generated from freudenreichan/info2Praktikum-DobleSpiel
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036158fc59
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94e489cfae
4
makefile
4
makefile
@ -35,9 +35,7 @@ $(program_obj_filesobj_files): %.o: %.c
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# --------------------------
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# Unit Tests
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# --------------------------
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stackTests: stack.o test_stack.c $(unityfolder)/unity.c
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$(CC) $(CFLAGS) -I$(unityfolder) -o runStackTests test_stack.c stack.o $(unityfolder)/unity.c
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unitTests:
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echo "needs to be implemented"
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# --------------------------
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13
stack.c
13
stack.c
@ -12,16 +12,12 @@ StackNode *push(StackNode *stack, void *data)
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{
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if(!(stack)) { // check if stack is empty
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stack = malloc(sizeof(StackNode));
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if(!stack)
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return NULL;
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stack->stackData = data;
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stack->below = NULL;
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return stack;
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}
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StackNode* newStack = malloc(sizeof(StackNode));
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if(!newStack)
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return stack;
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newStack->below = stack;
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newStack->stackData = data;
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stack = newStack;
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@ -36,6 +32,7 @@ StackNode *pop(StackNode *stack)
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if(stack) {
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StackNode* temp = stack;
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stack = stack->below;
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free(temp->data);
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temp->stackData = NULL;
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free(temp);
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temp = NULL;
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@ -58,7 +55,11 @@ void *top(StackNode *stack)
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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{
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while(stack)
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stack = pop(stack);
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if(stack) {
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do {
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stack = pop(stack);
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} while (stack->below);
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pop(stack);
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}
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}
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2
stack.h
2
stack.h
@ -10,7 +10,7 @@ The latest element is taken from the stack. */
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//TODO: passenden Datentyp als struct anlegen
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typedef struct StackNode {
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struct StackNode* below;
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StackNode* below;
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void* stackData;
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} StackNode;
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37
test_stack.c
37
test_stack.c
@ -1,37 +0,0 @@
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#include "stack.h"
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#include "unity.h"
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void test_firstNodeAddedCorrectly(void) {
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printf("\nStarting first test...\n");
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StackNode* modelStack = malloc(sizeof(StackNode));
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int modelData = 5;
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modelStack->below = NULL;
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modelStack->stackData = &modelData;
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StackNode* testStack = NULL;
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int testData = 5;
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testStack = push(testStack, &testData);
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TEST_ASSERT_EQUAL_INT(*(int*)modelStack->stackData, *(int*)testStack->stackData);
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TEST_ASSERT_NULL(testStack->below);
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clearStack(modelStack);
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clearStack(testStack);
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}
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void setUp(void) {
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}
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void tearDown(void) {
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}
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int main(void) {
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UNITY_BEGIN();
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printf("\n----------------------------Stack-Tests----------------------------\n");
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RUN_TEST(test_firstNodeAddedCorrectly);
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return UNITY_END();
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}
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