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5 Commits
Author | SHA1 | Date | |
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![]() |
10a40bce76 | ||
f350608626 | |||
96f7b5379c | |||
04eed79178 | |||
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5b47609325 |
3
.gitignore
vendored
Normal file
3
.gitignore
vendored
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@ -0,0 +1,3 @@
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Start_Windows/main.o
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Start_Windows/graphicalGame.o
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Start_Windows/wordsalad_myversion.exe
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@ -1,9 +1,9 @@
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CC = gcc
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CC = gcc
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CFLAGS = -g -Wall
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CFLAGS = -g -Wall -I$(raylibfolder)
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LDFLAGS = -lGL -lX11 -lm
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LDFLAGS = -lGL -lX11 -lm
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BINARIES = ./linux
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BINARIES = ./linux
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raylibfolder = ./raylib
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raylib_folder = ./raylib
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unityfolder = ./unity
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unityfolder = ./unity
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# --------------------------
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# --------------------------
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@ -28,7 +28,7 @@ game.o: game.c
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$(CC) $(CFLAGS) -c game.c
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$(CC) $(CFLAGS) -c game.c
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graphicalGame.o: graphicalGame.c
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graphicalGame.o: graphicalGame.c
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$(CC) $(CFLAGS) -I$(raylibfolder) -c graphicalGame.c
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$(CC) $(CFLAGS) -c graphicalGame.c
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# --------------------------
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# --------------------------
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# Unit Tests
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# Unit Tests
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@ -101,37 +101,7 @@ void test_createWordSalad_too_small(void) {
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}
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}
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}
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}
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void test_createWordSalad_allWordsPlaced() {
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char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"};
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char saladHoriz[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
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char saladVert[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
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int placed = createWordSalad(saladHoriz, 20, words, 3);
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for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
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{
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for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
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{
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saladVert[j][i] = saladHoriz[i][j];
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}
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}
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for(int i = 0; i < 3; i++) {
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const char* word = words[i];
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int wordFound = 0;
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for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
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{
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const char* row = saladHoriz[j];
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const char* col = saladVert[j];
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wordFound |= strstr(row, word) || strstr(col, word);
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}
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TEST_ASSERT_TRUE_MESSAGE(wordFound, "Not all words were placed.");
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}
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TEST_ASSERT_EQUAL_INT(3, placed);
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}
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// ---------- Test Setup und TearDown Funktionen ----------
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// ---------- Test Setup und TearDown Funktionen ----------
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// Hier Setup- und TearDown-Funktionen definieren,
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// Hier Setup- und TearDown-Funktionen definieren,
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// falls Vor- und Nachbereitungen für die Tests benötigt.
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// falls Vor- und Nachbereitungen für die Tests benötigt.
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@ -164,7 +134,6 @@ int main(void) {
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RUN_TEST(test_readWords_empty_file);
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RUN_TEST(test_readWords_empty_file);
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RUN_TEST(test_createWordSalad_all_fit);
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RUN_TEST(test_createWordSalad_all_fit);
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RUN_TEST(test_createWordSalad_too_small);
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RUN_TEST(test_createWordSalad_too_small);
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RUN_TEST(test_createWordSalad_allWordsPlaced);
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int result = UNITY_END(); // Test-Ergebnisse
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int result = UNITY_END(); // Test-Ergebnisse
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print_test_result(result);
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print_test_result(result);
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@ -4,7 +4,7 @@ LDFLAGS = -framework OpenGL -framework CoreFoundation -framework CoreGraphics -f
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ARCH := $(shell uname -m)
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ARCH := $(shell uname -m)
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BINARIES = ./macos-$(ARCH)
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BINARIES = ./macos-$(ARCH)
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raylibfolder = ./raylib
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raylib_folder = ./raylib
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unityfolder = ./unity
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unityfolder = ./unity
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# --------------------------
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# --------------------------
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@ -43,4 +43,4 @@ test: input.o game.o unit_tests.c $(BINARIES)/libunity.a
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# Clean
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# Clean
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# --------------------------
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# --------------------------
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clean:
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clean:
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rm -f *.o wordsalad $(TEST_BIN)
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rm -f *.o wordsalad
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@ -101,35 +101,6 @@ void test_createWordSalad_too_small(void) {
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}
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}
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}
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}
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void test_createWordSalad_allWordsPlaced() {
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char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"};
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char saladHoriz[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
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char saladVert[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
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int placed = createWordSalad(saladHoriz, 20, words, 3);
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for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
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{
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for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
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{
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saladVert[j][i] = saladHoriz[i][j];
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}
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}
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for(int i = 0; i < 3; i++) {
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const char* word = words[i];
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int wordFound = 0;
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for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
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{
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const char* row = saladHoriz[j];
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const char* col = saladVert[j];
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wordFound |= strstr(row, word) || strstr(col, word);
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}
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TEST_ASSERT_TRUE_MESSAGE(wordFound, "Not all words were placed.");
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}
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TEST_ASSERT_EQUAL_INT(3, placed);
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}
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// ---------- Test Setup und TearDown Funktionen ----------
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// ---------- Test Setup und TearDown Funktionen ----------
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// Hier Setup- und TearDown-Funktionen definieren,
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// Hier Setup- und TearDown-Funktionen definieren,
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@ -164,7 +135,6 @@ int main(void) {
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RUN_TEST(test_readWords_empty_file);
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RUN_TEST(test_readWords_empty_file);
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RUN_TEST(test_createWordSalad_all_fit);
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RUN_TEST(test_createWordSalad_all_fit);
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RUN_TEST(test_createWordSalad_too_small);
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RUN_TEST(test_createWordSalad_too_small);
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RUN_TEST(test_createWordSalad_allWordsPlaced);
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int result = UNITY_END(); // Test-Ergebnisse
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int result = UNITY_END(); // Test-Ergebnisse
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print_test_result(result);
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print_test_result(result);
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@ -40,6 +40,15 @@ int main(int argc, char *argv[])
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// Check if all words were successfully placed
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// Check if all words were successfully placed
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// Start the game if successful
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// Start the game if successful
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// error message if some words couldn't be placed
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// error message if some words couldn't be placed
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if(placedWords == wordCount)
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{
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printf("All words placed successfully (%u / %u).\n", placedWords, wordCount);
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startGame(wordSalad, SALAD_SIZE, words, wordCount, 800);
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}
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else
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{
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printf("Could only place %u of %u words.\n", placedWords, wordCount);
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}
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}
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}
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else
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else
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@ -1,17 +1,25 @@
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CC = gcc
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CC = gcc
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CFLAGS = -g -Wall
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CFLAGS = -g -Wall -I$(raylib_folder)
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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BINARIES = ./windows
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BINARIES = ./windows
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raylibfolder = ./raylib
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raylib_folder = ./raylib
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unityfolder = ./unity
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unityfolder = ./unity
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# --------------------------
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# eigenes Spiel bauen
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# --------------------------
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wordsalad_myversion: main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
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$(CC) -o wordsalad_myversion main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# --------------------------
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# initiales Spiel bauen
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# initiales Spiel bauen
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# --------------------------
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# --------------------------
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wordsalad_initial:
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wordsalad_initial:
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# --------------------------
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# Normales Spiel bauen
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# Normales Spiel bauen
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# --------------------------
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# --------------------------
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@ -19,7 +27,7 @@ all: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
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$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
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$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
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main.o: main.c
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main.o: main.c
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$(CC) -c $(CFLAGS) main.c
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$(CC) -I$(raylib_folder) -c $(CFLAGS) main.c
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input.o: input.c
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input.o: input.c
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$(CC) -c $(CFLAGS) input.c
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$(CC) -c $(CFLAGS) input.c
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@ -28,7 +36,7 @@ game.o: game.c
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$(CC) -c $(CFLAGS) game.c
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$(CC) -c $(CFLAGS) game.c
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graphicalGame.o: graphicalGame.c
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graphicalGame.o: graphicalGame.c
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$(CC) -I$(raylibfolder) -c $(CFLAGS) graphicalGame.c
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$(CC) -I$(raylib_folder) -c $(CFLAGS) graphicalGame.c
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# --------------------------
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# --------------------------
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# Unit Tests
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# Unit Tests
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@ -43,3 +51,9 @@ test: input.o game.o unit_tests.c
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# --------------------------
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# --------------------------
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clean:
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clean:
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del /f *.o *.exe
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del /f *.o *.exe
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#[befehlname]: [dependency] -wenn in dependency eine änderung dann erstell neu
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# gcc [code] - "-o [name]" Outputdatei Namen angeben "-c [name].c" kompiliere das programm "[name].a [name].o" benutze diese um das programm zu bauen
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@ -101,35 +101,6 @@ void test_createWordSalad_too_small(void) {
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}
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}
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}
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}
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void test_createWordSalad_allWordsPlaced() {
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char words[3][MAX_WORD_LEN] = {"CAT", "DOG", "MOUSE"};
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char saladHoriz[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
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char saladVert[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
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int placed = createWordSalad(saladHoriz, 20, words, 3);
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for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++)
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{
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for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
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{
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saladVert[j][i] = saladHoriz[i][j];
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}
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}
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for(int i = 0; i < 3; i++) {
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const char* word = words[i];
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int wordFound = 0;
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for(int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
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{
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const char* row = saladHoriz[j];
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const char* col = saladVert[j];
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wordFound |= strstr(row, word) || strstr(col, word);
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}
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TEST_ASSERT_TRUE_MESSAGE(wordFound, "Not all words were placed.");
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}
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TEST_ASSERT_EQUAL_INT(3, placed);
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}
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// ---------- Test Setup und TearDown Funktionen ----------
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// ---------- Test Setup und TearDown Funktionen ----------
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// Hier Setup- und TearDown-Funktionen definieren,
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// Hier Setup- und TearDown-Funktionen definieren,
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@ -164,7 +135,6 @@ int main(void) {
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RUN_TEST(test_readWords_empty_file);
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RUN_TEST(test_readWords_empty_file);
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RUN_TEST(test_createWordSalad_all_fit);
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RUN_TEST(test_createWordSalad_all_fit);
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RUN_TEST(test_createWordSalad_too_small);
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RUN_TEST(test_createWordSalad_too_small);
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RUN_TEST(test_createWordSalad_allWordsPlaced);
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int result = UNITY_END(); // Test-Ergebnisse
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int result = UNITY_END(); // Test-Ergebnisse
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print_test_result(result);
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print_test_result(result);
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