// == Extend Node primitives to use iconv-lite ================================= module.exports = function (iconv) { var original = undefined; // Place to keep original methods. iconv.extendNodeEncodings = function extendNodeEncodings() { if (original) return; original = {}; var nodeNativeEncodings = { 'hex': true, 'utf8': true, 'utf-8': true, 'ascii': true, 'binary': true, 'base64': true, 'ucs2': true, 'ucs-2': true, 'utf16le': true, 'utf-16le': true, }; Buffer.isNativeEncoding = function(enc) { return nodeNativeEncodings[enc && enc.toLowerCase()]; } // -- SlowBuffer ----------------------------------------------------------- var SlowBuffer = require('buffer').SlowBuffer; original.SlowBufferToString = SlowBuffer.prototype.toString; SlowBuffer.prototype.toString = function(encoding, start, end) { encoding = String(encoding || 'utf8').toLowerCase(); start = +start || 0; if (typeof end !== 'number') end = this.length; // Fastpath empty strings if (+end == start) return ''; // Use native conversion when possible if (Buffer.isNativeEncoding(encoding)) return original.SlowBufferToString.call(this, encoding, start, end); // Otherwise, use our decoding method. if (typeof start == 'undefined') start = 0; if (typeof end == 'undefined') end = this.length; return iconv.decode(this.slice(start, end), encoding); } original.SlowBufferWrite = SlowBuffer.prototype.write; SlowBuffer.prototype.write = function(string, offset, length, encoding) { // Support both (string, offset, length, encoding) // and the legacy (string, encoding, offset, length) if (isFinite(offset)) { if (!isFinite(length)) { encoding = length; length = undefined; } } else { // legacy var swap = encoding; encoding = offset; offset = length; length = swap; } offset = +offset || 0; var remaining = this.length - offset; if (!length) { length = remaining; } else { length = +length; if (length > remaining) { length = remaining; } } encoding = String(encoding || 'utf8').toLowerCase(); // Use native conversion when possible if (Buffer.isNativeEncoding(encoding)) return original.SlowBufferWrite.call(this, string, offset, length, encoding); if (string.length > 0 && (length < 0 || offset < 0)) throw new RangeError('attempt to write beyond buffer bounds'); // Otherwise, use our encoding method. var buf = iconv.encode(string, encoding); if (buf.length < length) length = buf.length; buf.copy(this, offset, 0, length); return length; } // -- Buffer --------------------------------------------------------------- original.BufferIsEncoding = Buffer.isEncoding; Buffer.isEncoding = function(encoding) { return Buffer.isNativeEncoding(encoding) || iconv.encodingExists(encoding); } original.BufferByteLength = Buffer.byteLength; Buffer.byteLength = SlowBuffer.byteLength = function(str, encoding) { encoding = String(encoding || 'utf8').toLowerCase(); // Use native conversion when possible if (Buffer.isNativeEncoding(encoding)) return original.BufferByteLength.call(this, str, encoding); // Slow, I know, but we don't have a better way yet. return iconv.encode(str, encoding).length; } original.BufferToString = Buffer.prototype.toString; Buffer.prototype.toString = function(encoding, start, end) { encoding = String(encoding || 'utf8').toLowerCase(); // Use native conversion when possible if (Buffer.isNativeEncoding(encoding)) return original.BufferToString.call(this, encoding, start, end); // Otherwise, use our decoding method. if (typeof start == 'undefined') start = 0; if (typeof end == 'undefined') end = this.length; return iconv.decode(this.slice(start, end), encoding); } original.BufferWrite = Buffer.prototype.write; Buffer.prototype.write = function(string, offset, length, encoding) { var _offset = offset, _length = length, _encoding = encoding; // Support both (string, offset, length, encoding) // and the legacy (string, encoding, offset, length) if (isFinite(offset)) { if (!isFinite(length)) { encoding = length; length = undefined; } } else { // legacy var swap = encoding; encoding = offset; offset = length; length = swap; } encoding = String(encoding || 'utf8').toLowerCase(); // Use native conversion when possible if (Buffer.isNativeEncoding(encoding)) return original.BufferWrite.call(this, string, _offset, _length, _encoding); offset = +offset || 0; var remaining = this.length - offset; if (!length) { length = remaining; } else { length = +length; if (length > remaining) { length = remaining; } } if (string.length > 0 && (length < 0 || offset < 0)) throw new RangeError('attempt to write beyond buffer bounds'); // Otherwise, use our encoding method. var buf = iconv.encode(string, encoding); if (buf.length < length) length = buf.length; buf.copy(this, offset, 0, length); return length; // TODO: Set _charsWritten. } // -- Readable ------------------------------------------------------------- if (iconv.supportsStreams) { var Readable = require('stream').Readable; original.ReadableSetEncoding = Readable.prototype.setEncoding; Readable.prototype.setEncoding = function setEncoding(enc, options) { // Try to use original function when possible. if (Buffer.isNativeEncoding(enc)) return original.ReadableSetEncoding.call(this, enc); // Try to use our own decoder, it has the same interface. this._readableState.decoder = iconv.getCodec(enc).decoder(options); this._readableState.encoding = enc; } Readable.prototype.collect = iconv._collect; } } // Remove iconv-lite Node primitive extensions. iconv.undoExtendNodeEncodings = function undoExtendNodeEncodings() { if (!original) throw new Error("require('iconv-lite').undoExtendNodeEncodings(): Nothing to undo; extendNodeEncodings() is not called.") delete Buffer.isNativeEncoding; var SlowBuffer = require('buffer').SlowBuffer; SlowBuffer.prototype.toString = original.SlowBufferToString; SlowBuffer.prototype.write = original.SlowBufferWrite; Buffer.isEncoding = original.BufferIsEncoding; Buffer.byteLength = original.BufferByteLength; Buffer.prototype.toString = original.BufferToString; Buffer.prototype.write = original.BufferWrite; if (iconv.supportsStreams) { var Readable = require('stream').Readable; Readable.prototype.setEncoding = original.ReadableSetEncoding; delete Readable.prototype.collect; } original = undefined; } }