2025-11-24 11:51:45 +01:00

124 lines
4.0 KiB
C

#include <stdlib.h>
#include <string.h>
#include "matrix.h"
// TODO Matrix-Funktionen implementieren
Matrix createMatrix(unsigned int rows, unsigned int cols)
{
Matrix matrix = {NULL, 0, 0};
if (rows == 0 || cols == 0)
return matrix; //gibt leere Matrix zurück
matrix.buffer = (MatrixType *)calloc(rows * cols, sizeof(MatrixType));
if (matrix.buffer == NULL) //auf verfügbaren Speicherplatz prüfen
return matrix;
matrix.rows = rows;
matrix.cols = cols;
return matrix; //Matrix zurückgeben
}
void clearMatrix(Matrix *matrix)
{
if (matrix != NULL)
{
free(matrix->buffer); //Speicherplatz bereinigen
matrix->buffer = NULL; //Werte auf 0 setzen
matrix->rows = 0;
matrix->cols = 0;
}
}
void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
{
if (rowIdx < matrix.rows && colIdx < matrix.cols && matrix.buffer != NULL) //Prüft ob Zugriff möglich
matrix.buffer[rowIdx * matrix.cols + colIdx] = value;
//schreibt 2D element in 1D Liste: Element_Reihe*Matrix_Spalten + Element_Spalte
}
MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
{
if (rowIdx >= matrix.rows || colIdx >= matrix.cols || matrix.buffer == NULL)
return 0; // Sicherheitscheck
return matrix.buffer[rowIdx * matrix.cols + colIdx];
}
// TODO: Funktionen implementieren
Matrix add(const Matrix matrix1, const Matrix matrix2)
{
// immer Probe, gleiche Zeilen der Matrizen
// "Elementweise Addition": Probe, ob matrix gleiche größe hat
if (matrix1.rows == matrix2.rows && matrix1.cols == matrix2.cols)
{
Matrix result_add = createMatrix(matrix1.rows, matrix1.cols);
for (int r = 0; r < matrix1.rows; r++)
{
for (int c = 0; c < matrix1.cols; c++)
{
// first version: matrix_add[r][c] = matrix1[r][c] + matrix2[r][c]
MatrixType sum = getMatrixAt(matrix1, r, c) + getMatrixAt(matrix2, r, c);
setMatrixAt(sum, result_add, r, c);
}
}
return result_add;
}
// "Broadcasting": matrix1 hat 1 Spalte
if (matrix1.rows == matrix2.rows && matrix1.cols == 1)
{
Matrix result_add = createMatrix(matrix1.rows, matrix2.cols);
for (int r = 0; r < matrix1.rows; r++)
{
for (int c = 0; c < matrix2.cols; c++)
{
MatrixType sum = getMatrixAt(matrix2, r, c) + getMatrixAt(matrix1, r, 0);
setMatrixAt(sum, result_add, r, c);
}
}
return result_add;
}
// "Broadcasting": matrix2 hat 1 Spalte
if (matrix1.rows == matrix2.rows && matrix2.cols == 1)
{
Matrix result_add = createMatrix(matrix1.rows, matrix1.cols);
for (int r = 0; r < matrix1.rows; r++)
{
for (int c = 0; c < matrix1.cols; c++)
{
MatrixType sum = getMatrixAt(matrix1, r, c) + getMatrixAt(matrix2, r, 0);
setMatrixAt(sum, result_add, r, c);
}
}
return result_add;
}
return createMatrix(0, 0);
}
Matrix multiply(const Matrix matrix1, const Matrix matrix2)
{
MatrixType buffer_add;
if (!matrix1.buffer || !matrix2.buffer) // Probe ob leere Matrize vorliegt
return createMatrix(0, 0);
if (matrix1.cols != matrix2.rows) // Probe ob Spalten1 = Zeilen2
return createMatrix(0, 0);
Matrix result_mul = createMatrix(matrix1.rows, matrix2.cols);
for (unsigned int index = 0; index < matrix1.rows; index++)
{
for (unsigned int shift = 0; shift < matrix2.cols; shift++)
{
buffer_add = 0;
for (unsigned int skalar = 0; skalar < matrix1.cols; skalar++)
{
buffer_add += getMatrixAt(matrix1, index, skalar) * getMatrixAt(matrix2, skalar, shift);
}
setMatrixAt(buffer_add, result_mul, index, shift);
}
}
return result_mul;
}