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@ -3,17 +3,98 @@ package bot;
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import java.util.Scanner;
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public class EscapeBot extends Bot {
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public EscapeBot (String[] args){
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private int currentX = 0;
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private int currentY = 0;
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private int spiralSize = 1;
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private int stepsInCurrentDirection = 0;
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private char currentDirection = 'd'; // Start with moving to the right
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public EscapeBot(String[] args) {
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super(args);
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}
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public static void main (String[] args){
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EscapeBot escapebot = new EscapeBot(args);
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escapebot.run();
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public static void main(String[] args) {
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EscapeBot escapeBot = new EscapeBot(args);
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escapeBot.run();
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}
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@Override
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protected char nextMove(View view) throws Exception { //Strategie: In einer Spirale laufen bis es die Rakete findet
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//Suche nach der Rakete im Spielfeld
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@Override
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protected char nextMove(View view) throws Exception {
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char[][] map = parseMap(view.data, view.width);
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char nextMove = 'w'; // Default move is to go forward
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if (map[currentY][currentX] == 'o') {
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System.out.println("Rakete gefunden!");
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nextMove = 'q'; // Beende die Verbindung, wenn die Rakete gefunden wurde
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} else {
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// Bewegungslogik im Spiralmuster
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switch (currentDirection) {
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case 'd': // Bewege nach rechts
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currentX++;
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break;
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case 's': // Bewege nach unten
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currentY++;
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break;
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case 'a': // Bewege nach links
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currentX--;
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break;
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case 'w': // Bewege nach oben
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currentY--;
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break;
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}
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stepsInCurrentDirection++;
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// Wenn der Rover die maximale Anzahl von Schritten in dieser Richtung erreicht hat
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if (stepsInCurrentDirection == spiralSize) {
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// Ändere die Richtung nach rechts
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switch (currentDirection) {
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case 'd':
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currentDirection = 's';
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break;
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case 's':
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currentDirection = 'a';
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break;
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case 'a':
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currentDirection = 'w';
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break;
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case 'w':
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currentDirection = 'd';
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break;
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}
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// Setze die Anzahl der Schritte in dieser Richtung zurück und erhöhe die Spiralgöße
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stepsInCurrentDirection = 0;
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if (currentDirection == 'd' || currentDirection == 'a') {
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spiralSize++;
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}
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}
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// Überprüfe, ob der nächste Zug innerhalb der Karte liegt
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if (currentX < 0 || currentX >= view.width || currentY < 0 || currentY >= view.width) {
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// Der nächste Zug liegt außerhalb der Karte, also drehe den Rover um
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nextMove = 'a';
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} else {
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// Der nächste Zug liegt innerhalb der Karte, bewege den Rover dorthin
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nextMove = currentDirection;
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}
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}
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return nextMove;
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}
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// Hilfsmethode zum Parsen des Kartenscans in ein char-Array
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private char[][] parseMap(String data, int width) {
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char[][] map = new char[width][width];
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String[] lines = data.split("\n");
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for (int i = 0; i < width; i++) {
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String line = lines[i];
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for (int j = 0; j < width; j++) {
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map[i][j] = line.charAt(j);
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}
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}
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return map;
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}
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}
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