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Simons-Eig
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5b47609325 |
6
.gitignore
vendored
Normal file
6
.gitignore
vendored
Normal file
@ -0,0 +1,6 @@
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Start_Windows/main.o
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Start_Windows/graphicalGame.o
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Start_Windows/wordsalad_myversion.exe
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Start_Windows/game.o
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Start_Windows/input.o
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Start_Windows/wordsalad.exe
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@ -6,18 +6,153 @@
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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//TODO: Spiellogik implementieren:
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// TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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* restliche Felder mit zufälligen Buchstaben füllen */
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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// set seed
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// showWordSalad(salad, 20);
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for (int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
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{
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for (int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
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{
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salad[i][j] = '\0';
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}
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}
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// showWordSalad(salad, 20);
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srand(time(NULL));
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int wordsPlaced = 0;
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// loop through all words
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for (int n = 0; n < wordCount; n++)
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{
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int checkSquare, retries = 0;
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int wordLength = strlen(words[n]);
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if(wordLength > searchFieldLen) {
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printf("Fehler");
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break;
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}
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// get random coordinates
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int rndX = rand() % (searchFieldLen - wordLength + 1);
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int rndY = rand() % (searchFieldLen - wordLength + 1);
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if (rand() % 2)
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{
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// checks if word fits into gamefield
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while (checkSquare != wordLength && retries < 10)
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{
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checkSquare = 0;
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// checks if squares to paste into is already taken
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for (int x = rndX; x < (rndX + wordLength); x++)
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{
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if (salad[rndY][x] == '\0')
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checkSquare++;
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}
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// new coords when doesnt fit
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if (checkSquare != wordLength)
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{
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rndX = rand() % (searchFieldLen - wordLength + 1);
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rndY = rand() % (searchFieldLen - wordLength + 1);
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retries++;
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}
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}
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if (retries >= 10)
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{
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printf("Word %d couldn't be placed", n);
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break;
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}
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// pastes word into the line
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if (checkSquare == wordLength)
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{
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for (int x = 0; x < wordLength; x++)
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{
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salad[rndY][rndX + x] = words[n][x];
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}
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}
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wordsPlaced++;
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}
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else
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{
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// checks if word fits into gamefield
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while (checkSquare != wordLength && retries < 10)
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{
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checkSquare = 0;
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// checks if squares to paste into is already taken
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for (int y = rndY; y < (rndY + wordLength); y++)
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{
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if (salad[y][rndX] == '\0')
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checkSquare++;
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}
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// new coords when doesnt fit
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if (checkSquare != wordLength)
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{
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rndX = rand() % (searchFieldLen - wordLength + 1);
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rndY = rand() % (searchFieldLen - wordLength + 1);
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retries++;
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}
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}
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if (retries >= 10)
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{
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printf("Word %d couldn't be placed", n);
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break;
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}
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// pastes word into the line
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if (checkSquare == wordLength)
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{
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for (int y = 0; y < wordLength; y++)
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{
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salad[y + rndY][rndX] = words[n][y];
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}
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}
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wordsPlaced++;
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}
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}
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// fill voids
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for (int x = 0; x < searchFieldLen; x++)
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{
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for (int y = 0; y < searchFieldLen; y++)
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{
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if (salad[y][x] == '\0')
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{
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// random number from 65 (A) to 90 (Z) with ASCII
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salad[y][x] = rand() % (25 + 1) + 65;
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}
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}
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}
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return wordsPlaced;
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}
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// Prints the word salad to console
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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{
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int i, j = 0;
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for (i = 0; i < searchFieldLen; i++)
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{
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for (j = 0; j < searchFieldLen - 1; j++)
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{
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printf(" %c,", salad[i][j]);
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}
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printf(" %c\n", salad[i][searchFieldLen]);
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}
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}
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@ -8,5 +8,38 @@
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// Read words from file and store in 'words' array
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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{
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char puffer[MAX_LINE_LEN];
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char *teiler = " ,;.\n";
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char *token;
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if (file == NULL)
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{
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printf("\nNot able to open file.\n");
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return -1;
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}
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int n = 0;
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while (fgets(puffer, MAX_LINE_LEN, file) != NULL)
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{
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token = strtok(puffer, teiler);
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while (token != NULL)
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{
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strncpy(words[n], token, MAX_WORD_LEN);
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char *s = words[n];
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while (*s)
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{
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*s = toupper((unsigned char)*s);
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s++;
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}
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// printf("Einzelwort: %s\n", words[n]);
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token = strtok(NULL, teiler);
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n++;
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}
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}
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return n;
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}
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@ -40,6 +40,15 @@ int main(int argc, char *argv[])
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// Check if all words were successfully placed
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// Start the game if successful
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// error message if some words couldn't be placed
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if(placedWords == wordCount)
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{
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printf("All words placed successfully (%u / %u).\n", placedWords, wordCount);
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startGame(wordSalad, SALAD_SIZE, words, wordCount, 800);
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}
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else
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{
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printf("Could only place %u of %u words.\n", placedWords, wordCount);
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}
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}
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else
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@ -1,11 +1,18 @@
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CC = gcc
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CFLAGS = -g -Wall -I$(raylibfolder)
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CFLAGS = -g -Wall -I$(raylib_folder)
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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BINARIES = ./windows
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raylib_folder = ./raylib
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unityfolder = ./unity
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# --------------------------
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# eigenes Spiel bauen
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# --------------------------
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wordsalad_myversion: main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
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$(CC) -o wordsalad_myversion main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# initiales Spiel bauen
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# --------------------------
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@ -20,10 +27,10 @@ all: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
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$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
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main.o: main.c
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$(CC) -c $(CFLAGS) main.c
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$(CC) -I$(raylib_folder) -c $(CFLAGS) main.c
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input.o: input.c
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$(CC) -c $(CFLAGS)input.c
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$(CC) -c $(CFLAGS) input.c
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game.o: game.c
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$(CC) -c $(CFLAGS) game.c
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@ -44,3 +51,9 @@ test: input.o game.o unit_tests.c
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# --------------------------
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clean:
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del /f *.o *.exe
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#[befehlname]: [dependency] -wenn in dependency eine änderung dann erstell neu
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# gcc [code] - "-o [name]" Outputdatei Namen angeben "-c [name].c" kompiliere das programm "[name].a [name].o" benutze diese um das programm zu bauen
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