#include #include #include #include "matrix.h" // TODO Matrix-Funktionen implementieren Matrix createMatrix(unsigned int rows, unsigned int cols) { Matrix newMatrix; if (rows == 0 || cols == 0) { newMatrix.rows = 0; newMatrix.cols = 0; newMatrix.buffer = NULL; return newMatrix; } newMatrix.rows = rows; newMatrix.cols = cols; newMatrix.buffer = calloc(rows*cols, sizeof(MatrixType)); return newMatrix; } void clearMatrix(Matrix *matrix) { free(matrix->buffer); matrix->buffer = NULL; matrix->rows = 0; matrix->cols = 0; } void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { if (rowIdx >= matrix.rows || colIdx >= matrix.cols){ printf("Index out of bounds\n"); //Error Message because Index Input exceeds Matrix } else{ matrix.buffer[rowIdx * matrix.cols + colIdx] = value; //Writes Value of value variable in the selected place in Matrix } } MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { if (rowIdx >= matrix.rows || colIdx >= matrix.cols){ printf("Index out of bounds\n"); return 0; } else{ MatrixType value = matrix.buffer[rowIdx * matrix.cols + colIdx]; //Stores value of selected place of Matrix in value variable return value; } } Matrix add(const Matrix matrix1, const Matrix matrix2) { //If rows and cols of both Matrixes are the same the normal addition starts if (matrix1.rows == matrix2.rows && matrix1.cols == matrix2.cols){ Matrix MatrixErgebnis = createMatrix(matrix1.rows, matrix1.cols); for (unsigned int i = 0; i < matrix1.rows; i++){ for (unsigned int j = 0; j < matrix1.cols; j++){ //Adding Matrix Elements of same row and col index together and store in new Matrix MatrixErgebnis.buffer[i * matrix1.cols + j] = matrix1.buffer[i * matrix1.cols + j] + matrix2.buffer[i * matrix1.cols + j]; } } return MatrixErgebnis; } //if matrix1 is a Vektor it adds elements to first col of matrix2 else if (matrix1.cols == 1 && matrix1.rows == matrix2.rows){ Matrix MatrixErgebnis = createMatrix(matrix2.rows, matrix2.cols); for (unsigned int i = 0; i < matrix2.rows; i++) { for (unsigned int j = 0; j < matrix2.cols; j++) { //Copy Matrix2 to ErgebnisMatrix MatrixErgebnis.buffer[i * matrix2.cols + j] = getMatrixAt(matrix2, i, j); //Adding Elements of first col of Matrix 1 (Vector) to all Elements of MatrixErgebnis MatrixErgebnis.buffer[i * matrix2.cols + j] += matrix1.buffer[i]; } } return MatrixErgebnis; } //if matrix2 is a Vektor it adds elements to first col of matrix1 else if (matrix2.cols == 1 && matrix1.rows == matrix2.rows){ Matrix MatrixErgebnis = createMatrix(matrix1.rows, matrix1.cols); for (unsigned int i = 0; i < matrix1.rows; i++) { for (unsigned int j = 0; j < matrix1.cols; j++) { //Copy Matrix1 to ErgebnisMatrix MatrixErgebnis.buffer[i * matrix1.cols + j] = getMatrixAt(matrix1, i, j); //Adding Elements of first col of Matrix 2 (Vector) to first col of MatrixErgebnis MatrixErgebnis.buffer[i * matrix1.cols + j] += matrix2.buffer[i]; } } return MatrixErgebnis; } else{ printf("Matrix dimensions do not match\n"); //Error Message if dimensions of Input Matrixes are not identical Matrix MatrixErgebnis = createMatrix(0, 0); clearMatrix(&MatrixErgebnis); return MatrixErgebnis; } } Matrix multiply(const Matrix matrix1, const Matrix matrix2) { Matrix result; result.rows = 0; result.cols = 0; result.buffer = NULL; if (matrix1.cols != matrix2.rows) { return result; } result.rows = matrix1.rows; result.cols = matrix2.cols; result.buffer = malloc(result.rows * result.cols * sizeof(MatrixType)); for(int i = 0; i < result.rows; i++) { for(int j = 0; j < result.cols; j++) { MatrixType value = 0; for(int k = 0; k < matrix1.cols; k++) { value += matrix1.buffer[i * matrix1.cols + k] * matrix2.buffer[k * matrix2.cols + j]; } result.buffer[i * result.cols + j] = value; } } return result; }