Implement stack, basic test program & makefile entry for the test
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@ -30,7 +30,13 @@ doble : main.o $(program_obj_files)
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$(CC) $(FLAGS) $^ -o doble
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$(CC) $(FLAGS) $^ -o doble
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$(program_obj_filesobj_files): %.o: %.c
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$(program_obj_filesobj_files): %.o: %.c
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$(CC) -c $(FLAGS) $^ -o $@
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$(CC) -c $(FLAGS) -g3 -fPIC $^ -o $@
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# --------------------------
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# Stack Tests
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# --------------------------
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stackTests : stack.o test_stack.c
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$(CC) $(FLAGS) -g3 $^ -o stackTest
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# --------------------------
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# --------------------------
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# Unit Tests
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# Unit Tests
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@ -10,24 +10,47 @@
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// Pushes data as pointer onto the stack.
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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StackNode *push(StackNode *stack, void *data)
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{
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{
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// ,-→ Wenn keine Daten angegeben wird die Liste unverändert zurückgegeben; Ist das sinnvoll? kein Anzeichen, kein Rückgabewert...
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if (data != NULL)
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{
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StackNode *newNode;
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newNode = (StackNode *)malloc(sizeof(StackNode));
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newNode->value = data;
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// ,-→ bedeutet Liste war leer - das neue Element hat keinen Nachfolger (next = NULL)
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if (stack == NULL) {
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newNode->next = NULL;
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} else {
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newNode->next = stack;
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}
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stack = newNode;
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}
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return stack;
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}
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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StackNode *pop(StackNode *stack)
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{
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{
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if(stack != NULL)
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{
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StackNode *nextNode = stack->next;
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free(stack);
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stack = nextNode;
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}
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return stack;
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}
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}
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// Returns the data of the top element.
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// Returns the data of the top element.
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void *top(StackNode *stack)
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void *top(StackNode *stack)
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{
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{
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return stack->value;
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}
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}
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// Clears stack and releases all memory.
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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void clearStack(StackNode *stack)
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{
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{
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while (stack != NULL) {
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stack = pop(stack);
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}
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}
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}
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@ -7,7 +7,12 @@ The latest element is taken from the stack. */
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#include <stdlib.h>
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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//DONE: passenden Datentyp als struct anlegen
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typedef struct Node
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{
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void *value;
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struct Node* next;
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} StackNode;
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// Pushes data as pointer onto the stack.
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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StackNode *push(StackNode *stack, void *data);
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80
I2_Dobble/test_stack.c
Normal file
80
I2_Dobble/test_stack.c
Normal file
@ -0,0 +1,80 @@
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#include <bits/types/stack_t.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "stack.h"
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void inspectStack(StackNode *stack)
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{
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if (stack != NULL)
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{
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printf("Der Stack enthält die folgenden Elemente: %d", *(int*)stack->value);
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while (stack->next != NULL)
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{
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printf(" %d", *(int*)stack->next->value);
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stack = stack->next;
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}
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putchar('\n');
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}
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else
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{
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printf("Der Stack ist leer\n");
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}
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}
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int main()
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{
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StackNode *stack;
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stack = NULL; // initialisierung mit NULL -> leere Liste
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printf("...ein Element wird eingefügt...\n");
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int toBeRemoved = 42;
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stack = push(stack, &toBeRemoved);
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inspectStack(stack);
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printf("...das Element wird wieder entfernt...\n");
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stack = pop(stack);
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inspectStack(stack);
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printf("...pop auf leeren Stack...\n");
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stack = pop(stack);
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inspectStack(stack);
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putchar('\n');
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int data[5] = {1, 2, 3, 4, 5};
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// alle 5 werte der reihe nach auf den Satck legen - 1 unten ... 5 oben
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for (int i = 0; i < 5; i++)
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{
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stack = push(stack, &data[i]);
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}
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//alle Elemente mit Test-Funktion ausgeben
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inspectStack(stack);
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// Elemente stück für Stück ausgeben und entfernen
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printf("1. Element war: %d\n", *(int*)top(stack));
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stack = pop(stack);
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printf("2. Element war: %d\n", *(int*)top(stack));
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stack = pop(stack);
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printf("3. Element war: %d\n", *(int*)top(stack));
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stack = pop(stack);
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printf("4. Element war: %d\n", *(int*)top(stack));
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stack = pop(stack);
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printf("5. Element war: %d\n", *(int*)top(stack));
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}
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/*
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int main()
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{
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UNITY_BEGIN();
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printf("============================\n Stack tests\n============================\n");
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RUN_TEST(test_createNodeFailsOnZeroData);
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return UNITY_END();
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}
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*/
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