generated from freudenreichan/info2Praktikum-DobleSpiel
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8f3ee7b9d7
...
dcc90edfa3
BIN
highscore.o
BIN
highscore.o
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@ -1,5 +1,3 @@
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Silvana;9944
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hannes;9910
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silvana;9865
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player2;4983
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player1;3999
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78
makefile
78
makefile
@ -1,66 +1,66 @@
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CC = gcc
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FLAGS = -g -Wall -lm
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ifeq ($(OS),Windows_NT)
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include makefile_windows.variables
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else
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UNAME = $(shell uname)
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ifeq ($(UNAME),Linux)
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include makefile_linux.variables
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else
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include makefile_mac.variables
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endif
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endif
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raylibfolder = ./raylib
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unityfolder = ./unity
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FLAGS = -g -Wall -I$(unityfolder)
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ifeq ($(OS),Windows_NT)
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include makefile_windows.variables
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else
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UNAME := $(shell uname)
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ifeq ($(UNAME),Linux)
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include makefile_linux.variables
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else
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include makefile_mac.variables
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endif
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endif
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# --------------------------
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# Objektdateien
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# Initiales Programm bauen (zum ausprobieren)
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# --------------------------
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program_obj_files := stack.o bintree.o numbers.o timer.o highscore.o
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%.o: %.c
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$(CC) $(FLAGS) -c $< -o $@
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doble: main.o $(program_obj_files)
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$(CC) $(FLAGS) $^ -o doble
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doble_initial:
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$(CC) -o doble_initial $(BINARIES)/libdoble_complete.a
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# --------------------------
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# Selbst implementiertes Programm bauen
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# --------------------------
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program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
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doble : main.o $(program_obj_files)
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$(CC) $(FLAGS) $^ -o doble
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$(program_obj_filesobj_files): %.o: %.c
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$(CC) -c $(FLAGS) $^ -o $@
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# --------------------------
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# Unit Tests
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# --------------------------
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unity_src = $(unityfolder)/unity.c
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unitTests:
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@echo "needs to be implemented"
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unitTests: numbersTest stackTest bintreeTest
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# ./runNumbersTest
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# ./runStackTest
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./runBintreeTest
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numbersTest: numbers.o bintree.o stack.o numbersTest.c $(unity_src)
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$(CC) $(CFLAGS) $(LDFLAGS) -I$(unityfolder) $^ -o runNumbersTest
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binTreeTest: stack.o bintree.o binTreeTest.c $(unityfolder)/unity.c
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$(CC) $(FLAGS) -o runbinTreeTest binTreeTest.c bintree.o stack.o $(unityfolder)/unity.c
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stackTest: stack.o stackTest.c $(unity_src)
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$(CC) $(CFLAGS) $(LDFLAGS) -I$(unityfolder) $^ -o runStackTests
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binTreeTest: bintree.o binTreeTest.c $(unity_src) stack.o
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$(CC) $(CFLAGS) $(LDFLAGS) -I$(unityfolder) $^ -o runBinTreeTest
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test_numbers: numbers_no_tree.o bintree.o stack.o test_numbers.c $(unityfolder)/unity.c
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$(CC) $(FLAGS) -o run_numbersTests test_numbers.c numbers_no_tree.o bintree.o stack.o $(unityfolder)/unity.c
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%.o: %.c
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$(CC) -c $(CFLAGS) $< -o $@
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test_stack: stack.o test_stack.c $(unityfolder)/unity.c
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$(CC) $(FLAGS) -o runstackTests test_stack.c stack.o $(unityfolder)/unity.c
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# --------------------------
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# Cleaning
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# Clean
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# --------------------------
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clean:
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ifeq ($(OS),Windows_NT)
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del /f *.o doble runstackTests run_numbersTests runbintreeTests
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del /f *.o doble
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else
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rm -f *.o doble runstackTests run_numbersTests runbintreeTests
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rm -f *.o doble
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endif
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121
numbers.c
121
numbers.c
@ -17,88 +17,85 @@
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// Returns len random numbers between 1 and 2*len in random order,
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// all different, except for exactly one duplicate (two entries the same).
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// Uses your binary search tree implementation to check for duplicates while generating numbers.
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#include "numbers.h"
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#include "bintree.h"
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int compareFct(const void *a, const void *b)
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{
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return (*(int *)a > *(int *)b) - (*(int *)a < *(int *)b); // a und b werden in int konvertiert und deren Werte miteinander verglichen
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// returns 1 for a>b or -1 for a<b
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// in bintree.c wird ueberprueft, ob compare eine positive oder eine negative Zahl zurueckgibt,
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// wenn a groeßer b, positiv und dann wird links nach Teilbauemen gesucht
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}
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// Erzeugt len Zufallszahlen zwischen 1 und 2*len
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// alle einzigartig, außer genau ein Duplikat
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unsigned int *createNumbers(unsigned int len)
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{
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if (len < 2)
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return NULL;
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if (len < 2)
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return NULL;
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srand((unsigned int)time(NULL));
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srand(time(NULL));
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unsigned int *numbers = malloc(len * sizeof(unsigned int));
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if (!numbers)
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return NULL;
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TreeNode *root = NULL; // Baum anfänglich leer
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unsigned int count = 0;
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unsigned int *numbers = malloc(len * sizeof(unsigned int));
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if (!numbers)
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return NULL;
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// Zufallszahlen generieren, bis das Array voll ist
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while (count < len)
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{
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unsigned int random = (rand() % (2 * len)) + 1;
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int duplicate = 0; // Anfangswert für Duplikat-Check
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TreeNode *root = NULL; // Baum anfänglich leer
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unsigned int count = 0;
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root = addToTree(root, &random, sizeof(random), compareFct, &duplicate);
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// Zufallszahlen generieren, bis das Array voll ist
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while (count < len) {
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unsigned int random = (rand() % (2 * len)) + 1;
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if (root == NULL)
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{
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free(numbers);
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return NULL;
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}
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int duplicate = 0; // Anfangswert für Duplikat-Check
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root = addToTree(root, &random, sizeof(random), compareFct, &duplicate);
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if (!duplicate)
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{
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numbers[count++] = random;
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}
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// duplicate == 1 → Zahl existiert schon, neue Zahl generieren
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if (root == NULL) {
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free(numbers);
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return NULL;
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}
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// genau ein Duplikat erzeugen
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unsigned int idx1 = rand() % len;
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unsigned int idx2 = rand() % len;
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while (idx2 == idx1)
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idx2 = rand() % len;
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if (!duplicate) { // Zahl war neu → ins Array einfügen
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numbers[count++] = random;
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}
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// duplicate == 1 → Zahl existiert schon, neue Zahl generieren
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}
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numbers[idx2] = numbers[idx1];
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// Jetzt len eindeutige Zahlen erzeugt → ein Duplikat erzwingen
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unsigned int idx1 = rand() % len;
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unsigned int idx2 = rand() % len;
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while (idx2 == idx1) // sicherstellen, dass es eine andere Position ist
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idx2 = rand() % len;
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// Baum wieder freigeben
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clearTree(root);
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numbers[idx2] = numbers[idx1];
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return numbers;
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// Baum wieder freigeben
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clearTree(root);
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return numbers;
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}
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// Jetzt len eindeutige Zahlen erzeugt ⇒ wir müssen ein Duplikat erzwingen
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unsigned int idx1 = rand() % len;
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unsigned int idx2 = rand() % len;
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while (idx2 == idx1)
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idx2 = rand() % len;
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numbers[idx2] = numbers[idx1]; // zweites Exemplar
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clearTree(root);
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return numbers;
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}
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// findet die eine doppelte Zahl im Array
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// Returns only the only number in numbers which is present twice. Returns zero on errors.
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unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
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{
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if (!numbers || len < 2)
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return 0;
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for (unsigned int i = 0; i < len; i++)
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if(len>0)
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{
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for (unsigned int j = i + 1; j < len; j++)
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{
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if (numbers[i] == numbers[j])
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return numbers[i];
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}
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unsigned int duplicate = 0;
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for(unsigned int i=0;i<len;i++)
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{
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unsigned int v1 = numbers[i];
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for(unsigned int j=i+1;j<len;j++)
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{
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unsigned int v2 = numbers[j];
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if(v1==v2)
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{
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return v1;
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}
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}
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}
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}
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return 0;
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return 0;
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}
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@ -1,8 +1,6 @@
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#ifndef NUMBERS_H
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#define NUMBERS_H
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int compareFct(const void *a, const void *b);
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// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
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// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
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// creating random numbers.
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Binary file not shown.
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19
stack.c
19
stack.c
@ -10,11 +10,7 @@
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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if (!data)
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{
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return stack; //Nichts pushen
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}
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//if(stack && data){
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if(stack && data){
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StackNode *t = (StackNode *)malloc(sizeof(StackNode));
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if(!t)
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{
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@ -23,7 +19,7 @@ StackNode *push(StackNode *stack, void *data)
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t->next = stack;
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t->data = data;
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return t; //Gibt den ersten StackNode des Stacks zurueck
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//}
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}
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return NULL;
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}
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@ -31,11 +27,12 @@ StackNode *push(StackNode *stack, void *data)
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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if(stack == NULL)
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if(stack)
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{
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return NULL;
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StackNode *t = stack->next; //Naechstes Element im Stack wird erstes Element
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free(stack);
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return t;
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}
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return stack->next;
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}
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// Returns the data of the top element.
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@ -53,8 +50,8 @@ void clearStack(StackNode *stack)
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{
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while(stack)
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{
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StackNode *tmp = stack; //merkt sich den momentanen obersten Knoten
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stack = stack->next; //setzt den obersten Knoten auf den Zweiten im Stack
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StackNode *tmp = stack;
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stack = stack->next;
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free(tmp->data);
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free(tmp);
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}
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72
test_stack.c
72
test_stack.c
@ -1,72 +0,0 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include "stack.h"
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//Testfunkionen zu push, pull, top & clearStack schreiben
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void setUp()
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{
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}
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void tearDown()
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{
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}
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void test(char *name, int condition) {
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if (condition) {
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printf("[OK] %s\n", name);
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} else {
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printf("[FAIL] %s\n", name);
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}
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}
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int main() {
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StackNode *stack = NULL;
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// Werte dynamisch anlegen
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int *val1 = malloc(sizeof(int));
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*val1 = 5;
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stack = push(stack, val1);
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test("push(5) legt 5 oben auf den Stack", *(int*)stack->data == 5);
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int *val2 = malloc(sizeof(int));
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*val2 = 6;
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stack = push(stack, val2);
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test("push(6) legt 6 oben auf den Stack", *(int*)stack->data == 6);
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int *val3 = malloc(sizeof(int));
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*val3 = 24;
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stack = push(stack, val3);
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test("push(24) legt 24 oben auf den Stack", *(int*)stack->data == 24);
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// Test top()
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int t = *(int*)top(stack);
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test("top() liefert 24", t == 24);
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// Test pop()
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StackNode *tmp;
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tmp = stack;
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stack = pop(stack);
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free(tmp->data); // Daten freigeben
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free(tmp); // Knoten freigeben
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test("pop() entfernt 24, 6 ist jetzt oben", *(int*)stack->data == 6);
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tmp = stack;
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stack = pop(stack);
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free(tmp->data);
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free(tmp);
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test("pop() entfernt 6, 5 ist jetzt oben", *(int*)stack->data == 5);
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tmp = stack;
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stack = pop(stack);
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free(tmp->data);
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free(tmp);
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test("pop() entfernt 5, Stack ist jetzt leer", stack == NULL);
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// Am Ende Stack leeren (falls noch Elemente übrig)
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clearStack(stack);
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return 0;
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}
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