stack, with error
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242c0e8e26
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30
stack.c
30
stack.c
@ -10,24 +10,54 @@
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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// Neues Stack-Element erstellen
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StackNode *newNode = malloc(sizeof(StackNode));
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if (!newNode) {
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return stack; // oder NULL, je nach Fehlerstrategie
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}
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newNode->data = data;
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newNode->next = stack; // bisheriger Stack wird nach unten geschoben
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return newNode; // neuer Kopf des Stacks
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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if (stack == NULL)
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return NULL;
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StackNode *newTop = stack->next;
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// Daten gehen verloren!
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// Caller KANN sie nicht freigeben.
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free(stack);
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return newTop;
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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{
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if (stack == NULL)
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return NULL; // kein Element im Stack
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return stack->data;
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}
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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{
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StackNode *current = stack;
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while (current != NULL)
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{
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StackNode *next = current->next;
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free(current);
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current = next;
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}
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}
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4
stack.h
4
stack.h
@ -8,6 +8,10 @@ The latest element is taken from the stack. */
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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typedef struct Node {
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void *data;
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struct Node *next;
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} StackNode;
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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92
test_stack.c
Normal file
92
test_stack.c
Normal file
@ -0,0 +1,92 @@
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#include <stdlib.h>
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#include "stack.h"
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#include "unity.h"
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void test_push_and_top(void);
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void test_pop(void);
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void test_clearStack(void);
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void setUp(void) {}
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void tearDown(void) {}
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int main(void)
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{
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UNITY_BEGIN();
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RUN_TEST(test_push_and_top);
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RUN_TEST(test_pop);
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RUN_TEST(test_clearStack);
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return UNITY_END();
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}
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void test_push_and_top(void)
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{
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StackNode *stack = NULL;
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int *a = malloc(sizeof(int)); *a = 10;
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int *b = malloc(sizeof(int)); *b = 20;
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int *c = malloc(sizeof(int)); *c = 30;
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stack = push(stack, a);
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stack = push(stack, b);
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stack = push(stack, c);
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TEST_ASSERT_EQUAL_INT(30, *(int*)top(stack));
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// Cleanup data manually
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void *data;
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stack = pop(stack, &data); free(data);
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stack = pop(stack, &data); free(data);
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stack = pop(stack, &data); free(data);
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TEST_ASSERT_NULL(stack);
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}
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void test_pop(void)
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{
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StackNode *stack = NULL;
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int *x = malloc(sizeof(int)); *x = 111;
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int *y = malloc(sizeof(int)); *y = 222;
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stack = push(stack, x);
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stack = push(stack, y);
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void *data;
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stack = pop(stack, &data);
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TEST_ASSERT_EQUAL_INT(222, *(int*)data);
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free(data);
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stack = pop(stack, &data);
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TEST_ASSERT_EQUAL_INT(111, *(int*)data);
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free(data);
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TEST_ASSERT_NULL(stack);
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}
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void test_clearStack(void)
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{
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StackNode *stack = NULL;
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int *p = malloc(sizeof(int)); *p = 7;
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int *q = malloc(sizeof(int)); *q = 8;
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stack = push(stack, p);
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stack = push(stack, q);
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// Pop to free data first!
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void *data;
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stack = pop(stack, &data); free(data);
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stack = pop(stack, &data); free(data);
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clearStack(&stack);
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TEST_ASSERT_NULL(stack);
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}
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