78 lines
1.1 KiB
C
78 lines
1.1 KiB
C
#include <stdlib.h>
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#include "stack.h"
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#include "unity.h"
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void test_push_and_top(void);
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void test_pop(void);
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void test_clearStack(void);
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void setUp(void) {}
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void tearDown(void) {}
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int main(void)
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{
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UNITY_BEGIN();
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RUN_TEST(test_push_and_top);
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RUN_TEST(test_pop);
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RUN_TEST(test_clearStack);
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return UNITY_END();
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}
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void test_push_and_top(void)
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{
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StackNode *stack = NULL;
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int a = 10;
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int b = 20;
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int c = 30;
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stack = push(stack, &a);
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stack = push(stack, &b);
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stack = push(stack, &c);
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TEST_ASSERT_EQUAL_INT(30, *(int*)top(stack));
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clearStack(stack);
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TEST_ASSERT_NULL(stack);
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}
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void test_pop(void)
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{
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StackNode *stack = NULL;
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int x = 111;
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int y = 222;
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stack = push(stack, &x);
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stack = push(stack, &y);
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// pop removes y
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stack = pop(stack);
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TEST_ASSERT_EQUAL_INT(111, *(int*)top(stack));
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// pop removes x
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stack = pop(stack);
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TEST_ASSERT_NULL(stack);
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}
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void test_clearStack(void)
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{
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StackNode *stack = NULL;
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int x = 5;
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int y = 6;
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stack = push(stack, &x);
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stack = push(stack, &y);
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clearStack(stack);
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TEST_ASSERT_NULL(stack);
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} |