I2_Projects/I2_Dobble/stackTest.c

167 lines
3.8 KiB
C

#include "stack.h"
#include "unity/unity.h"
#include "unity/unity_internals.h"
/* wird nicht mehr gebraucht
// Ein Blick in den Stack - listet den Stack-Inhalt der Reihe nach auf
void inspectStack(StackNode *stack)
{
if (stack != NULL)
{
printf("Der Stack enthält die folgenden Elemente: %d", *(int*)stack->data);
while (stack->next != NULL)
{
printf(" %d", *(int*)stack->next->data);
stack = stack->next;
}
putchar('\n');
}
else
{
printf("Der Stack ist leer\n");
}
}
*/
// Setup-Funktionen von Unity, die zumindest als Platzhalter definiert sein müssen
void setUp(void) {};
void tearDown(void) {};
void test_createNodeAbortsOnZeroData(void)
{
void *data = NULL;
StackNode *stack = NULL;
stack = push(stack, data);
TEST_ASSERT_EQUAL_PTR(stack, NULL);
clearStack(stack);
}
void test_createdNodeIsFirstInList(void)
{
int data = 42;
StackNode *stack = NULL;
stack = push(stack, &data);
TEST_ASSERT_NOT_NULL(stack);
TEST_ASSERT_EQUAL_PTR(&data, stack->data);
TEST_ASSERT_NULL(stack->next);
clearStack(stack);
}
void test_createNodeCorrectOrder(void)
{
int data[3] = {0, 1, 2};
StackNode *stack = NULL;
stack = push(stack, &data[2]);
stack = push(stack, &data[1]);
stack = push(stack, &data[0]);
TEST_ASSERT_NOT_NULL(stack);
TEST_ASSERT_EQUAL_PTR(&data[0], stack->data);
TEST_ASSERT_EQUAL_PTR(&data[1], stack->next->data);
TEST_ASSERT_EQUAL_PTR(&data[2], stack->next->next->data);
TEST_ASSERT_NULL(stack->next->next->next);
clearStack(stack);
}
void test_removeNodeAbortsOnZero(void)
{
StackNode *stack = NULL;
TEST_ASSERT_NULL(pop(stack));
clearStack(stack);
}
void test_removeOnlyNodeEmptysList(void)
{
int data = 42;
StackNode *stack = NULL;
stack = pop(push(stack, &data));
TEST_ASSERT_NULL(stack);
clearStack(stack);
}
void test_removeNodeRemovesFirst(void)
{
int data[2] = {0, 1};
StackNode *stack = NULL;
stack = push(stack, &data[1]);
stack = push(stack, &data[0]);
stack = pop(stack);
TEST_ASSERT_NOT_NULL(stack);
TEST_ASSERT_EQUAL_PTR(&data[1], stack->data);
TEST_ASSERT_NULL(stack->next);
clearStack(stack);
}
void test_outputTopFailsOnZero(void)
{
StackNode *stack = NULL;
TEST_ASSERT_NULL(top(stack));
clearStack(stack);
}
void test_outputTopCorrect(void)
{
int data[2] = {0, 1};
StackNode *stack = NULL;
stack = push(stack, &data[1]);
stack = push(stack, &data[0]);
TEST_ASSERT_NOT_NULL(stack);
TEST_ASSERT_EQUAL_PTR(top(stack), stack->data);
clearStack(stack);
}
/* Speicher freigabe lässt sich nicht mit Unity testen, am besten Programm mit valgrind ausführen
void test_clearStackFreesMemory(void)
{
int data[2] = {22, 17};
StackNode *lowNode = (StackNode *)malloc(sizeof(StackNode));
lowNode->next = NULL;
lowNode->data = &data[0];
StackNode *highNode = (StackNode *)malloc(sizeof(StackNode));
highNode->next = lowNode;
highNode->data = &data[1];
StackNode *stack = highNode;
clearStack(stack);
TEST_ASSERT_NULL(lowNode);
TEST_ASSERT_NULL(highNode);
TEST_ASSERT_NULL(stack);
}
*/
int main()
{
UNITY_BEGIN();
printf("\n============================\n Stack tests\n============================\n");
printf("-> Create Nodes (push)\n");
RUN_TEST(test_createNodeAbortsOnZeroData);
RUN_TEST(test_createdNodeIsFirstInList);
RUN_TEST(test_createNodeCorrectOrder);
printf("\n-> Remove Nodes (pop)\n");
RUN_TEST(test_removeNodeAbortsOnZero);
RUN_TEST(test_removeOnlyNodeEmptysList);
RUN_TEST(test_removeNodeRemovesFirst);
printf("\n-> Output Top (top)\n");
RUN_TEST(test_outputTopFailsOnZero);
RUN_TEST(test_outputTopCorrect);
return UNITY_END();
}