#include #include "stack.h" //TODO: grundlegende Stackfunktionen implementieren: /* * `push`: legt ein Element oben auf den Stack, * `pop`: entfernt das oberste Element, * `top`: liefert das oberste Element zurück, * `clearStack`: gibt den gesamten Speicher frei. */ // Pushes data as pointer onto the stack. StackNode *push(StackNode *stack, void *data) { if(!(stack)) { // check if stack is empty stack = malloc(sizeof(StackNode)); if(!stack) return NULL; stack->stackData = data; stack->below = NULL; return stack; } StackNode* newStack = malloc(sizeof(StackNode)); if(!newStack) return stack; newStack->below = stack; newStack->stackData = data; stack = newStack; return stack; } // Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be // freed by caller.) StackNode *pop(StackNode *stack) { if(stack) { StackNode* temp = stack; stack = stack->below; temp->stackData = NULL; free(temp); temp = NULL; return stack; } else { return NULL; } } // Returns the data of the top element. void *top(StackNode *stack) { if(stack) return stack->stackData; else return NULL; } // Clears stack and releases all memory. void clearStack(StackNode *stack) { while(stack) stack = pop(stack); }