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8 changed files with 101 additions and 183 deletions

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@ -2,8 +2,6 @@
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#define MAX_RAND_TRIES_PER_WORD 10
#define EMPTY_CHAR 0
@ -15,114 +13,79 @@
// Creates the word salad by placing words randomly and filling empty spaces
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
{
srand(time(NULL));
/*
wordSalad: char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN] -> bereits definiert
searchFieldLen: SALAD_SIZE = 20
words: words_array
wordcount: Anzahl der eingelesen Wörter
int placedWords = 0;
unsigned int attemps = 0;
unsigned int check_overlap = 0;
int zeile = 0, spalte = 0, len = 0;
*/
/*
// 1. Schritt: Alle Felder mit zufälligen Zahlen befüllen
srand(time(NULL)); //Seed zufällig ändern
int size_word;
int placed_words;
//Alle Felder mit ? befüllen
for(int m = 0; m < searchFieldLen; m++) //m Zeilen
{
for(int n = 0; n < searchFieldLen; n++) //n Spalte
{
salad[m][n] = '?';
salad[m][n] = 'A' + rand() % 26; //ASCII-Form
}
}
//Prüfen ob Wort in Array geschrieben darf
for(int num_words = 0; num_words < wordCount; num_words++) //eingelesen Wörter zählen
{
len = strlen(words[num_words]); //Größe des Wortes ermitteln
*/
// 2. Schritt: Wörter in das Array überschreiben
while(attemps < MAX_RAND_TRIES_PER_WORD)
for(int i = 0; i < wordCount && i < searchFieldLen; i++) //eingelesen Wörter zählen + Länge des Feldes nicht überschreiten
{
size_t len = strlen(words[i]); //Größe des Wortes ermitteln
if (len < searchFieldLen)
return -1; //ERROR, falls Wort größer als Größe des Feldes, unnötig, da bei worteingabe bereitsüberprüft
unsigned int succesfully_placed = 0;
unsigned int tries = 0;
while(succesfully_placed == 0 && tries < MAX_RAND_TRIES_PER_WORD)
{
// zufälliger Startpunkt
int row = rand() % searchFieldLen; // Reihe
int col = rand() % searchFieldLen; // Spalte
// zufällige Richtung auswählen
int direction = rand() % 2; // 0 = VERTIKAL, 1 = HORIZONTAL
// zufälliger Startpunkt, Startkoordinaten
if (direction == 0) // 0 = VERTIKAL
// Prüfen der Länge in Richtung, sodass Feld nicht überschritten
int fitsin = 1;
for(int t = 0; t < len; t++)
{
zeile = rand() % searchFieldLen;
spalte = rand() % searchFieldLen;
if(direction = 0)
}
if (direction == 1) // 1 = HORIZONTAL
{
zeile = rand() % searchFieldLen;
spalte = rand() % searchFieldLen;
}
// Prüfen, ob bereits buchstaben in dem Feld sich befinden, bzw. der Buchstabe mit dem anderen übereinstimmt
for(int i = 0; i < len; i++)
{
if (direction == 0) // 0 = VERTIKAL
if(xxx)
{
//Prüfe ob Feld bereits belegt
if (salad[zeile+i][spalte] != '?')
{
check_overlap = 1; // 1 = Überlappung
break;
}
//Prüfe auf Groeße
if (spalte + len >= searchFieldLen-1 || check_overlap == 1)
{
attemps++;
}
else
{
for(int k; k < len; k++)
{
salad[zeile][spalte+k] = words[i][k];
placedWords++;
}
}
succesfully_placed = 1; // erfolgreich eingefügt
}
if (direction == 1) // 1 = HORZIZONTAL
{
//Prüfe ob Feld bereits belegt
if (salad[zeile][spalte+i] != '?')
{
check_overlap = 1; // 1 = Überlappung
break;
}
//Prüfe auf Groeße
if (zeile + len >= searchFieldLen-1 || check_overlap == 1)
{
attemps++;
}
else
{
for(int k; k < len; k++)
{
salad[zeile+k][spalte] = words[i][k];
placedWords++;
}
}
}
}
}
return placedWords;
}
return placedWords; //platzierte Wörter zurückgeben
}
// Prints the word salad to console
void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
{
for(int p = 0; p < searchFieldLen; p++)
{
for(int q = 0; q < searchFieldLen; q++)
{
printf("%c", salad[p][q]);
}
printf("\n");
}
}
}

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@ -1,99 +1,54 @@
#include "game.h"
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include "input.h"
#include "game.h"
#include "graphicalGame.h"
#define MAX_RAND_TRIES_PER_WORD 10
#define EMPTY_CHAR 0
#define MAX_NUMBER_OF_WORDS 100
#define SALAD_SIZE 20
//TODO: Spiellogik implementieren:
/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
* restliche Felder mit zufälligen Buchstaben füllen */
// Creates the word salad by placing words randomly and filling empty spaces
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount) {
int addedWords = 0;
int attempts = 0; //Anzahl an Versuchen ein Wort hinzuzufügen
int added = 0; //0 Wort nicht hinzugefügt , 1 Wort hinzugefügt
int space = 1; // 0 Wort zu lang, 1 Wort passt an diese Stelle
unsigned long long wordLength = 0;
for (int i = 0; i < searchFieldLen; i++) {
for (int j = 0; j < searchFieldLen; j++) {
salad[i][j] = EMPTY_CHAR; //Füllen des gesamten Arrays mit Nullen
}
}
for (int i=0; i < wordCount; i++) {
wordLength = strlen(words[i]);
while (attempts <= MAX_RAND_TRIES_PER_WORD && added != 1) {
int direction = rand() % 2;// 0 Horizontal, 1 Vertikal
if (direction == 0) {
int collumn = rand() % searchFieldLen;
int row = rand() % searchFieldLen;
for (int j = 0; j < wordLength; j++)
{
if (salad[row][collumn+j] != EMPTY_CHAR) {space = 0; break;}
//Prüfen ob das Wort ein bereits vorhandenes Wort überspeichern würde
}
if ((collumn + wordLength >= searchFieldLen-1) || (space == 0)) {attempts++;}
//Prüfen ob Wort an der Stelle (Zeile, Spalte) in das Array passt
else {for (int j = 0; j < wordLength; j++)
{
salad[row][collumn+j] = words[i][j]; //Einfügen des Wortes Buchstabe für Buchstabe
}
added=1;
addedWords++;
}
}
else if (direction == 1) {// Vertikal funktioniert analog zu horizontal
int collumn = rand() % searchFieldLen;
int row = rand() % searchFieldLen;
for (int j = 0; j < wordLength; j++)
{
if (salad[row+j][collumn] != EMPTY_CHAR) {space = 0; break;}
}
if ((row + wordLength >= searchFieldLen-1) || (space == 0)) {attempts++;}
else {
for (int j = 0; j < wordLength; j++)
{
salad[row+j][collumn] = words[i][j];
}
added=1;
addedWords++;
}
}
space = 1;
}
attempts = 0;
added = 0;
}
for (int i = 0; i < searchFieldLen; i++) {
for (int j = 0; j < searchFieldLen; j++) {
if (salad[i][j] == EMPTY_CHAR)
{
salad[i][j] = rand()%('Z'-'A'+1)+'A';//Alle Felder, die noch nicht befüllt sind, werden zufällig befüllt
}
}
}
return addedWords;
}
// Prints the word salad to console
void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
int main(int argc, char *argv[])
{
for(int i = 0; i < searchFieldLen; i++)
{
for(int j = 0; j < searchFieldLen; j++)
{
printf("%c", salad[i][j]);//Ausgabe des Arrays auf die Konsole
}
}
int exitCode = EXIT_SUCCESS;
// Check if the correct number of arguments is provided
if(argc != 2)
{
fprintf(stderr, "Usage: %s <path to file with search words>\n", argv[0]);
exitCode = EXIT_FAILURE;
}
else
{
char words[MAX_NUMBER_OF_WORDS][MAX_WORD_LEN]; // Array to hold the words to be used in the game
unsigned int wordCount = 0;
FILE *file = fopen(argv[1], "r");
if(file != NULL)
{
unsigned int placedWords = 0;
char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN]; // 2D array to store the word salad
// Read words from file and store in 'words' array
wordCount = readWords(file, words, MAX_NUMBER_OF_WORDS);
fclose(file);
// Create the word salad by placing words into grid
placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
// TODO:
// Check if all words were successfully placed
// Start the game if successful
// error message if some words couldn't be placed
}
else
{
// Print error message if file couldn't be opened
fprintf(stderr, "Could not open file %s for reading ...\n", argv[1]);
exitCode = EXIT_FAILURE;
}
}
return exitCode;
}

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@ -33,7 +33,7 @@ graphicalGame.o: graphicalGame.c
# --------------------------
# Unit Tests
# --------------------------
TEST_BIN = runTests2
TEST_BIN = runTests
test: input.o game.o unit_tests.c
$(CC) $(CFLAGS) -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a
@ -43,8 +43,8 @@ test: input.o game.o unit_tests.c
# --------------------------
clean:
del /f *.o *.exe
#hier eigene wordsalad kopieren, library rauslassen
wordsalad_myversion: main.o input.o game.o graphicalGame.o
$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
wordsalad_myversion: main.o input.o game.o graphicalGame.o $(BINARIES)/libwordsalad.a
$(CC) $(CFLAGS) -o wordsalad_myversion main.o input.o game.o graphicalGame.o $(BINARIES)/libwordsalad.a $(LDFLAGS)

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