var WebSocketServer = require('ws').Server; var Board = require('./BoardServer'); var Player = require('./Player'); var PORT = 2667; var wss = new WebSocketServer({port: PORT}); var board = new Board(); var events = { incoming: { JOIN_GAME: 'csJoinGame', MARK: 'csMark', QUIT: 'csQuit' }, outgoing: { JOIN_GAME: 'scJoinGame', MARK: 'scMark', SET_TURN: 'scSetTurn', OPPONENT_READY: 'scOpponentReady', GAME_OVER: 'scGameOver', ERROR: 'scError', QUIT: 'scQuit' } }; /** * * @param action * @param data * @returns {*} */ function makeMessage(action, data) { var resp = { action: action, data: data }; return JSON.stringify(resp); } wss.on('connection', function connection(ws) { board.on(Board.events.PLAYER_CONNECTED, function(player) { wss.clients.forEach(function(client) { board.players.forEach(function(player) { client.send(makeMessage(events.outgoing.JOIN_GAME, player)); }); }); }); board.on(Board.events.GAME_READY, function(player) { wss.clients.forEach(function(client) { client.send(makeMessage(events.outgoing.SET_TURN, player)); }); }); board.on(Board.events.CUP_MARKED, function(event) { wss.clients.forEach(function(client) { client.send(makeMessage(events.outgoing.MARK, event)); }); }); board.on(Board.events.CHANGE_TURN, function(player) { wss.clients.forEach(function(client) { client.send(makeMessage(events.outgoing.SET_TURN, player)); }); }); board.on(Board.events.WINNER, function(event) { wss.clients.forEach(function(client) { client.send(makeMessage(events.outgoing.GAME_OVER, event)); }); }); ws.on('message', function incoming(msg) { try { var msg = JSON.parse(msg); } catch (error) { ws.send(makeMessage(events.outgoing.ERROR, 'Invalid action')); return; } try { switch (msg.action) { case events.incoming.JOIN_GAME: var player = new Player(board.players.length + 1, board.players.length === 0 ? '1' : '2', msg.data); board.addPlayer(player); break; case events.incoming.MARK: if (board.checkTurn(msg.data.playerId)) { var player = board.players.filter(function(player){ return player.id == msg.data.playerId; }).pop(); board.mark(msg.data.cupId); } break; case events.incoming.QUIT: board = new Board(); wss.clients.forEach(function(client){ client.send(makeMessage(events.outgoing.QUIT, {})); }); break; } } catch (error) { ws.send(makeMessage(events.outgoing.ERROR, error.message)); } }); }); console.log('Listening on port %d', PORT);