ScoreManager Score Part

This commit is contained in:
pumcookie 2025-11-30 20:36:17 +01:00
parent c0c25360cb
commit aa5ca11829
6 changed files with 98 additions and 9 deletions

22
.idea/workspace.xml generated
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@ -30,9 +30,9 @@
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@ -49,6 +49,18 @@
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@ -75,7 +87,7 @@
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@ -19,6 +19,7 @@ set(SRC_FILES
${CMAKE_CURRENT_LIST_DIR}/createCube.cpp
${CMAKE_CURRENT_LIST_DIR}/userinterface.cpp
${CMAKE_CURRENT_LIST_DIR}/raygui_impl.cpp
${CMAKE_CURRENT_LIST_DIR}/ScoreManager.cpp
)
set(INCLUDE_DIRS

0
Highscores.txt Normal file
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44
ScoreManager.cpp Normal file
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@ -0,0 +1,44 @@
#include "ScoreManager.h"
#include <fstream>
#include <iostream>
#include <limits>
ScoreManager::ScoreManager(const std::string& filename) : highscoreFile(filename)
{
loadHighscore();
}
void ScoreManager::loadHighscore() {
std::ifstream file(highscoreFile);
if (file.is_open()) {
int value;
if (file >> value) {
if (value > 0) highScore = value;
}
file.close();
} else {
;
}
}
void ScoreManager::incrementScore() {
currentScore++;
}
void ScoreManager::resetScore() {
currentScore = 0;
}
void ScoreManager::saveHighScore() {
if (highScore == std::numeric_limits<int>::max()) return;
std::ofstream file(highscoreFile);
if (file.is_open()) {
file << highScore;
file.close();
} else {
std::cerr << "Error: Could not write to highscore file" << std::endl;
}
}

20
ScoreManager.h Normal file
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@ -0,0 +1,20 @@
#pragma once
#include <string>
#include <limits>
class ScoreManager {
public:
ScoreManager(const std::string& filename);
void incrementScore();
void resetScore();
void saveHighScore();
int getCurrentScore() const { return currentScore; }
int getHighScore() const { return (highScore == std::numeric_limits<int>::max()) ? 0 : highScore; }
private:
int currentScore = 0;
int highScore = std::numeric_limits<int>::max();
std::string highscoreFile;
void loadHighscore();
};

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@ -3,6 +3,7 @@
#include "userinterface.h"
#include <algorithm>
#include <ctime>
#include "ScoreManager.h"
// -----------------------------------------------------------
// 3D Memory Game Hauptprogramm
@ -10,6 +11,8 @@
int main()
{
UserInterface userInterface;
ScoreManager score("Highscores.txt");
//CHRIS WAR HIER
//AXIOM WAR HIER
// Zufall initialisieren
@ -31,8 +34,8 @@ int main()
double highScoreTime = 15.41;
//TODO: Hier die Anzahl der Züge abrufen.
int currentScoreTurns = 7;
int highScoreTurns = 3;
int currentScoreTurns = 0;
int highScoreTurns = score.getHighScore();
if (currentScoreTime <= highScoreTime) highScoreTime = currentScoreTime;
if (currentScoreTime <= highScoreTurns) highScoreTurns = currentScoreTurns;
@ -91,7 +94,13 @@ int main()
Vector2 screenPos = GetWorldToScreen({c.GetPosition().x, c.GetPosition().y, c.GetPosition().z}, camera);
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
{
c.FlipForward();
score.incrementScore();
currentScoreTurns = score.getCurrentScore() / 2;
}
}
}
}
@ -112,6 +121,7 @@ int main()
// Matching-Logik
if (first && second)
{
//currentScoreTurns = score.getCurrentScore();
Color col1 = first->GetColor();
Color col2 = second->GetColor();
@ -151,9 +161,9 @@ int main()
DrawText("Congrats! You found all pairs!", 150, 260, 30, DARKBLUE);
//TODO: Neue Scores zuweisen, current genügen.
currentScoreTime = 17.3;
currentScoreTurns = 10;
//currentScoreTime = 17.3;
//currentScoreTurns = 10;
score.saveHighScore();
if (currentScoreTime <= highScoreTime) highScoreTime = currentScoreTime;
if (currentScoreTurns <= highScoreTurns) highScoreTurns = currentScoreTurns;
userInterface.showScore(currentScoreTime, highScoreTime, currentScoreTurns, highScoreTurns);