11 Commits
5 changed files with 202 additions and 6 deletions
+6
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@@ -0,0 +1,6 @@
Start_Windows/main.o
Start_Windows/graphicalGame.o
Start_Windows/wordsalad_myversion.exe
Start_Windows/game.o
Start_Windows/input.o
Start_Windows/wordsalad.exe
+138 -3
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@@ -6,18 +6,153 @@
#define MAX_RAND_TRIES_PER_WORD 10 #define MAX_RAND_TRIES_PER_WORD 10
#define EMPTY_CHAR 0 #define EMPTY_CHAR 0
//TODO: Spiellogik implementieren: // TODO: Spiellogik implementieren:
/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren /* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
* restliche Felder mit zufälligen Buchstaben füllen */ * restliche Felder mit zufälligen Buchstaben füllen */
// Creates the word salad by placing words randomly and filling empty spaces // Creates the word salad by placing words randomly and filling empty spaces
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount) int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
{ {
// set seed
// showWordSalad(salad, 20);
for (int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
{
for (int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
salad[i][j] = '\0';
}
}
// showWordSalad(salad, 20);
srand(time(NULL));
int wordsPlaced = 0;
// loop through all words
for (int n = 0; n < wordCount; n++)
{
int checkSquare, retries = 0;
int wordLength = strlen(words[n]);
if(wordLength > searchFieldLen) {
printf("Fehler");
break;
}
// get random coordinates
int rndX = rand() % (searchFieldLen - wordLength + 1);
int rndY = rand() % (searchFieldLen - wordLength + 1);
if (rand() % 2)
{
// checks if word fits into gamefield
while (checkSquare != wordLength && retries < 10)
{
checkSquare = 0;
// checks if squares to paste into is already taken
for (int x = rndX; x < (rndX + wordLength); x++)
{
if (salad[rndY][x] == '\0')
checkSquare++;
}
// new coords when doesnt fit
if (checkSquare != wordLength)
{
rndX = rand() % (searchFieldLen - wordLength + 1);
rndY = rand() % (searchFieldLen - wordLength + 1);
retries++;
}
}
if (retries >= 10)
{
printf("Word %d couldn't be placed", n);
break;
}
// pastes word into the line
if (checkSquare == wordLength)
{
for (int x = 0; x < wordLength; x++)
{
salad[rndY][rndX + x] = words[n][x];
}
}
wordsPlaced++;
}
else
{
// checks if word fits into gamefield
while (checkSquare != wordLength && retries < 10)
{
checkSquare = 0;
// checks if squares to paste into is already taken
for (int y = rndY; y < (rndY + wordLength); y++)
{
if (salad[y][rndX] == '\0')
checkSquare++;
}
// new coords when doesnt fit
if (checkSquare != wordLength)
{
rndX = rand() % (searchFieldLen - wordLength + 1);
rndY = rand() % (searchFieldLen - wordLength + 1);
retries++;
}
}
if (retries >= 10)
{
printf("Word %d couldn't be placed", n);
break;
}
// pastes word into the line
if (checkSquare == wordLength)
{
for (int y = 0; y < wordLength; y++)
{
salad[y + rndY][rndX] = words[n][y];
}
}
wordsPlaced++;
}
}
// fill voids
for (int x = 0; x < searchFieldLen; x++)
{
for (int y = 0; y < searchFieldLen; y++)
{
if (salad[y][x] == '\0')
{
// random number from 65 (A) to 90 (Z) with ASCII
salad[y][x] = rand() % (25 + 1) + 65;
}
}
}
return wordsPlaced;
} }
// Prints the word salad to console // Prints the word salad to console
void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen) void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
{ {
int i, j = 0;
for (i = 0; i < searchFieldLen; i++)
{
for (j = 0; j < searchFieldLen - 1; j++)
{
printf(" %c,", salad[i][j]);
}
} printf(" %c\n", salad[i][searchFieldLen]);
}
}
+33
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@@ -8,5 +8,38 @@
// Read words from file and store in 'words' array // Read words from file and store in 'words' array
int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount) int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
{ {
char puffer[MAX_LINE_LEN];
char *teiler = " ,;.\n";
char *token;
if (file == NULL)
{
printf("\nNot able to open file.\n");
return -1;
}
int n = 0;
while (fgets(puffer, MAX_LINE_LEN, file) != NULL)
{
token = strtok(puffer, teiler);
while (token != NULL)
{
strncpy(words[n], token, MAX_WORD_LEN);
char *s = words[n];
while (*s)
{
*s = toupper((unsigned char)*s);
s++;
}
// printf("Einzelwort: %s\n", words[n]);
token = strtok(NULL, teiler);
n++;
}
}
return n;
} }
+9
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@@ -40,6 +40,15 @@ int main(int argc, char *argv[])
// Check if all words were successfully placed // Check if all words were successfully placed
// Start the game if successful // Start the game if successful
// error message if some words couldn't be placed // error message if some words couldn't be placed
if(placedWords == wordCount)
{
printf("All words placed successfully (%u / %u).\n", placedWords, wordCount);
startGame(wordSalad, SALAD_SIZE, words, wordCount, 800);
}
else
{
printf("Could only place %u of %u words.\n", placedWords, wordCount);
}
} }
else else
+16 -3
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@@ -1,11 +1,18 @@
CC = gcc CC = gcc
CFLAGS = -g -Wall -I$(raylibfolder) CFLAGS = -g -Wall -I$(raylib_folder)
LDFLAGS = -lopengl32 -lgdi32 -lwinmm LDFLAGS = -lopengl32 -lgdi32 -lwinmm
BINARIES = ./windows BINARIES = ./windows
raylib_folder = ./raylib raylib_folder = ./raylib
unityfolder = ./unity unityfolder = ./unity
# --------------------------
# eigenes Spiel bauen
# --------------------------
wordsalad_myversion: main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
$(CC) -o wordsalad_myversion main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
# -------------------------- # --------------------------
# initiales Spiel bauen # initiales Spiel bauen
# -------------------------- # --------------------------
@@ -20,10 +27,10 @@ all: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS) $(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
main.o: main.c main.o: main.c
$(CC) -c $(CFLAGS) main.c $(CC) -I$(raylib_folder) -c $(CFLAGS) main.c
input.o: input.c input.o: input.c
$(CC) -c $(CFLAGS)input.c $(CC) -c $(CFLAGS) input.c
game.o: game.c game.o: game.c
$(CC) -c $(CFLAGS) game.c $(CC) -c $(CFLAGS) game.c
@@ -44,3 +51,9 @@ test: input.o game.o unit_tests.c
# -------------------------- # --------------------------
clean: clean:
del /f *.o *.exe del /f *.o *.exe
#[befehlname]: [dependency] -wenn in dependency eine änderung dann erstell neu
# gcc [code] - "-o [name]" Outputdatei Namen angeben "-c [name].c" kompiliere das programm "[name].a [name].o" benutze diese um das programm zu bauen