][startpoint_y - j] = words[i][j];
}
wordsplaced += 1;
break;
}
}
}
}
for(int i = 0; i < searchFieldLen; i++){
for(int j = 0; j < searchFieldLen; j++){
if(salad[i][j] == EMPTY_CHAR){
salad[i][j] = rand() % 26 + 'A';
}
}
}
return wordsplaced;
} }
+33 -3
View File
@@ -2,11 +2,41 @@
#include <string.h> #include <string.h>
#include <ctype.h> #include <ctype.h>
// TODO:
// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
// Read words from file and store in 'words' array // Read words from file and store in 'words' array
int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount) int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
{ {
int wordCount = 0;
int charCount = 0;
int c;
while ((c = fgetc(file)) != EOF) {
if (c == ',' || c == ';' || c == '\n' || c == '\r') {
if (charCount > 0) {
words[wordCount][charCount] = '\0';
wordCount++;
charCount = 0;
}
if (wordCount >= maxWordCount) {
break;
}
}
else if (c == ' ' || c == '\t') {
continue; // Leerzeichen und Tabs überspringen
}
else if (charCount < MAX_WORD_LEN - 1) {
words[wordCount][charCount++] = (char)toupper((unsigned char)c);
}
}
if (charCount > 0 && wordCount < maxWordCount) {
words[wordCount][charCount] = '\0';
wordCount++;
}
fclose(file);
return wordCount;
} }
+8
View File
@@ -41,6 +41,14 @@ int main(int argc, char *argv[])
// Start the game if successful // Start the game if successful
// error message if some words couldn't be placed // error message if some words couldn't be placed
if(placedWords==wordCount){
//start game
startGame(wordSalad, SALAD_SIZE, words, placedWords, 1000);
}
else{
printf("Error! Words coundn't be placed...\n");
}
} }
else else
{ {
+3
View File
@@ -25,6 +25,9 @@ wordsalad_initial:
# -------------------------- # --------------------------
# Normales Spiel bauen # Normales Spiel bauen
# -------------------------- # --------------------------
wordsalad_myversion: main.o input.o game.o graphicalGame.o
$(CC) $(CFLAGS) -o wordsalad_myversion.exe main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
wordsalad: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a wordsalad: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS) $(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)