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2
Commits
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f77279de56 | ||
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87b073c60d |
@@ -35,11 +35,8 @@ $(program_obj_filesobj_files): %.o: %.c
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# --------------------------
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# Unit Tests
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# --------------------------
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unitTestsStack: stack.o test_stack.c $(unityfolder)/unity.c
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$(CC) $(FLAGS) -I$(unityfolder) $^ -o $@
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unitTests: numbers.o test_numbers.c $(unityfolder)/unity.c
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$(CC) $(FLAGS) -I$(unityfolder) -o runtest_numbers test_numbers.c numbers.o $(unityfolder)/unity.c
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# --------------------------
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# Clean
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# --------------------------
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@@ -14,13 +14,91 @@
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// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
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// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
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// creating random numbers.
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//ohne Binärbaum
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/*unsigned int *createNumbers(unsigned int len)
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{
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if (len <= 2)
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return NULL;
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// Zufallszahlen erzeugen
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srand(time(NULL));
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unsigned int *numbers = malloc(len * sizeof(unsigned int));
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//prüfen, ob Speicher richtig reserviert wurde
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if(numbers == NULL){
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printf("Es konnte nicht genügend Speicher reserviert werden");
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free(numbers);
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return NULL;
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}
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//einsetzen der Zahlen ins array
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for (size_t i = 0; i < len; i++){
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numbers[i] = (rand()%(2*len))+1;
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//stellt sicher, dass keine Duplikate vorhanden sind
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for(size_t j = 0; j < i; j++){
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if(numbers[i] == numbers[j]){
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i--;
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break;
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}
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}
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}
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numbers[rand()% len] = (rand()% (2* len) )+ 1;
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return numbers;
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free(numbers);
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}*/
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int compare(const void *a, const void *b) {
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return (*(int*)a - *(int*)b);
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}
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//mit Binärbaum
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unsigned int *createNumbers(unsigned int len)
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{
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if (len <= 2)
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return NULL;
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// Zufallszahlen erzeugen
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srand(time(NULL));
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unsigned int *numbers = malloc(len * sizeof(unsigned int));
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//prüfen, ob Speicher richtig reserviert wurde
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if(numbers == NULL){
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printf("Es konnte nicht genügend Speicher reserviert werden");
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free(numbers);
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return NULL;
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}
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TreeNode *root = NULL;
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for(size_t i= 0; i < len; i++){
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unsigned int isDup = 0;
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numbers[i] = (rand()%(2*len))+1;
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root = addToTree(root, &numbers, sizeof(numbers), compare, &isDup);
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if(isDup != 1){
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i--;
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}
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}
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numbers[rand()% len] = (rand()% (2* len) + 1);
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return numbers;
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clearTree(root);
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free(numbers);
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}
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// Returns only the only number in numbers which is present twice. Returns zero on errors.
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unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
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{
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unsigned int dobble;
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// neues Array zum reinkopieren initialisieren
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unsigned int *nums = malloc(len * sizeof(unsigned int));
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for(int l = 0; l < len; l++)
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nums[l] = numbers[l];
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//array sortieren
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qsort(nums, len, sizeof(unsigned int), compare);
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for(int k = 0; k < len; k++){
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if(nums[k] == nums[k+1]){
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dobble = nums[k];
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break;
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}
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}
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return dobble;
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free(nums);
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}
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@@ -10,54 +10,24 @@
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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// Neues Stack-Element erstellen
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StackNode *newNode = malloc(sizeof(StackNode));
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if (!newNode) {
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return stack; // oder NULL, je nach Fehlerstrategie
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}
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newNode->data = data;
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newNode->next = stack; // bisheriger Stack wird nach unten geschoben
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return newNode; // neuer Kopf des Stacks
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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if (stack == NULL)
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return NULL;
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StackNode *newTop = stack->next;
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// Daten gehen verloren!
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// Caller KANN sie nicht freigeben.
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free(stack);
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return newTop;
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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{
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if (stack == NULL)
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return NULL; // kein Element im Stack
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return stack->data;
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}
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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{
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StackNode *current = stack;
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while (current != NULL)
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{
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StackNode *next = current->next;
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free(current);
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current = next;
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}
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}
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@@ -8,10 +8,6 @@ The latest element is taken from the stack. */
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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typedef struct Node {
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void *data;
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struct Node *next;
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} StackNode;
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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@@ -0,0 +1,54 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#include <string.h>
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#include "numbers.h"
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#include "bintree.h"
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#include "unity.h"
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//überprüft, dass die Funktion nicht NULL zurückgibt
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void test_create_Numbers_notNull(void){
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unsigned int* numbers = createNumbers(10);
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TEST_ASSERT_NOT_NULL(numbers);
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free(numbers);
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}
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// überprüft, ob die generierten Zufallszahlen innerhalb des Intervalls sind
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void test_create_Numbers_randoms_inside_Value_range(void){
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unsigned int len = 10;
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unsigned int* numbers = createNumbers(len);
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for(size_t i = 0; i < len; i++)
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TEST_ASSERT_LESS_OR_EQUAL(2 * len + 1, numbers[i]);
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free(numbers);
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}
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// überprüft, ob getDuplicate,die richtige doppelte Zahl findet
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void test_get_duplicate_returns_correct_dobble(void){
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unsigned int numbers [5] = {1,2,3,4,2};
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unsigned int len = 5;
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unsigned int expected_result = 2;
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unsigned int result = getDuplicate(numbers, len);
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TEST_ASSERT_EQUAL_UINT32(expected_result, result);
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}
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void setUp(void) {
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}
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void tearDown(void) {
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}
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int main()
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{
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UNITY_BEGIN();
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printf("\n============================\nNumbers tests\n============================\n");
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RUN_TEST(test_get_duplicate_returns_correct_dobble);
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RUN_TEST(test_create_Numbers_notNull);
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RUN_TEST(test_create_Numbers_randoms_inside_Value_range);
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return UNITY_END();
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}
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@@ -1,78 +0,0 @@
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#include <stdlib.h>
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#include "stack.h"
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#include "unity.h"
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void test_push_and_top(void);
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void test_pop(void);
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void test_clearStack(void);
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void setUp(void) {}
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void tearDown(void) {}
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int main(void)
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{
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UNITY_BEGIN();
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RUN_TEST(test_push_and_top);
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RUN_TEST(test_pop);
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RUN_TEST(test_clearStack);
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return UNITY_END();
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}
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void test_push_and_top(void)
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{
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StackNode *stack = NULL;
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int a = 10;
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int b = 20;
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int c = 30;
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stack = push(stack, &a);
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stack = push(stack, &b);
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stack = push(stack, &c);
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TEST_ASSERT_EQUAL_INT(30, *(int*)top(stack));
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clearStack(stack);
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TEST_ASSERT_NULL(stack);
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}
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void test_pop(void)
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{
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StackNode *stack = NULL;
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int x = 111;
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int y = 222;
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stack = push(stack, &x);
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stack = push(stack, &y);
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// pop removes y
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stack = pop(stack);
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TEST_ASSERT_EQUAL_INT(111, *(int*)top(stack));
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// pop removes x
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stack = pop(stack);
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TEST_ASSERT_NULL(stack);
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}
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void test_clearStack(void)
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{
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StackNode *stack = NULL;
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int x = 5;
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int y = 6;
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stack = push(stack, &x);
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stack = push(stack, &y);
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clearStack(stack);
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TEST_ASSERT_NULL(stack);
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}
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