Unit Tests für den Stack erstellt

This commit is contained in:
Timo Hertel 2025-12-02 14:19:37 +01:00
parent 2c10463852
commit 0e7802fb30
3 changed files with 179 additions and 7 deletions

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@ -1,7 +1,7 @@
#include <stdlib.h> #include <stdlib.h>
#include "stack.h" #include "stack.h"
//TODO: grundlegende Stackfunktionen implementieren: //DONE: grundlegende Stackfunktionen implementieren:
/* * `push`: legt ein Element oben auf den Stack, /* * `push`: legt ein Element oben auf den Stack,
* `pop`: entfernt das oberste Element, * `pop`: entfernt das oberste Element,
* `top`: liefert das oberste Element zurück, * `top`: liefert das oberste Element zurück,
@ -10,12 +10,12 @@
// Pushes data as pointer onto the stack. // Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data) StackNode *push(StackNode *stack, void *data)
{ {
// ,-→ Wenn keine Daten angegeben wird die Liste unverändert zurückgegeben; Ist das sinnvoll? kein Anzeichen, kein Rückgabewert... // ,-→ Wenn keine Daten angegeben wird die Liste unverändert zurückgegeben
if (data != NULL) if (data != NULL)
{ {
StackNode *newNode; StackNode *newNode;
newNode = (StackNode *)malloc(sizeof(StackNode)); newNode = (StackNode *)malloc(sizeof(StackNode));
newNode->value = data; newNode->data = data;
// ,-→ bedeutet Liste war leer - das neue Element hat keinen Nachfolger (next = NULL) // ,-→ bedeutet Liste war leer - das neue Element hat keinen Nachfolger (next = NULL)
if (stack == NULL) { if (stack == NULL) {
@ -25,11 +25,12 @@ StackNode *push(StackNode *stack, void *data)
} }
stack = newNode; stack = newNode;
} }
return stack; return stack;
} }
// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be // Deletes the top element of the stack (latest added element) and releases its memory.
// freed by caller.) // (Pointer to data has to be freed by caller.)
StackNode *pop(StackNode *stack) StackNode *pop(StackNode *stack)
{ {
if(stack != NULL) if(stack != NULL)
@ -44,7 +45,11 @@ StackNode *pop(StackNode *stack)
// Returns the data of the top element. // Returns the data of the top element.
void *top(StackNode *stack) void *top(StackNode *stack)
{ {
return stack->value; if (stack != NULL) {
return stack->data;
} else {
return NULL;
}
} }
// Clears stack and releases all memory. // Clears stack and releases all memory.

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@ -10,7 +10,7 @@ The latest element is taken from the stack. */
//DONE: passenden Datentyp als struct anlegen //DONE: passenden Datentyp als struct anlegen
typedef struct Node typedef struct Node
{ {
void *value; void *data;
struct Node* next; struct Node* next;
} StackNode; } StackNode;

167
I2_Dobble/stackTest.c Normal file
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@ -0,0 +1,167 @@
#include "stack.h"
#include "unity/unity.h"
#include "unity/unity_internals.h"
/* wird nicht mehr gebraucht
// Ein Blick in den Stack - listet den Stack-Inhalt der Reihe nach auf
void inspectStack(StackNode *stack)
{
if (stack != NULL)
{
printf("Der Stack enthält die folgenden Elemente: %d", *(int*)stack->data);
while (stack->next != NULL)
{
printf(" %d", *(int*)stack->next->data);
stack = stack->next;
}
putchar('\n');
}
else
{
printf("Der Stack ist leer\n");
}
}
*/
// Setup-Funktionen von Unity, die zumindest als Platzhalter definiert sein müssen
void setUp(void) {};
void tearDown(void) {};
void test_createNodeAbortsOnZeroData(void)
{
void *data = NULL;
StackNode *stack = NULL;
stack = push(stack, data);
TEST_ASSERT_EQUAL_PTR(stack, NULL);
clearStack(stack);
}
void test_createdNodeIsFirstInList(void)
{
int data = 42;
StackNode *stack = NULL;
stack = push(stack, &data);
TEST_ASSERT_NOT_NULL(stack);
TEST_ASSERT_EQUAL_PTR(&data, stack->data);
TEST_ASSERT_NULL(stack->next);
clearStack(stack);
}
void test_createNodeCorrectOrder(void)
{
int data[3] = {0, 1, 2};
StackNode *stack = NULL;
stack = push(stack, &data[2]);
stack = push(stack, &data[1]);
stack = push(stack, &data[0]);
TEST_ASSERT_NOT_NULL(stack);
TEST_ASSERT_EQUAL_PTR(&data[0], stack->data);
TEST_ASSERT_EQUAL_PTR(&data[1], stack->next->data);
TEST_ASSERT_EQUAL_PTR(&data[2], stack->next->next->data);
TEST_ASSERT_NULL(stack->next->next->next);
clearStack(stack);
}
void test_removeNodeAbortsOnZero(void)
{
StackNode *stack = NULL;
TEST_ASSERT_NULL(pop(stack));
clearStack(stack);
}
void test_removeOnlyNodeEmptysList(void)
{
int data = 42;
StackNode *stack = NULL;
stack = pop(push(stack, &data));
TEST_ASSERT_NULL(stack);
clearStack(stack);
}
void test_removeNodeRemovesFirst(void)
{
int data[2] = {0, 1};
StackNode *stack = NULL;
stack = push(stack, &data[1]);
stack = push(stack, &data[0]);
stack = pop(stack);
TEST_ASSERT_NOT_NULL(stack);
TEST_ASSERT_EQUAL_PTR(&data[1], stack->data);
TEST_ASSERT_NULL(stack->next);
clearStack(stack);
}
void test_outputTopFailsOnZero(void)
{
StackNode *stack = NULL;
TEST_ASSERT_NULL(top(stack));
clearStack(stack);
}
void test_outputTopCorrect(void)
{
int data[2] = {0, 1};
StackNode *stack = NULL;
stack = push(stack, &data[1]);
stack = push(stack, &data[0]);
TEST_ASSERT_NOT_NULL(stack);
TEST_ASSERT_EQUAL_PTR(top(stack), stack->data);
clearStack(stack);
}
/* Speicher freigabe lässt sich nicht mit Unity testen, am besten Programm mit valgrind ausführen
void test_clearStackFreesMemory(void)
{
int data[2] = {22, 17};
StackNode *lowNode = (StackNode *)malloc(sizeof(StackNode));
lowNode->next = NULL;
lowNode->data = &data[0];
StackNode *highNode = (StackNode *)malloc(sizeof(StackNode));
highNode->next = lowNode;
highNode->data = &data[1];
StackNode *stack = highNode;
clearStack(stack);
TEST_ASSERT_NULL(lowNode);
TEST_ASSERT_NULL(highNode);
TEST_ASSERT_NULL(stack);
}
*/
int main()
{
UNITY_BEGIN();
printf("\n============================\n Stack tests\n============================\n");
printf("-> Create Nodes (push)\n");
RUN_TEST(test_createNodeAbortsOnZeroData);
RUN_TEST(test_createdNodeIsFirstInList);
RUN_TEST(test_createNodeCorrectOrder);
printf("\n-> Remove Nodes (pop)\n");
RUN_TEST(test_removeNodeAbortsOnZero);
RUN_TEST(test_removeOnlyNodeEmptysList);
RUN_TEST(test_removeNodeRemovesFirst);
printf("\n-> Output Top (top)\n");
RUN_TEST(test_outputTopFailsOnZero);
RUN_TEST(test_outputTopCorrect);
return UNITY_END();
}