test
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gamecube::gamecube(const Vec3 &pos, Color col)
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gamecube::gamecube(const Vec3 &pos, Color col)
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: position(pos), color(col) {}
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: position(pos), color(col) {}
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//test
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void gamecube::Update(float flipSpeed)
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void gamecube::Update(float flipSpeed)
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{
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{
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if (flippingForward)
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if (flippingForward)
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