Alle Unittests erfolgreich bestanden
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matrix.c
40
matrix.c
@ -6,30 +6,39 @@
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Matrix createMatrix(unsigned int rows, unsigned int cols)
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{
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if(rows && cols){
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Matrix matrix;
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matrix.rows = rows;
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matrix.cols = cols;
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matrix.buffer = malloc(rows * cols * sizeof(MatrixType));
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matrix.buffer = malloc(rows * cols * sizeof(MatrixType));
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if (!matrix.buffer) {
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matrix.rows = 0;
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matrix.cols = 0;
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return matrix; // malloc ist fehlgeschlagen
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}
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for (int i = 0; i < (rows * cols); i++)
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matrix.buffer[i] = 0;
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return matrix;
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}
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Matrix matrix;
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matrix.rows = 0;
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matrix.cols = 0;
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matrix.buffer = 0;
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return matrix;
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}
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void clearMatrix(Matrix *matrix)
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{
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int rowsM = matrix->rows;
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int colsM = matrix->cols;
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for(int i = 0; i < rowsM; i++)
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{
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for(int j = 0; j < colsM; j++)
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{
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matrix->buffer[i * colsM + j] = 0;
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}
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}
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free(matrix->buffer);
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matrix->buffer = NULL;
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matrix->rows = 0;
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matrix->cols = 0;
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}
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void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
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@ -39,7 +48,10 @@ void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned
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MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
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{
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return matrix.buffer[rowIdx * matrix.cols + colIdx];
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if(rowIdx >= matrix.rows || colIdx >= matrix.cols){
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return UNDEFINED_MATRIX_VALUE;
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}
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return matrix.buffer[rowIdx * matrix.cols + colIdx];
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}
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Matrix add(const Matrix matrix1, const Matrix matrix2)
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@ -48,9 +60,9 @@ Matrix add(const Matrix matrix1, const Matrix matrix2)
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int rows2 = rows(matrix2);
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int cols1 = cols(matrix1);
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int cols2 = cols(matrix2);
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if((rows1 == 1 || rows2 == 1) && cols1 == cols2) //Broadcasting
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if((cols1 == 1 || cols2 == 1) && rows1 == rows2) //Broadcasting
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{
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if(rows1 == 1) //Wenn die erste Matrix der Vektor ist
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if(cols1 == 1) //Wenn die erste Matrix der Vektor ist
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{
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return broadcasting(matrix1, matrix2);
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}
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@ -90,7 +102,7 @@ Matrix broadcasting(const Matrix vektor, const Matrix matrix)
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{
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for(int j = 0; j < colsM; j++){
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wert = getMatrixAt(matrix, i, j);
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koordinate = getMatrixAt(vektor, j, 0);
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koordinate = getMatrixAt(vektor, i, 0);
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setMatrixAt((koordinate + wert), result, i, j);
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}
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}
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