#include #include #include #include "matrix.h" // TODO Matrix-Funktionen implementieren Matrix createMatrix(unsigned int rows, unsigned int cols) { Matrix m; m.rows = rows; m.cols = cols; m.buffer = (MatrixType*)malloc(sizeof(MatrixType) * rows * cols); if (m.buffer == NULL){ fprintf(stderr, "Error: Memory allocation failed in createMatrix!.\n"); m.rows = 0; m.cols = 0; return m; } for (unsigned int i = 0; i < rows * cols; i++){ m.buffer[i] = 0.0f; } return m; } void clearMatrix(Matrix *matrix) { if (matrix == NULL || matrix->buffer == NULL) { return; } // Alle Elemente auf 0 setzen for (unsigned int i = 0; i < matrix->rows * matrix->cols; i++) { matrix->buffer[i] = 0.0f; } } void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { } MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { } Matrix add(const Matrix matrix1, const Matrix matrix2) { } Matrix multiply(const Matrix matrix1, const Matrix matrix2) { }