#include "game.h" #include #include #include #define MAX_RAND_TRIES_PER_WORD 10 #define EMPTY_CHAR 0 //TODO: Spiellogik implementieren: /* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren * restliche Felder mit zufälligen Buchstaben füllen */ // Creates the word salad by placing words randomly and filling empty spaces int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount) { srand(time(NULL)); //1. Schritt: Alle Felder mit 0 befüllen int size_word; int placedWords = 0; unsigned int succesfully_placed = 0; unsigned int tries = 0; unsigned int check_direction = 0, check_overlap = 0; int zeile = 0, spalte = 0, len = 0; for(int m = 0; m < searchFieldLen; m++) //m Zeilen { for(int n = 0; n < searchFieldLen; n++) //n Spalte { salad[m][n] = 0; } } // 2. Schritt: Prüfen ob Wort in Array geschrieben darf for(int num_words = 0; num_words < wordCount && num_words < searchFieldLen; num_words++) //eingelesen Wörter zählen { len = strlen(words[num_words]); //Größe des Wortes ermitteln if (len < searchFieldLen) return -1; //ERROR, falls Wort größer als Größe des Feldes (unnötig, da bei worteingabe bereits überprüft) while(succesfully_placed == 0 && tries < MAX_RAND_TRIES_PER_WORD) { // zufällige Richtung auswählen int direction = rand() % 2; // 0 = VERTIKAL, 1 = HORIZONTAL // zufälliger Startpunkt, Startkoordinaten if (direction == 0) // 0 = VERTIKAL -> Spalte egal { zeile = rand() % (searchFieldLen - len); spalte = rand() % (searchFieldLen); check_direction = 1; } if (direction == 1) // 1 = HORIZONTAL -> Zeile egal { int zeile = rand() % (searchFieldLen); int spalte = rand() % (searchFieldLen - len); check_direction = 1; } //Prüfen auf Überlappung for(int i_overlap = 0; i_overlap < len; i_overlap++) { if (direction == 0) // 0 = VERTIKAL { if (words[num_words][i_overlap] == salad[zeile][spalte + i_overlap]); check_overlap = 1; } else if (direction == 1) // 1 = HORIZONTAL { if (words[num_words][i_overlap] == salad[zeile + i_overlap][spalte]); check_overlap = 1; } if(check_overlap == 0) break; } //3. Schritt: Wort in Wortsalat schreiben if(check_direction == 1 && check_overlap == 1) { for(int i_set = 0; i_set < len; i_set++) { if (direction == 0) // 0 = VERTIKAL { salad[zeile + i_set][spalte] = words[num_words][i_set]; placedWords++; } if (direction == 1) // 1 = HORIZONTAL { salad[zeile][spalte + i_set] = words[num_words][i_set]; placedWords++; } } } } } return placedWords; //platzierte Wörter zurückgeben } // Prints the word salad to console void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen) { }