// == UTF16-BE codec. ========================================================== exports.utf16be = function(options) { return { encoder: utf16beEncoder, decoder: utf16beDecoder, bom: new Buffer([0xFE, 0xFF]), }; }; // -- Encoding function utf16beEncoder(options) { return { write: utf16beEncoderWrite, end: function() {}, } } function utf16beEncoderWrite(str) { var buf = new Buffer(str, 'ucs2'); for (var i = 0; i < buf.length; i += 2) { var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp; } return buf; } // -- Decoding function utf16beDecoder(options) { return { write: utf16beDecoderWrite, end: function() {}, overflowByte: -1, }; } function utf16beDecoderWrite(buf) { if (buf.length == 0) return ''; var buf2 = new Buffer(buf.length + 1), i = 0, j = 0; if (this.overflowByte !== -1) { buf2[0] = buf[0]; buf2[1] = this.overflowByte; i = 1; j = 2; } for (; i < buf.length-1; i += 2, j+= 2) { buf2[j] = buf[i+1]; buf2[j+1] = buf[i]; } this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1; return buf2.slice(0, j).toString('ucs2'); } // == UTF-16 codec ============================================================= // Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic. // Defaults to UTF-16BE, according to RFC 2781, although it is against some industry practices, see // http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le // Decoder default can be changed: iconv.decode(buf, 'utf16', {default: 'utf-16le'}); // Encoder prepends BOM and uses UTF-16BE. // Endianness can also be changed: iconv.encode(str, 'utf16', {use: 'utf-16le'}); exports.utf16 = function(options) { return { encoder: utf16Encoder, decoder: utf16Decoder, getCodec: options.iconv.getCodec, }; }; // -- Encoding function utf16Encoder(options) { options = options || {}; var codec = this.getCodec(options.use || 'utf-16be'); if (!codec.bom) throw new Error("iconv-lite: in UTF-16 encoder, 'use' parameter should be either UTF-16BE or UTF16-LE."); return { write: utf16EncoderWrite, end: utf16EncoderEnd, bom: codec.bom, internalEncoder: codec.encoder(options), }; } function utf16EncoderWrite(str) { var buf = this.internalEncoder.write(str); if (this.bom) { buf = Buffer.concat([this.bom, buf]); this.bom = null; } return buf; } function utf16EncoderEnd() { return this.internalEncoder.end(); } // -- Decoding function utf16Decoder(options) { return { write: utf16DecoderWrite, end: utf16DecoderEnd, internalDecoder: null, initialBytes: [], initialBytesLen: 0, options: options || {}, getCodec: this.getCodec, }; } function utf16DecoderWrite(buf) { if (this.internalDecoder) return this.internalDecoder.write(buf); // Codec is not chosen yet. Accumulate initial bytes. this.initialBytes.push(buf); this.initialBytesLen += buf.length; if (this.initialBytesLen < 16) // We need > 2 bytes to use space heuristic (see below) return ''; // We have enough bytes -> decide endianness. return utf16DecoderDecideEndianness.call(this); } function utf16DecoderEnd() { if (this.internalDecoder) return this.internalDecoder.end(); var res = utf16DecoderDecideEndianness.call(this); var trail; if (this.internalDecoder) trail = this.internalDecoder.end(); return (trail && trail.length > 0) ? (res + trail) : res; } function utf16DecoderDecideEndianness() { var buf = Buffer.concat(this.initialBytes); this.initialBytes.length = this.initialBytesLen = 0; if (buf.length < 2) return ''; // Not a valid UTF-16 sequence anyway. // Default encoding. var enc = this.options.default || 'utf-16be'; // Check BOM. if (buf[0] == 0xFE && buf[1] == 0xFF) { // UTF-16BE BOM enc = 'utf-16be'; buf = buf.slice(2); } else if (buf[0] == 0xFF && buf[1] == 0xFE) { // UTF-16LE BOM enc = 'utf-16le'; buf = buf.slice(2); } else { // No BOM found. Try to deduce encoding from initial content. // Most of the time, the content has spaces (U+0020), but the opposite (U+2000) is very uncommon. // So, we count spaces as if it was LE or BE, and decide from that. var spaces = [0, 0], // Counts of space chars in both positions _len = Math.min(buf.length - (buf.length % 2), 64); // Len is always even. for (var i = 0; i < _len; i += 2) { if (buf[i] == 0x00 && buf[i+1] == 0x20) spaces[0]++; if (buf[i] == 0x20 && buf[i+1] == 0x00) spaces[1]++; } if (spaces[0] > 0 && spaces[1] == 0) enc = 'utf-16be'; else if (spaces[0] == 0 && spaces[1] > 0) enc = 'utf-16le'; } this.internalDecoder = this.getCodec(enc).decoder(this.options); return this.internalDecoder.write(buf); }