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Aylin Goekce 10 months ago
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3edf1943e7
1 changed files with 145 additions and 74 deletions
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    74
      EscapeBot.java

+ 145
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EscapeBot.java View File

package bot; package bot;
import java.util.Scanner;
import java.util.*;
public class EscapeBot extends Bot { public class EscapeBot extends Bot {
private int currentX = 0;
private int currentY = 0;
private int spiralSize = 1;
private int stepsInCurrentDirection = 0;
private char currentDirection = 'd'; // Start with moving to the right
private boolean rocketFound;
private int roverX;
private int roverY;
public EscapeBot(String[] args) { public EscapeBot(String[] args) {
super(args); super(args);
}
public static void main(String[] args) {
EscapeBot escapeBot = new EscapeBot(args);
escapeBot.run();
this.rocketFound = false;
this.roverX = -1; // Startposition des Rovers ist unbekannt
this.roverY = -1;
} }
@Override @Override
protected char nextMove(View view) throws Exception { protected char nextMove(View view) throws Exception {
char[][] map = parseMap(view.data, view.width);
char nextMove = 'w'; // Default move is to go forward
if (map[currentY][currentX] == 'o') {
System.out.println("Rakete gefunden!");
nextMove = 'q'; // Beende die Verbindung, wenn die Rakete gefunden wurde
} else {
// Bewegungslogik im Spiralmuster
switch (currentDirection) {
case 'd': // Bewege nach rechts
currentX++;
break;
case 's': // Bewege nach unten
currentY++;
break;
case 'a': // Bewege nach links
currentX--;
break;
case 'w': // Bewege nach oben
currentY--;
break;
if (rocketFound) {
System.out.println("Rakete gefunden! Rover kehrt zurück.");
return 'V'; // Rückwärts bewegen
}
if (roverX == -1 || roverY == -1) {
for (int y = 0; y < view.width; y++) {
for (int x = 0; x < view.width; x++) {
char cell = view.data.charAt(y * view.width + x);
if (cell == 'A') {
roverX = x;
roverY = y;
}
}
}
}
char[][] grid = new char[view.width][view.width];
for (int y = 0; y < view.width; y++) {
for (int x = 0; x < view.width; x++) {
grid[y][x] = view.data.charAt(y * view.width + x);
} }
stepsInCurrentDirection++;
// Wenn der Rover die maximale Anzahl von Schritten in dieser Richtung erreicht hat
if (stepsInCurrentDirection == spiralSize) {
// Ändere die Richtung nach rechts
switch (currentDirection) {
case 'd':
currentDirection = 's';
break;
case 's':
currentDirection = 'a';
break;
case 'a':
currentDirection = 'w';
break;
case 'w':
currentDirection = 'd';
break;
}
List<Node> path = aStarSearch(grid, roverX, roverY);
if (path != null && !path.isEmpty()) {
Node nextNode = path.get(0);
if (nextNode.x > roverX) {
roverX++;
return 'd'; // Nach rechts bewegen
} else if (nextNode.x < roverX) {
roverX--;
return 'a'; // Nach links bewegen
} else if (nextNode.y > roverY) {
roverY++;
return '^'; // Vorwärts bewegen
} else if (nextNode.y < roverY) {
roverY--;
return 'V'; // Rückwärts bewegen
}
}
return '^'; // Standardbewegung, wenn keine Richtung gefunden wurde
}
private List<Node> aStarSearch(char[][] grid, int startX, int startY) {
PriorityQueue<Node> openList = new PriorityQueue<>(Comparator.comparingInt(a -> a.f));
Set<Node> closedSet = new HashSet<>();
Map<Node, Node> cameFrom = new HashMap<>();
Map<Node, Integer> gScore = new HashMap<>();
Map<Node, Integer> fScore = new HashMap<>();
Node startNode = new Node(startX, startY);
openList.add(startNode);
gScore.put(startNode, 0);
fScore.put(startNode, heuristic(startNode));
while (!openList.isEmpty()) {
Node current = openList.poll();
if (grid[current.y][current.x] == 'o') {
return reconstructPath(cameFrom, current);
}
closedSet.add(current);
for (Node neighbor : getNeighbors(current, grid)) {
if (closedSet.contains(neighbor)) {
continue;
} }
// Setze die Anzahl der Schritte in dieser Richtung zurück und erhöhe die Spiralgöße
stepsInCurrentDirection = 0;
if (currentDirection == 'd' || currentDirection == 'a') {
spiralSize++;
int tentativeGScore = gScore.getOrDefault(current, Integer.MAX_VALUE) + 1;
if (!openList.contains(neighbor) || tentativeGScore < gScore.getOrDefault(neighbor, Integer.MAX_VALUE)) {
cameFrom.put(neighbor, current);
gScore.put(neighbor, tentativeGScore);
fScore.put(neighbor, tentativeGScore + heuristic(neighbor));
if (!openList.contains(neighbor)) {
openList.add(neighbor);
}
} }
} }
}
return null; // Kein Weg gefunden
}
private List<Node> getNeighbors(Node node, char[][] grid) {
List<Node> neighbors = new ArrayList<>();
// Überprüfe, ob der nächste Zug innerhalb der Karte liegt
if (currentX < 0 || currentX >= view.width || currentY < 0 || currentY >= view.width) {
// Der nächste Zug liegt außerhalb der Karte, also drehe den Rover um
nextMove = 'a';
} else {
// Der nächste Zug liegt innerhalb der Karte, bewege den Rover dorthin
nextMove = currentDirection;
int[][] directions = {{0, 1}, {0, -1}, {1, 0}, {-1, 0}}; // Rechts, Links, Unten, Oben
for (int[] dir : directions) {
int newX = node.x + dir[0];
int newY = node.y + dir[1];
if (newX >= 0 && newX < grid.length && newY >= 0 && newY < grid.length &&
grid[newY][newX] != '#') {
neighbors.add(new Node(newX, newY));
} }
} }
return nextMove;
return neighbors;
} }
// Hilfsmethode zum Parsen des Kartenscans in ein char-Array
private char[][] parseMap(String data, int width) {
char[][] map = new char[width][width];
String[] lines = data.split("\n");
for (int i = 0; i < width; i++) {
String line = lines[i];
for (int j = 0; j < width; j++) {
map[i][j] = line.charAt(j);
}
private List<Node> reconstructPath(Map<Node, Node> cameFrom, Node current) {
List<Node> path = new ArrayList<>();
path.add(current);
while (cameFrom.containsKey(current)) {
current = cameFrom.get(current);
path.add(current);
} }
return map;
Collections.reverse(path);
return path;
}
private int heuristic(Node node) {
// Verwenden Sie die Manhattan-Distanz als Heuristik, um die tatsächliche Entfernung zum Ziel zu schätzen
return Math.abs(node.x - roverX) + Math.abs(node.y - roverY);
} }
}
private static class Node {
int x;
int y;
int f;
Node(int x, int y) {
this.x = x;
this.y = y;
this.f = 0;
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
Node node = (Node) o;
return x == node.x && y == node.y;
}
@Override
public int hashCode() {
return Objects.hash(x, y);
}
}
public static void main(String[] args) {
EscapeBot escapeBot = new EscapeBot(args);
escapeBot.run();
}
}

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