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main ... main

12 changed files with 36 additions and 101 deletions

3
.gitignore vendored Normal file
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@ -0,0 +1,3 @@
Start_Windows/main.o
Start_Windows/graphicalGame.o
Start_Windows/wordsalad_myversion.exe

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@ -1,9 +1,9 @@
CC = gcc CC = gcc
CFLAGS = -g -Wall CFLAGS = -g -Wall -I$(raylibfolder)
LDFLAGS = -lGL -lX11 -lm LDFLAGS = -lGL -lX11 -lm
BINARIES = ./linux BINARIES = ./linux
raylibfolder = ./raylib raylib_folder = ./raylib
unityfolder = ./unity unityfolder = ./unity
# -------------------------- # --------------------------
@ -28,7 +28,7 @@ game.o: game.c
$(CC) $(CFLAGS) -c game.c $(CC) $(CFLAGS) -c game.c
graphicalGame.o: graphicalGame.c graphicalGame.o: graphicalGame.c
$(CC) $(CFLAGS) -I$(raylibfolder) -c graphicalGame.c $(CC) $(CFLAGS) -c graphicalGame.c
# -------------------------- # --------------------------
# Unit Tests # Unit Tests

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@ -101,37 +101,7 @@ void test_createWordSalad_too_small(void) {
} }
} }
void test_createWordSalad_allWordsPlaced() {
char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"};
char saladHoriz[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
char saladVert[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
int placed = createWordSalad(saladHoriz, 20, words, 3);
for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
{
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
saladVert[j][i] = saladHoriz[i][j];
}
}
for(int i = 0; i < 3; i++) {
const char* word = words[i];
int wordFound = 0;
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
const char* row = saladHoriz[j];
const char* col = saladVert[j];
wordFound |= strstr(row, word) || strstr(col, word);
}
TEST_ASSERT_TRUE_MESSAGE(wordFound, "Not all words were placed.");
}
TEST_ASSERT_EQUAL_INT(3, placed);
}
// ---------- Test Setup und TearDown Funktionen ---------- // ---------- Test Setup und TearDown Funktionen ----------
// Hier Setup- und TearDown-Funktionen definieren, // Hier Setup- und TearDown-Funktionen definieren,
// falls Vor- und Nachbereitungen für die Tests benötigt. // falls Vor- und Nachbereitungen für die Tests benötigt.
@ -164,7 +134,6 @@ int main(void) {
RUN_TEST(test_readWords_empty_file); RUN_TEST(test_readWords_empty_file);
RUN_TEST(test_createWordSalad_all_fit); RUN_TEST(test_createWordSalad_all_fit);
RUN_TEST(test_createWordSalad_too_small); RUN_TEST(test_createWordSalad_too_small);
RUN_TEST(test_createWordSalad_allWordsPlaced);
int result = UNITY_END(); // Test-Ergebnisse int result = UNITY_END(); // Test-Ergebnisse
print_test_result(result); print_test_result(result);

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@ -4,7 +4,7 @@ LDFLAGS = -framework OpenGL -framework CoreFoundation -framework CoreGraphics -f
ARCH := $(shell uname -m) ARCH := $(shell uname -m)
BINARIES = ./macos-$(ARCH) BINARIES = ./macos-$(ARCH)
raylibfolder = ./raylib raylib_folder = ./raylib
unityfolder = ./unity unityfolder = ./unity
# -------------------------- # --------------------------
@ -43,4 +43,4 @@ test: input.o game.o unit_tests.c $(BINARIES)/libunity.a
# Clean # Clean
# -------------------------- # --------------------------
clean: clean:
rm -f *.o wordsalad $(TEST_BIN) rm -f *.o wordsalad

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@ -101,35 +101,6 @@ void test_createWordSalad_too_small(void) {
} }
} }
void test_createWordSalad_allWordsPlaced() {
char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"};
char saladHoriz[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
char saladVert[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
int placed = createWordSalad(saladHoriz, 20, words, 3);
for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
{
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
saladVert[j][i] = saladHoriz[i][j];
}
}
for(int i = 0; i < 3; i++) {
const char* word = words[i];
int wordFound = 0;
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
const char* row = saladHoriz[j];
const char* col = saladVert[j];
wordFound |= strstr(row, word) || strstr(col, word);
}
TEST_ASSERT_TRUE_MESSAGE(wordFound, "Not all words were placed.");
}
TEST_ASSERT_EQUAL_INT(3, placed);
}
// ---------- Test Setup und TearDown Funktionen ---------- // ---------- Test Setup und TearDown Funktionen ----------
// Hier Setup- und TearDown-Funktionen definieren, // Hier Setup- und TearDown-Funktionen definieren,
@ -164,7 +135,6 @@ int main(void) {
RUN_TEST(test_readWords_empty_file); RUN_TEST(test_readWords_empty_file);
RUN_TEST(test_createWordSalad_all_fit); RUN_TEST(test_createWordSalad_all_fit);
RUN_TEST(test_createWordSalad_too_small); RUN_TEST(test_createWordSalad_too_small);
RUN_TEST(test_createWordSalad_allWordsPlaced);
int result = UNITY_END(); // Test-Ergebnisse int result = UNITY_END(); // Test-Ergebnisse
print_test_result(result); print_test_result(result);

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@ -40,6 +40,15 @@ int main(int argc, char *argv[])
// Check if all words were successfully placed // Check if all words were successfully placed
// Start the game if successful // Start the game if successful
// error message if some words couldn't be placed // error message if some words couldn't be placed
if(placedWords == wordCount)
{
printf("All words placed successfully (%u / %u).\n", placedWords, wordCount);
startGame(wordSalad, SALAD_SIZE, words, wordCount, 800);
}
else
{
printf("Could only place %u of %u words.\n", placedWords, wordCount);
}
} }
else else

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@ -1,17 +1,25 @@
CC = gcc CC = gcc
CFLAGS = -g -Wall CFLAGS = -g -Wall -I$(raylib_folder)
LDFLAGS = -lopengl32 -lgdi32 -lwinmm LDFLAGS = -lopengl32 -lgdi32 -lwinmm
BINARIES = ./windows BINARIES = ./windows
raylibfolder = ./raylib raylib_folder = ./raylib
unityfolder = ./unity unityfolder = ./unity
# --------------------------
# eigenes Spiel bauen
# --------------------------
wordsalad_myversion: main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
$(CC) -o wordsalad_myversion main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
# -------------------------- # --------------------------
# initiales Spiel bauen # initiales Spiel bauen
# -------------------------- # --------------------------
wordsalad_initial: wordsalad_initial:
$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS) $(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
# -------------------------- # --------------------------
# Normales Spiel bauen # Normales Spiel bauen
# -------------------------- # --------------------------
@ -19,7 +27,7 @@ all: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS) $(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
main.o: main.c main.o: main.c
$(CC) -c $(CFLAGS) main.c $(CC) -I$(raylib_folder) -c $(CFLAGS) main.c
input.o: input.c input.o: input.c
$(CC) -c $(CFLAGS) input.c $(CC) -c $(CFLAGS) input.c
@ -28,7 +36,7 @@ game.o: game.c
$(CC) -c $(CFLAGS) game.c $(CC) -c $(CFLAGS) game.c
graphicalGame.o: graphicalGame.c graphicalGame.o: graphicalGame.c
$(CC) -I$(raylibfolder) -c $(CFLAGS) graphicalGame.c $(CC) -I$(raylib_folder) -c $(CFLAGS) graphicalGame.c
# -------------------------- # --------------------------
# Unit Tests # Unit Tests
@ -43,3 +51,9 @@ test: input.o game.o unit_tests.c
# -------------------------- # --------------------------
clean: clean:
del /f *.o *.exe del /f *.o *.exe
#[befehlname]: [dependency] -wenn in dependency eine änderung dann erstell neu
# gcc [code] - "-o [name]" Outputdatei Namen angeben "-c [name].c" kompiliere das programm "[name].a [name].o" benutze diese um das programm zu bauen

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@ -101,35 +101,6 @@ void test_createWordSalad_too_small(void) {
} }
} }
void test_createWordSalad_allWordsPlaced() {
char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"};
char saladHoriz[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
char saladVert[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
int placed = createWordSalad(saladHoriz, 20, words, 3);
for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
{
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
saladVert[j][i] = saladHoriz[i][j];
}
}
for(int i = 0; i < 3; i++) {
const char* word = words[i];
int wordFound = 0;
for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
const char* row = saladHoriz[j];
const char* col = saladVert[j];
wordFound |= strstr(row, word) || strstr(col, word);
}
TEST_ASSERT_TRUE_MESSAGE(wordFound, "Not all words were placed.");
}
TEST_ASSERT_EQUAL_INT(3, placed);
}
// ---------- Test Setup und TearDown Funktionen ---------- // ---------- Test Setup und TearDown Funktionen ----------
// Hier Setup- und TearDown-Funktionen definieren, // Hier Setup- und TearDown-Funktionen definieren,
@ -164,7 +135,6 @@ int main(void) {
RUN_TEST(test_readWords_empty_file); RUN_TEST(test_readWords_empty_file);
RUN_TEST(test_createWordSalad_all_fit); RUN_TEST(test_createWordSalad_all_fit);
RUN_TEST(test_createWordSalad_too_small); RUN_TEST(test_createWordSalad_too_small);
RUN_TEST(test_createWordSalad_allWordsPlaced);
int result = UNITY_END(); // Test-Ergebnisse int result = UNITY_END(); // Test-Ergebnisse
print_test_result(result); print_test_result(result);