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No commits in common. "8f3ee7b9d77c79e4c07111987879b866dec5ccec" and "dcc90edfa3b55288ff87318ad16d416264f2470d" have entirely different histories.

17 changed files with 107 additions and 189 deletions

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doble.exe

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@ -1,5 +1,3 @@
Silvana;9944
hannes;9910
silvana;9865
player2;4983
player1;3999

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main.o

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@ -1,66 +1,66 @@
CC = gcc
FLAGS = -g -Wall -lm
ifeq ($(OS),Windows_NT)
include makefile_windows.variables
else
UNAME = $(shell uname)
ifeq ($(UNAME),Linux)
include makefile_linux.variables
else
include makefile_mac.variables
endif
endif
raylibfolder = ./raylib
unityfolder = ./unity
FLAGS = -g -Wall -I$(unityfolder)
ifeq ($(OS),Windows_NT)
include makefile_windows.variables
else
UNAME := $(shell uname)
ifeq ($(UNAME),Linux)
include makefile_linux.variables
else
include makefile_mac.variables
endif
endif
# --------------------------
# Objektdateien
# Initiales Programm bauen (zum ausprobieren)
# --------------------------
program_obj_files := stack.o bintree.o numbers.o timer.o highscore.o
%.o: %.c
$(CC) $(FLAGS) -c $< -o $@
doble: main.o $(program_obj_files)
$(CC) $(FLAGS) $^ -o doble
doble_initial:
$(CC) -o doble_initial $(BINARIES)/libdoble_complete.a
# --------------------------
# Selbst implementiertes Programm bauen
# --------------------------
program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
doble : main.o $(program_obj_files)
$(CC) $(FLAGS) $^ -o doble
$(program_obj_filesobj_files): %.o: %.c
$(CC) -c $(FLAGS) $^ -o $@
# --------------------------
# Unit Tests
# --------------------------
unity_src = $(unityfolder)/unity.c
unitTests:
@echo "needs to be implemented"
unitTests: numbersTest stackTest bintreeTest
# ./runNumbersTest
# ./runStackTest
./runBintreeTest
numbersTest: numbers.o bintree.o stack.o numbersTest.c $(unity_src)
$(CC) $(CFLAGS) $(LDFLAGS) -I$(unityfolder) $^ -o runNumbersTest
binTreeTest: stack.o bintree.o binTreeTest.c $(unityfolder)/unity.c
$(CC) $(FLAGS) -o runbinTreeTest binTreeTest.c bintree.o stack.o $(unityfolder)/unity.c
stackTest: stack.o stackTest.c $(unity_src)
$(CC) $(CFLAGS) $(LDFLAGS) -I$(unityfolder) $^ -o runStackTests
binTreeTest: bintree.o binTreeTest.c $(unity_src) stack.o
$(CC) $(CFLAGS) $(LDFLAGS) -I$(unityfolder) $^ -o runBinTreeTest
test_numbers: numbers_no_tree.o bintree.o stack.o test_numbers.c $(unityfolder)/unity.c
$(CC) $(FLAGS) -o run_numbersTests test_numbers.c numbers_no_tree.o bintree.o stack.o $(unityfolder)/unity.c
%.o: %.c
$(CC) -c $(CFLAGS) $< -o $@
test_stack: stack.o test_stack.c $(unityfolder)/unity.c
$(CC) $(FLAGS) -o runstackTests test_stack.c stack.o $(unityfolder)/unity.c
# --------------------------
# Cleaning
# Clean
# --------------------------
clean:
ifeq ($(OS),Windows_NT)
del /f *.o doble runstackTests run_numbersTests runbintreeTests
del /f *.o doble
else
rm -f *.o doble runstackTests run_numbersTests runbintreeTests
endif
rm -f *.o doble
endif

121
numbers.c
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@ -17,88 +17,85 @@
// Returns len random numbers between 1 and 2*len in random order,
// all different, except for exactly one duplicate (two entries the same).
// Uses your binary search tree implementation to check for duplicates while generating numbers.
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "numbers.h"
#include "bintree.h"
int compareFct(const void *a, const void *b)
{
return (*(int *)a > *(int *)b) - (*(int *)a < *(int *)b); // a und b werden in int konvertiert und deren Werte miteinander verglichen
// returns 1 for a>b or -1 for a<b
// in bintree.c wird ueberprueft, ob compare eine positive oder eine negative Zahl zurueckgibt,
// wenn a groeßer b, positiv und dann wird links nach Teilbauemen gesucht
}
// Erzeugt len Zufallszahlen zwischen 1 und 2*len
// alle einzigartig, außer genau ein Duplikat
unsigned int *createNumbers(unsigned int len)
{
if (len < 2)
return NULL;
if (len < 2)
return NULL;
srand((unsigned int)time(NULL));
srand(time(NULL));
unsigned int *numbers = malloc(len * sizeof(unsigned int));
if (!numbers)
return NULL;
TreeNode *root = NULL; // Baum anfänglich leer
unsigned int count = 0;
unsigned int *numbers = malloc(len * sizeof(unsigned int));
if (!numbers)
return NULL;
// Zufallszahlen generieren, bis das Array voll ist
while (count < len)
{
unsigned int random = (rand() % (2 * len)) + 1;
int duplicate = 0; // Anfangswert für Duplikat-Check
TreeNode *root = NULL; // Baum anfänglich leer
unsigned int count = 0;
root = addToTree(root, &random, sizeof(random), compareFct, &duplicate);
// Zufallszahlen generieren, bis das Array voll ist
while (count < len) {
unsigned int random = (rand() % (2 * len)) + 1;
if (root == NULL)
{
free(numbers);
return NULL;
}
int duplicate = 0; // Anfangswert für Duplikat-Check
root = addToTree(root, &random, sizeof(random), compareFct, &duplicate);
if (!duplicate)
{
numbers[count++] = random;
}
// duplicate == 1 → Zahl existiert schon, neue Zahl generieren
if (root == NULL) {
free(numbers);
return NULL;
}
// genau ein Duplikat erzeugen
unsigned int idx1 = rand() % len;
unsigned int idx2 = rand() % len;
while (idx2 == idx1)
idx2 = rand() % len;
if (!duplicate) { // Zahl war neu → ins Array einfügen
numbers[count++] = random;
}
// duplicate == 1 → Zahl existiert schon, neue Zahl generieren
}
numbers[idx2] = numbers[idx1];
// Jetzt len eindeutige Zahlen erzeugt → ein Duplikat erzwingen
unsigned int idx1 = rand() % len;
unsigned int idx2 = rand() % len;
while (idx2 == idx1) // sicherstellen, dass es eine andere Position ist
idx2 = rand() % len;
// Baum wieder freigeben
clearTree(root);
numbers[idx2] = numbers[idx1];
return numbers;
// Baum wieder freigeben
clearTree(root);
return numbers;
}
// Jetzt len eindeutige Zahlen erzeugt ⇒ wir müssen ein Duplikat erzwingen
unsigned int idx1 = rand() % len;
unsigned int idx2 = rand() % len;
while (idx2 == idx1)
idx2 = rand() % len;
numbers[idx2] = numbers[idx1]; // zweites Exemplar
clearTree(root);
return numbers;
}
// findet die eine doppelte Zahl im Array
// Returns only the only number in numbers which is present twice. Returns zero on errors.
unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
{
if (!numbers || len < 2)
return 0;
for (unsigned int i = 0; i < len; i++)
if(len>0)
{
for (unsigned int j = i + 1; j < len; j++)
{
if (numbers[i] == numbers[j])
return numbers[i];
}
unsigned int duplicate = 0;
for(unsigned int i=0;i<len;i++)
{
unsigned int v1 = numbers[i];
for(unsigned int j=i+1;j<len;j++)
{
unsigned int v2 = numbers[j];
if(v1==v2)
{
return v1;
}
}
}
}
return 0;
return 0;
}

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@ -1,8 +1,6 @@
#ifndef NUMBERS_H
#define NUMBERS_H
int compareFct(const void *a, const void *b);
// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
// creating random numbers.

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numbers.o

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19
stack.c
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@ -10,11 +10,7 @@
// Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data)
{
if (!data)
{
return stack; //Nichts pushen
}
//if(stack && data){
if(stack && data){
StackNode *t = (StackNode *)malloc(sizeof(StackNode));
if(!t)
{
@ -23,7 +19,7 @@ StackNode *push(StackNode *stack, void *data)
t->next = stack;
t->data = data;
return t; //Gibt den ersten StackNode des Stacks zurueck
//}
}
return NULL;
}
@ -31,11 +27,12 @@ StackNode *push(StackNode *stack, void *data)
// freed by caller.)
StackNode *pop(StackNode *stack)
{
if(stack == NULL)
if(stack)
{
return NULL;
StackNode *t = stack->next; //Naechstes Element im Stack wird erstes Element
free(stack);
return t;
}
return stack->next;
}
// Returns the data of the top element.
@ -53,8 +50,8 @@ void clearStack(StackNode *stack)
{
while(stack)
{
StackNode *tmp = stack; //merkt sich den momentanen obersten Knoten
stack = stack->next; //setzt den obersten Knoten auf den Zweiten im Stack
StackNode *tmp = stack;
stack = stack->next;
free(tmp->data);
free(tmp);
}

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stack.o

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@ -1,72 +0,0 @@
#include <stdlib.h>
#include <stdio.h>
#include "stack.h"
//Testfunkionen zu push, pull, top & clearStack schreiben
void setUp()
{
}
void tearDown()
{
}
void test(char *name, int condition) {
if (condition) {
printf("[OK] %s\n", name);
} else {
printf("[FAIL] %s\n", name);
}
}
int main() {
StackNode *stack = NULL;
// Werte dynamisch anlegen
int *val1 = malloc(sizeof(int));
*val1 = 5;
stack = push(stack, val1);
test("push(5) legt 5 oben auf den Stack", *(int*)stack->data == 5);
int *val2 = malloc(sizeof(int));
*val2 = 6;
stack = push(stack, val2);
test("push(6) legt 6 oben auf den Stack", *(int*)stack->data == 6);
int *val3 = malloc(sizeof(int));
*val3 = 24;
stack = push(stack, val3);
test("push(24) legt 24 oben auf den Stack", *(int*)stack->data == 24);
// Test top()
int t = *(int*)top(stack);
test("top() liefert 24", t == 24);
// Test pop()
StackNode *tmp;
tmp = stack;
stack = pop(stack);
free(tmp->data); // Daten freigeben
free(tmp); // Knoten freigeben
test("pop() entfernt 24, 6 ist jetzt oben", *(int*)stack->data == 6);
tmp = stack;
stack = pop(stack);
free(tmp->data);
free(tmp);
test("pop() entfernt 6, 5 ist jetzt oben", *(int*)stack->data == 5);
tmp = stack;
stack = pop(stack);
free(tmp->data);
free(tmp);
test("pop() entfernt 5, Stack ist jetzt leer", stack == NULL);
// Am Ende Stack leeren (falls noch Elemente übrig)
clearStack(stack);
return 0;
}

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timer.o

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